Search found 794 matches
- 16 Feb 2012, 13:38
- Forum: Map Tutorials & Resources
- Topic: Latest mapconv, download here.
- Replies: 95
- Views: 57183
Re: Latest mapconv, download here.
My git skills have not become better. Can I do the following: checkout source copy over all my source dir ??? Commit? merge? what do i do here? If you checkout the latest source you copy your stuff in and commit. I might need commit access to this, my account on github is called Beherith You don't ...
- 15 Feb 2012, 05:45
- Forum: Engine
- Topic: 85.0 in git?
- Replies: 1
- Views: 353
85.0 in git?
Master branch currently contains 84.0. Where to get 85.0?
- 08 Feb 2012, 11:05
- Forum: Infrastructure Development
- Topic: Spammers on forum
- Replies: 36
- Views: 7790
Re: Spammers on forum
They should be default, at least for signature links.gajop wrote:aren't all links on forum nofollow by default?
Edit: nvm, guess they're not...
- 08 Feb 2012, 11:03
- Forum: Feature Requests
- Topic: Add/Remove Players/Bots in-game
- Replies: 5
- Views: 1975
Re: Add/Remove Players/Bots in-game
ZK does transfer units from afk/disconnected players to active ones and back when they are back. You could setup an AI team for each alliance without any units from the beginning and transfer the units there. But I think it's better to transfer the units to another human player than AI. Also, while ...
- 06 Feb 2012, 17:00
- Forum: Engine
- Topic: Creating My Own Game - Unanswered Questions
- Replies: 29
- Views: 3281
Re: Creating My Own Game - Unanswered Questions
Spring's engine is a server-client architecture. All commands are sent to the server and then broadcasted to all clients.knorke wrote:simulation runs on all player's computers, only commands are send over the network.What is the organization of the true network architecture?
- 02 Feb 2012, 02:37
- Forum: General Discussion
- Topic: Units be Bouncing
- Replies: 24
- Views: 6043
Re: Units be Bouncing
I was playing BA the other day and had a construction vehicle hit a mine in the middle of a map with a width of 18. The unit flew through the air then bounced across the map, landing intact, with over half of it's hit points remaining... in my opponents base. Where it promptly died in a nanosecond....
- 30 Jan 2012, 02:45
- Forum: Linux
- Topic: Run two instances of spring?
- Replies: 6
- Views: 2906
Re: Run two instances of spring?
Try starting spring with a lobby to see how they should look like. Not sure what you mean with that. I also tryied running spring with: spring -s -C server.conf There is a configuration file and a script file (script.txt). The configuration file is configuration for spring, e.g. screen resolution e...
- 30 Jan 2012, 00:04
- Forum: Linux
- Topic: Run two instances of spring?
- Replies: 6
- Views: 2906
Re: Run two instances of spring?
I think your scripts aren't correct. Try starting spring with a lobby to see how they should look like. Then I launch the client and use "Direct Connect" to 127.0.0.1. Then spring waits for the server so I launch the server and then click "Test game". However the client disconnec...
- 29 Jan 2012, 04:35
- Forum: Linux
- Topic: Run two instances of spring?
- Replies: 6
- Views: 2906
Re: Run two instances of spring?
Sure it's possible. Just start with spring twice each time using a different script.txt (one for the host one for the client). More proper setup is to have 2 separate data directories (e.g. so your infolog is not a merge from the two running instances). You start each spring with an additional param...
- 13 Jan 2012, 14:00
- Forum: Help & Bugs
- Topic: spring-multithreaded
- Replies: 36
- Views: 11766
Re: spring-multithreaded
Master branch contains the code for the current release.PixelOfDeath wrote:Any chance to get the src? I'm running on Linux most of the time. Didn't try the git version so far because I guess it has changes that could cause desync!?
- 13 Jan 2012, 04:55
- Forum: Map Creation
- Topic: What new map do you want?
- Replies: 51
- Views: 8330
Re: What new map do you want?
+1luckywaldo7 wrote:My humble vote for Zeta Island. I would love a 4-ffa map like that to play. :D
- 05 Jan 2012, 01:56
- Forum: Zero-K
- Topic: true coco believer
- Replies: 89
- Views: 39864
Re: true coco believer
Arguebly the best for the team would be to give units to the best player when he needs them but how fun would that be? We could make a gadget that resigns for you when there is an ally with higher elo. You don't need fun if you win, right? i might add that i love the co-oping rather than fighting w...
- 05 Jan 2012, 01:41
- Forum: Help & Bugs
- Topic: 85.0 Unit group creation keyboard bug
- Replies: 23
- Views: 7199
Re: 85.0 Unit group creation keyboard bug
Same for BA.Licho wrote:For ZK its not needed at all,because selecting that team's unit does the same.
- 04 Jan 2012, 00:23
- Forum: Ingame Community
- Topic: 3 hour game
- Replies: 6
- Views: 1979
Re: 3 hour game
You haven't played against E323 AI yet.albator wrote:I got a 14Mo ffa replay (only 1h45), i.e. lot of command, not newbies sending 1 order evey 10 sec.
- 03 Jan 2012, 00:12
- Forum: Engine
- Topic: Lua lobby?
- Replies: 98
- Views: 14023
Re: Lua lobby?
I don't care much about cheaters. I think we should care about what (3rd party) widgets can. Widgets are much faster distributed as other parts of a game's infrastructure. As stated you can route around barriers. But I want at least information or better a confirmation that some widget creates a soc...
- 02 Jan 2012, 23:03
- Forum: Feature Requests
- Topic: Disable takes by low ranked players
- Replies: 9
- Views: 1689
Re: Disable takes by low ranked players
Google_Frog wrote:So the only question left is can you block engine take?
That's not blocking. That's a workaround.Licho wrote:Yes by transfering stuff to gaia!
- 01 Jan 2012, 21:41
- Forum: Lua Scripts
- Topic: I have multiple widgets using the same variables..
- Replies: 6
- Views: 1386
Re: I have multiple widgets using the same variables..
Use Script.LuaUI to send data to widgets.smoth wrote:resultattempt to index global 'WG' (a nil value)
Afaik you cannot access WG from gadgets. Even if you could, widgets are loaded after gadgets. So it wouldn't work in gadget:Initialize.
- 01 Jan 2012, 21:33
- Forum: Feature Requests
- Topic: Disable takes by low ranked players
- Replies: 9
- Views: 1689
Re: Disable takes by low ranked players
Should be implemented mod side, but needs a new callin. There is none called atm.
- 31 Dec 2011, 22:06
- Forum: Help & Bugs
- Topic: Disabling "click mouse3 = dragview camera"?
- Replies: 12
- Views: 2908
Re: Disabling "click mouse3 = dragview camera"?
I use it very often. Especially when spectating.Jools wrote:+1. It's a useless feature, there are better ways of scrolling.
I don't like smoothscroll because it uses acceleration for movement.
- 31 Dec 2011, 06:29
- Forum: Zero-K
- Topic: true coco believer
- Replies: 89
- Views: 39864
Re: true coco believer
Just where it really fails is with teammates of wildly varying skill levels. The newbies end up with extra metal to spend on stupid things while the good players struggle to hold territory with less metal than they deserve. So, in the end, the best solution is to try to increase the playerbase so v...