Search found 128 matches
- 24 Sep 2010, 15:00
- Forum: Game Development
- Topic: Game idea: needs gameplay mechanics input
- Replies: 15
- Views: 1954
Re: Game idea: needs gameplay mechanics input
Just to clarify, I have passed biology 101/102 and understand the difference between an antibody and so forth. I chose the name antibodies because it sounded cooler than "immune system", but i suppose it is confusing. How about the microbes vs. the response microbes vs. system microbes vs....
- 24 Sep 2010, 14:51
- Forum: Off Topic Discussion
- Topic: Arithmetic question
- Replies: 41
- Views: 3529
Re: Arithmetic question
that was tricky but you see we are adding FRUIT, not APPLES and ORANGES.
5 fruit + 3 fruit = 8 fruit.
5 apples + 3 oranges = ???? (appanges?) this does not compute
5 fruit + 3 fruit = 8 fruit.
5 apples + 3 oranges = ???? (appanges?) this does not compute
- 24 Sep 2010, 09:05
- Forum: Off Topic Discussion
- Topic: Arithmetic question
- Replies: 41
- Views: 3529
Arithmetic question
Hi
If you cannot add apples to oranges (or feet to pounds, etc), how come you can multiply them? I thought multiplication was repeated addition
I understand that this provides a new unit through dimensional analysis (ie foot-pounds), but how can this be explained conceptually?
If you cannot add apples to oranges (or feet to pounds, etc), how come you can multiply them? I thought multiplication was repeated addition
I understand that this provides a new unit through dimensional analysis (ie foot-pounds), but how can this be explained conceptually?
- 23 Sep 2010, 04:07
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Cheap preshading with MeshMapper tutorial
- Replies: 10
- Views: 9928
Re: Cheap preshading with MeshMapper tutorial
can you fix them?
- 23 Sep 2010, 03:17
- Forum: Game Development
- Topic: Game idea: needs gameplay mechanics input
- Replies: 15
- Views: 1954
Re: Game idea: needs gameplay mechanics input
yes this might be better suited for an engine with skeletal animation for organic units
how did they do the chickens in CA? ill have to look..they seem to look decent for organic units still using Bos/Cob shiite
how did they do the chickens in CA? ill have to look..they seem to look decent for organic units still using Bos/Cob shiite
- 22 Sep 2010, 19:56
- Forum: Game Development
- Topic: Game idea: needs gameplay mechanics input
- Replies: 15
- Views: 1954
Game idea: needs gameplay mechanics input
I'm gonna a make a spring mod about building microbes and taking on defensive bodily structures/cells. 2 teams, the Microbes vs. Antibodies Resources: organic compounds, inorganic compounds Gameplay: Antibodies defend the organs. If main organ is destroyed, antibodies lose. Organs are pre spawned at...
- 22 Sep 2010, 19:49
- Forum: Off Topic Discussion
- Topic: Giant Microbes
- Replies: 11
- Views: 1376
Re: Giant Microbes
I'm gonna a make a spring mod about building microbes and taking on defensive bodily structures/cells. 2 teams, the Microbes vs. Antibodies Resources: organic compounds, inorganic compounds Gameplay: Antibodies defend the organs. If main organ is destroyed, antibodies lose. Organs are pre spawned at...
- 21 Sep 2010, 02:17
- Forum: Game Development
- Topic: Empty game starting file
- Replies: 3
- Views: 398
Re: Empty game starting file
im having trouble getting my sdd to show up when i start spring. I already have: armor.txt modinfo.lua and folders: bitmaps features gamedata objects3d scripts sounds unitpics units unittextures weapons it complains about "missing files cannot load archive" but doesnt detail what is missing
- 20 Sep 2010, 21:00
- Forum: Game Development
- Topic: Empty game starting file
- Replies: 3
- Views: 398
Empty game starting file
hi, im trying to get a generic .sdd mod file to load, can anyone link me to a good project base?
- 20 Sep 2010, 17:33
- Forum: Game Development
- Topic: help with play-sound
- Replies: 0
- Views: 312
help with play-sound
hi, I am trying to use play-sound in a script but cant hear anything the bos script looks like this: Killed(Func_Var_1, Func_Var_2) { play-sound( "VICTORY2", 60 ); sleep 1; play-sound( "VICTORY2", 60 ); } do I need to define the sounds somewhere? I have made sure the files are in...
- 20 Sep 2010, 15:00
- Forum: XTA
- Topic: XTA Homepage
- Replies: 1
- Views: 1040
- 20 Sep 2010, 14:34
- Forum: XTA
- Topic: XTA mutator discussion
- Replies: 47
- Views: 9590
Re: XTA Developer discussion
I have implemented a dgun-live fix if anyone would like to help test this week.
I am aiming at weekly releases each Wednesday
I am aiming at weekly releases each Wednesday
- 20 Sep 2010, 06:44
- Forum: Art & Modelling
- Topic: Core T1 Kbot remake
- Replies: 69
- Views: 16565
Re: Core T1 Kbot remake
Hi behe
some of these were exported with a heirachy, others were not:
core con
core crasher
can you re-export these from wings with the proper hierarchy? I have scripted the others that were working properly! thanks
some of these were exported with a heirachy, others were not:
core con
core crasher
can you re-export these from wings with the proper hierarchy? I have scripted the others that were working properly! thanks
- 20 Sep 2010, 05:37
- Forum: XTA
- Topic: XTA mutator discussion
- Replies: 47
- Views: 9590
Re: XTA Developer discussion
From XTA wiki page:
"XTA is proud to be a community-run development program. "
"Players contribute and offer help on a multitude of scales most notable of these are raaar and Deadnight Warrior"
"XTA is proud to be a community-run development program. "
"Players contribute and offer help on a multitude of scales most notable of these are raaar and Deadnight Warrior"
- 19 Sep 2010, 20:42
- Forum: XTA
- Topic: XTA mutator discussion
- Replies: 47
- Views: 9590
XTA mutator discussion
Hi, for lack of a better place to discuss development, I'm making this thread. It seems there are several versions in development, as of now we have some with raaars anims and some without, we arent able to track changes made in various versions....etc something like CAspring.org's trak would be gre...
- 19 Aug 2010, 04:37
- Forum: Art & Modelling
- Topic: ANN: OBJ model format support
- Replies: 120
- Views: 32255
Re: ANN: OBJ model format support
can you animate these or do you still have to use scripts
- 13 Aug 2010, 20:04
- Forum: News
- Topic: Spring 0.82.2 released!
- Replies: 8
- Views: 6810
- 12 Aug 2010, 21:36
- Forum: Art & Modelling
- Topic: Question
- Replies: 6
- Views: 886
Re: Question
do 3ds and obj retain any UVmap information when exported?
- 11 Aug 2010, 20:14
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1211261
Re: Random WIP
put cremuss's screenshots on media page?
- 09 Aug 2010, 00:27
- Forum: XTA
- Topic: XTA future
- Replies: 128
- Views: 13741
Re: XTA future
+1 for vanilla com