Search found 164 matches
- 13 May 2008, 05:14
- Forum: Ingame Community
- Topic: CA X BA discussion
- Replies: 226
- Views: 17710
Re: CA X BA discussion
More like NOTA, End of the Universe, XTA, Paint Drying, TiA/SA, BA, CA Seriously, if the last game on coast to coast hadn't crashed we would still be playing it! :lol: (Was pretty amazing though... And maybe our Krogoth army would have managed to cross the sea, who knows? :-) ) ROFL*10! :lol: (from...
- 12 May 2008, 05:59
- Forum: General Discussion
- Topic: Smells like chicken Tastes like Win!!!
- Replies: 189
- Views: 18908
Re: Smells like chicken Tastes like Win!!!
NEEDS MORE EYERY THING!!!111!onesmoth wrote:NEEDS MORE PIKTURS
- 12 May 2008, 03:41
- Forum: Lua Scripts
- Topic: Map Drawing
- Replies: 48
- Views: 7584
Re: Map Drawing
So...
Could you use this for day/night maps?
That would be sweet for mods (a.k.a. CA )
Could you use this for day/night maps?
That would be sweet for mods (a.k.a. CA )
- 11 May 2008, 19:54
- Forum: Lua Scripts
- Topic: building turning.
- Replies: 16
- Views: 3264
Re: building turning.
I thought this as well...SinbadEV wrote:I thought what he was saying is a widget with a picture of a compass and you can click it to determine direction.
- 07 May 2008, 06:00
- Forum: Lua Scripts
- Topic: Need help writing a lua gadget.
- Replies: 6
- Views: 956
Re: Need help writing a lua gadget.
Tribulex wrote:OpenGL. Beyond that I cannot help.
- 06 May 2008, 22:02
- Forum: Lua Scripts
- Topic: Need help writing a lua gadget.
- Replies: 6
- Views: 956
Re: Need help writing a lua gadget.
Not to pry, but I still need an answer to my other main question.
How do I draw shapes, like triangles and squares, on the ground, below the unit.
How do I draw shapes, like triangles and squares, on the ground, below the unit.
- 04 May 2008, 21:11
- Forum: Off Topic Discussion
- Topic: DWARF FORTRESS
- Replies: 1260
- Views: 177292
Re: DWARF FORTRESS
sounds life death...manored wrote:That sounds like fun :)
I just discovered that there is a huge chasm filled with creatures full of members near my fortress.... that should make my plight more interesting :)
how are you going to survive?
- 02 May 2008, 16:34
- Forum: Lua Scripts
- Topic: Need help writing a lua gadget.
- Replies: 6
- Views: 956
Need help writing a lua gadget.
Alright, I have an idea for a mod, but I need to ask if this is possible first, and how to do the basics of it. Ok, you know how the team platters widget draws a circle on the ground below a unit? Basically, I need a gadget that can draw circles, squares and triangles and such like the way that team...
- 25 Apr 2008, 04:07
- Forum: News
- Topic: Downtime over
- Replies: 5
- Views: 5823
Re: Downtime over
What downtime? :P
- 24 Apr 2008, 14:22
- Forum: Off Topic Discussion
- Topic: DWARF FORTRESS
- Replies: 1260
- Views: 177292
Re: DWARF FORTRESS
Lol.Ixoran wrote:Heck yes it does.url_00 wrote:This.
Game.
Rocks.
So much so it's kept me from testing more for s'44 and I'm reading the DF dev logs instead of the Spring Dev logs.... I NEED BALANCE AAAAGH!
I GOTZ IDEAZ
DWARF FORTRESS MODZ FOR SPRINGZZZ!!
jk
- 23 Apr 2008, 14:16
- Forum: Off Topic Discussion
- Topic: DWARF FORTRESS
- Replies: 1260
- Views: 177292
Re: DWARF FORTRESS
This.
Game.
Rocks.
Game.
Rocks.
- 22 Apr 2008, 05:01
- Forum: Feature Requests
- Topic: moar feeds!
- Replies: 4
- Views: 931
Re: moar feeds!
I wish that we had RSS feeds as well.
They make life on the internet so much easier.
They make life on the internet so much easier.
- 20 Mar 2008, 13:42
- Forum: Lua Scripts
- Topic: Musics!
- Replies: 51
- Views: 17721
Re: Musics!
Ok, I'll start working on it right now.
- 20 Mar 2008, 13:40
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 138073
Re: P.U.R.E. 0.55
Nice mod Argh!
I wish it was played more.
I wish it was played more.
- 19 Mar 2008, 16:23
- Forum: Feature Requests
- Topic: Smooth Camera
- Replies: 4
- Views: 744
Re: Smooth Camera
This should be done with a Lua widget, that way it can be turned off.
And plus, its a lot easier!
And plus, its a lot easier!
- 17 Mar 2008, 19:52
- Forum: Art & Modelling
- Topic: CA recruiting artists
- Replies: 15
- Views: 2062
Re: CA recruiting artists
Ok...
So, what's my poly limit? (Or, what is a good ploy limit?)
So, what's my poly limit? (Or, what is a good ploy limit?)
- 17 Mar 2008, 14:53
- Forum: Lua Scripts
- Topic: Musics!
- Replies: 51
- Views: 17721
Re: Musics!
if he has, I could work on it.
- 17 Mar 2008, 14:48
- Forum: Art & Modelling
- Topic: CA recruiting artists
- Replies: 15
- Views: 2062
Re: CA recruiting artists
I can model, but I can't texture or uv map.
Because of that, you haven't seen any of my models!
If you need me to post examples, I could do that too.
EDIT: Nice concept art!
Because of that, you haven't seen any of my models!
If you need me to post examples, I could do that too.
EDIT: Nice concept art!
- 12 Mar 2008, 16:41
- Forum: Feature Requests
- Topic: Formation setting for units
- Replies: 27
- Views: 3770
Re: Formation setting for units
lol, lua is not a good first "programming language" to learn, as it is only a scripting language. And then you will suck at anything else you try to program. And lua is just really strange. its fits its function well, but its still really aweful imo, with all that dynamic typing and table...
- 06 Mar 2008, 22:23
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1198474
Re: Random WIP
+1Gota wrote:Krog is ugly.
And that is a good example of a detailed model.I think the OTA remakes can be made much more detailed since it will take ages till they wll be remodeled again if at all.
Better to make less units but make them more detailed.