Looks nice in my Chrome now. But it wasn't Chrome exclusive (maybe a Windows thing?)
I have had these problems before on some of my sites (P.S. I am a web developer) the only real way to fix it is use a font that it doesn't occur with. Tweaking the font size sometimes helps to, but that is haphazard.
Search found 430 matches
- 15 May 2014, 02:17
- Forum: Infrastructure Development
- Topic: Website: Font problem
- Replies: 15
- Views: 2413
- 14 May 2014, 03:16
- Forum: Infrastructure Development
- Topic: Forum looks bad
- Replies: 74
- Views: 13372
Re: Forum looks bad
What about how bad it looks on Chrome desktop (win8)? http://springrts.com/phpbb/download/file.php?mode=view&id=8780&sid=29d8a628192a637e8dbec995e679a2a6 http://springrts.com/phpbb/download/file.php?mode=view&id=8781&sid=29d8a628192a637e8dbec995e679a2a6 Can we not just use Arial/Helv...
- 13 May 2014, 03:00
- Forum: Infrastructure Development
- Topic: Forum looks bad
- Replies: 74
- Views: 13372
Re: Forum looks bad
Font is so bad now.....
The i's look like l's.
The i's look like l's.
- 17 Apr 2014, 04:09
- Forum: Off Topic Discussion
- Topic: OpenSSL alternative(s)
- Replies: 17
- Views: 5929
Re: OpenSSL alternative(s)
If you are asking for an alternative, context would be nice. Is it just for a web server?
http://en.wikipedia.org/wiki/Comparison ... mentations
And yes the code is pretty gross:
https://github.com/openssl/openssl/blob ... l/s3_lib.c
http://en.wikipedia.org/wiki/Comparison ... mentations
And yes the code is pretty gross:
https://github.com/openssl/openssl/blob ... l/s3_lib.c
- 14 Apr 2014, 23:06
- Forum: Off Topic Discussion
- Topic: Familiar with VM or similiar? Testers for spring needed
- Replies: 13
- Views: 2283
Re: Familiar with VM or similiar? Testers for spring needed
I had a go on my IE 8/WinXP test VM:
- 04 Apr 2014, 02:28
- Forum: Off Topic Discussion
- Topic: Evo got greenlit
- Replies: 43
- Views: 6673
Re: Evo got greenlit
Glad you respect the NDA
- 20 Feb 2014, 01:19
- Forum: Balanced Annihilation
- Topic: Name suggestions for the BA remake
- Replies: 283
- Views: 63966
Re: Name suggestions for the BA remake
+1 to "Beyond All Reason"
- 19 Feb 2014, 00:19
- Forum: Balanced Annihilation
- Topic: Name suggestions for the BA remake
- Replies: 283
- Views: 63966
Re: Name suggestions for the BA remake
Why does it need a name? Can it just be a symbol?
"The game formerly known Balanced Annihilation".
"The game formerly known Balanced Annihilation".
- 11 Nov 2013, 00:54
- Forum: Off Topic Discussion
- Topic: Creeper World 3
- Replies: 4
- Views: 1715
Re: Creeper World 3
Its a pretty sweet TD like game. I had number 1 (skipped 2). Played the demo of 3, but reluctant to buy 3 unless it gets on Steam.
- 25 Oct 2013, 01:28
- Forum: Off Topic Discussion
- Topic: Gravity was so good it made my balls hurt.
- Replies: 35
- Views: 5429
Re: Gravity was so good it made my balls hurt.
I thought the movie was crap. Kinda like Cast Away in space.
- 08 Oct 2013, 02:17
- Forum: Engine
- Topic: Github for Windows
- Replies: 24
- Views: 3027
Re: Github for Windows
I prefer Smart Git
- 25 Sep 2013, 12:56
- Forum: Map Creation
- Topic: what should i make next?
- Replies: 16
- Views: 2662
- 12 Sep 2013, 12:46
- Forum: Balanced Annihilation
- Topic: How do you increase the distance between buildings?
- Replies: 12
- Views: 1427
Re: How do you increase the distance between buildings?
Consistancy FTW
- 11 Sep 2013, 10:15
- Forum: General Discussion
- Topic: OTA 2 ?
- Replies: 3
- Views: 857
Re: OTA 2 ?
Yay someone that has failed 2 companies gets a 3rd chance to reenact his shining light.
- 10 Sep 2013, 14:15
- Forum: Balanced Annihilation
- Topic: How do you increase the distance between buildings?
- Replies: 12
- Views: 1427
Re: How do you increase the distance between buildings?
Thanks, perhaps some one should update or delete the various wikis, tutorials, and images floating around.
- 10 Sep 2013, 12:20
- Forum: Balanced Annihilation
- Topic: How do you increase the distance between buildings?
- Replies: 12
- Views: 1427
How do you increase the distance between buildings?
How do you increase the distance between buildings?
It used to be shift+z/x but now that switches unit to be built.
It used to be shift+z/x but now that switches unit to be built.
- 10 Sep 2013, 02:50
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense - Epic Chicken Queen challenge
- Replies: 12
- Views: 4553
Re: BA Chicken Defense - Epic Chicken Queen challenge
Took me like 10 tries on Chicken Defence v3, but got it.
2 buzz saws, hundreds of krows, dragon maws, and vipers.
The queen rampaged my base with 10% health, but I got her.
I did up the max queen time to 60 minutes though.
2 buzz saws, hundreds of krows, dragon maws, and vipers.
The queen rampaged my base with 10% health, but I got her.
I did up the max queen time to 60 minutes though.
- 06 Sep 2013, 11:17
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 287792
Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey
Would it be possible to make Shard able to detect idle units? Sometimes the callin gets skipped apparently (mostly for builders) and they can remain idle until my watchdog gets them. As it is not currently possible to tell if a builder is doing something or not, watchdog just checks at intervals lo...
- 06 Sep 2013, 11:13
- Forum: Lua Scripts
- Topic: Namespace a Lua gadget/AI
- Replies: 2
- Views: 576
Namespace a Lua gadget/AI
How would I namespace a Lua AI, and separate it into separate files?
I am making an AI with lots of functions. To be maintainable it needs to be separated into different files based. How would I do this?
Also how would I namespace these functions so they do not conflict with other functions?
I am making an AI with lots of functions. To be maintainable it needs to be separated into different files based. How would I do this?
Also how would I namespace these functions so they do not conflict with other functions?
- 06 Sep 2013, 10:55
- Forum: Lua Scripts
- Topic: Release: Metal Spot Finder (+Mex Snap)
- Replies: 11
- Views: 2153
Re: Release: Metal Spot Finder (+Mex Snap)
Can I access this from a gadget? How would I get metal spot closest to unit? I tried: vardump(WG.metalSpots) But got [f=0015104] Error: Lua LoadCode pcall error = 0, LuaRules/main.lua, error = 2, LuaRules/gadgets.lua, [string "LuaRules/Gadgets/bai.lua"]:73: attempt to index global 'WG' (a ...