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by Petah
15 May 2014, 02:17
Forum: Infrastructure Development
Topic: Website: Font problem
Replies: 15
Views: 2413

Re: Website: Font problem

Looks nice in my Chrome now. But it wasn't Chrome exclusive (maybe a Windows thing?)

I have had these problems before on some of my sites (P.S. I am a web developer) the only real way to fix it is use a font that it doesn't occur with. Tweaking the font size sometimes helps to, but that is haphazard.
by Petah
14 May 2014, 03:16
Forum: Infrastructure Development
Topic: Forum looks bad
Replies: 74
Views: 13372

Re: Forum looks bad

What about how bad it looks on Chrome desktop (win8)? http://springrts.com/phpbb/download/file.php?mode=view&id=8780&sid=29d8a628192a637e8dbec995e679a2a6 http://springrts.com/phpbb/download/file.php?mode=view&id=8781&sid=29d8a628192a637e8dbec995e679a2a6 Can we not just use Arial/Helv...
by Petah
13 May 2014, 03:00
Forum: Infrastructure Development
Topic: Forum looks bad
Replies: 74
Views: 13372

Re: Forum looks bad

Font is so bad now.....

The i's look like l's.
by Petah
17 Apr 2014, 04:09
Forum: Off Topic Discussion
Topic: OpenSSL alternative(s)
Replies: 17
Views: 5929

Re: OpenSSL alternative(s)

If you are asking for an alternative, context would be nice. Is it just for a web server?

http://en.wikipedia.org/wiki/Comparison ... mentations

And yes the code is pretty gross:

https://github.com/openssl/openssl/blob ... l/s3_lib.c
by Petah
04 Apr 2014, 02:28
Forum: Off Topic Discussion
Topic: Evo got greenlit
Replies: 43
Views: 6673

Re: Evo got greenlit

Glad you respect the NDA
Image
by Petah
20 Feb 2014, 01:19
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 63966

Re: Name suggestions for the BA remake

+1 to "Beyond All Reason"
by Petah
19 Feb 2014, 00:19
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 63966

Re: Name suggestions for the BA remake

Why does it need a name? Can it just be a symbol?

"The game formerly known Balanced Annihilation".
by Petah
11 Nov 2013, 00:54
Forum: Off Topic Discussion
Topic: Creeper World 3
Replies: 4
Views: 1715

Re: Creeper World 3

Its a pretty sweet TD like game. I had number 1 (skipped 2). Played the demo of 3, but reluctant to buy 3 unless it gets on Steam.
by Petah
25 Oct 2013, 01:28
Forum: Off Topic Discussion
Topic: Gravity was so good it made my balls hurt.
Replies: 35
Views: 5429

Re: Gravity was so good it made my balls hurt.

I thought the movie was crap. Kinda like Cast Away in space.
by Petah
08 Oct 2013, 02:17
Forum: Engine
Topic: Github for Windows
Replies: 24
Views: 3027

Re: Github for Windows

I prefer Smart Git
by Petah
25 Sep 2013, 12:56
Forum: Map Creation
Topic: what should i make next?
Replies: 16
Views: 2662

Re: what should i make next?

R&D
by Petah
11 Sep 2013, 10:15
Forum: General Discussion
Topic: OTA 2 ?
Replies: 3
Views: 857

Re: OTA 2 ?

Yay someone that has failed 2 companies gets a 3rd chance to reenact his shining light.
by Petah
10 Sep 2013, 14:15
Forum: Balanced Annihilation
Topic: How do you increase the distance between buildings?
Replies: 12
Views: 1427

Re: How do you increase the distance between buildings?

Thanks, perhaps some one should update or delete the various wikis, tutorials, and images floating around.
by Petah
10 Sep 2013, 12:20
Forum: Balanced Annihilation
Topic: How do you increase the distance between buildings?
Replies: 12
Views: 1427

How do you increase the distance between buildings?

How do you increase the distance between buildings?

It used to be shift+z/x but now that switches unit to be built.
by Petah
10 Sep 2013, 02:50
Forum: Balanced Annihilation
Topic: BA Chicken Defense - Epic Chicken Queen challenge
Replies: 12
Views: 4553

Re: BA Chicken Defense - Epic Chicken Queen challenge

Took me like 10 tries on Chicken Defence v3, but got it.

2 buzz saws, hundreds of krows, dragon maws, and vipers.

The queen rampaged my base with 10% health, but I got her.

I did up the max queen time to 60 minutes though.
by Petah
06 Sep 2013, 11:17
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287792

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Would it be possible to make Shard able to detect idle units? Sometimes the callin gets skipped apparently (mostly for builders) and they can remain idle until my watchdog gets them. As it is not currently possible to tell if a builder is doing something or not, watchdog just checks at intervals lo...
by Petah
06 Sep 2013, 11:13
Forum: Lua Scripts
Topic: Namespace a Lua gadget/AI
Replies: 2
Views: 576

Namespace a Lua gadget/AI

How would I namespace a Lua AI, and separate it into separate files?

I am making an AI with lots of functions. To be maintainable it needs to be separated into different files based. How would I do this?

Also how would I namespace these functions so they do not conflict with other functions?
by Petah
06 Sep 2013, 10:55
Forum: Lua Scripts
Topic: Release: Metal Spot Finder (+Mex Snap)
Replies: 11
Views: 2153

Re: Release: Metal Spot Finder (+Mex Snap)

Can I access this from a gadget? How would I get metal spot closest to unit? I tried: vardump(WG.metalSpots) But got [f=0015104] Error: Lua LoadCode pcall error = 0, LuaRules/main.lua, error = 2, LuaRules/gadgets.lua, [string "LuaRules/Gadgets/bai.lua"]:73: attempt to index global 'WG' (a ...

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