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by d-gun
24 Sep 2010, 15:00
Forum: Game Development
Topic: Game idea: needs gameplay mechanics input
Replies: 15
Views: 1954

Re: Game idea: needs gameplay mechanics input

Just to clarify, I have passed biology 101/102 and understand the difference between an antibody and so forth. I chose the name antibodies because it sounded cooler than "immune system", but i suppose it is confusing. How about the microbes vs. the response microbes vs. system microbes vs....
by d-gun
24 Sep 2010, 14:51
Forum: Off Topic Discussion
Topic: Arithmetic question
Replies: 41
Views: 3529

Re: Arithmetic question

that was tricky but you see we are adding FRUIT, not APPLES and ORANGES.

5 fruit + 3 fruit = 8 fruit.

5 apples + 3 oranges = ???? (appanges?) this does not compute
by d-gun
24 Sep 2010, 09:05
Forum: Off Topic Discussion
Topic: Arithmetic question
Replies: 41
Views: 3529

Arithmetic question

Hi

If you cannot add apples to oranges (or feet to pounds, etc), how come you can multiply them? I thought multiplication was repeated addition

I understand that this provides a new unit through dimensional analysis (ie foot-pounds), but how can this be explained conceptually?
by d-gun
23 Sep 2010, 03:17
Forum: Game Development
Topic: Game idea: needs gameplay mechanics input
Replies: 15
Views: 1954

Re: Game idea: needs gameplay mechanics input

yes this might be better suited for an engine with skeletal animation for organic units

how did they do the chickens in CA? ill have to look..they seem to look decent for organic units still using Bos/Cob shiite
by d-gun
22 Sep 2010, 19:56
Forum: Game Development
Topic: Game idea: needs gameplay mechanics input
Replies: 15
Views: 1954

Game idea: needs gameplay mechanics input

I'm gonna a make a spring mod about building microbes and taking on defensive bodily structures/cells. 2 teams, the Microbes vs. Antibodies Resources: organic compounds, inorganic compounds Gameplay: Antibodies defend the organs. If main organ is destroyed, antibodies lose. Organs are pre spawned at...
by d-gun
22 Sep 2010, 19:49
Forum: Off Topic Discussion
Topic: Giant Microbes
Replies: 11
Views: 1376

Re: Giant Microbes

I'm gonna a make a spring mod about building microbes and taking on defensive bodily structures/cells. 2 teams, the Microbes vs. Antibodies Resources: organic compounds, inorganic compounds Gameplay: Antibodies defend the organs. If main organ is destroyed, antibodies lose. Organs are pre spawned at...
by d-gun
21 Sep 2010, 02:17
Forum: Game Development
Topic: Empty game starting file
Replies: 3
Views: 398

Re: Empty game starting file

im having trouble getting my sdd to show up when i start spring. I already have: armor.txt modinfo.lua and folders: bitmaps features gamedata objects3d scripts sounds unitpics units unittextures weapons it complains about "missing files cannot load archive" but doesnt detail what is missing
by d-gun
20 Sep 2010, 21:00
Forum: Game Development
Topic: Empty game starting file
Replies: 3
Views: 398

Empty game starting file

hi, im trying to get a generic .sdd mod file to load, can anyone link me to a good project base?
by d-gun
20 Sep 2010, 17:33
Forum: Game Development
Topic: help with play-sound
Replies: 0
Views: 312

help with play-sound

hi, I am trying to use play-sound in a script but cant hear anything the bos script looks like this: Killed(Func_Var_1, Func_Var_2) { play-sound( "VICTORY2", 60 ); sleep 1; play-sound( "VICTORY2", 60 ); } do I need to define the sounds somewhere? I have made sure the files are in...
by d-gun
20 Sep 2010, 15:00
Forum: XTA
Topic: XTA Homepage
Replies: 1
Views: 1040

XTA Homepage

by d-gun
20 Sep 2010, 14:34
Forum: XTA
Topic: XTA mutator discussion
Replies: 47
Views: 9590

Re: XTA Developer discussion

I have implemented a dgun-live fix if anyone would like to help test this week.


I am aiming at weekly releases each Wednesday
by d-gun
20 Sep 2010, 06:44
Forum: Art & Modelling
Topic: Core T1 Kbot remake
Replies: 69
Views: 16565

Re: Core T1 Kbot remake

Hi behe

some of these were exported with a heirachy, others were not:

core con
core crasher

can you re-export these from wings with the proper hierarchy? I have scripted the others that were working properly! thanks
by d-gun
20 Sep 2010, 05:37
Forum: XTA
Topic: XTA mutator discussion
Replies: 47
Views: 9590

Re: XTA Developer discussion

From XTA wiki page:

"XTA is proud to be a community-run development program. "

"Players contribute and offer help on a multitude of scales most notable of these are raaar and Deadnight Warrior"
by d-gun
19 Sep 2010, 20:42
Forum: XTA
Topic: XTA mutator discussion
Replies: 47
Views: 9590

XTA mutator discussion

Hi, for lack of a better place to discuss development, I'm making this thread. It seems there are several versions in development, as of now we have some with raaars anims and some without, we arent able to track changes made in various versions....etc something like CAspring.org's trak would be gre...
by d-gun
19 Aug 2010, 04:37
Forum: Art & Modelling
Topic: ANN: OBJ model format support
Replies: 120
Views: 32255

Re: ANN: OBJ model format support

can you animate these or do you still have to use scripts
by d-gun
13 Aug 2010, 20:04
Forum: News
Topic: Spring 0.82.2 released!
Replies: 8
Views: 6810

Re: Spring 0.82.2 released!

fixed
by d-gun
12 Aug 2010, 21:36
Forum: Art & Modelling
Topic: Question
Replies: 6
Views: 886

Re: Question

do 3ds and obj retain any UVmap information when exported?
by d-gun
11 Aug 2010, 20:14
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1211261

Re: Random WIP

put cremuss's screenshots on media page?
by d-gun
09 Aug 2010, 00:27
Forum: XTA
Topic: XTA future
Replies: 128
Views: 13741

Re: XTA future

+1 for vanilla com

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