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by NeOmega
31 Aug 2013, 17:41
Forum: SpringLobby Client
Topic: Springlobby updated to 0.170 and broke
Replies: 17
Views: 4335

Re: Springlobby updated to 0.170 and broke

Yup, same here. Will not launch.

win XP

The update took and extraordinary long time too.
by NeOmega
12 Aug 2013, 08:03
Forum: Help & Bugs
Topic: Crash on startup[Microsoft Visual C++ Runtime Library] fixed
Replies: 4
Views: 795

Re: Crash on startup[Microsoft Visual C++ Runtime Library] f

I have tried fixing this to no avail. I tried changing my springsettings.cfg as noted in Mantis June this year, and that did not help. :/

updated nvidia driver, seems to work now
by NeOmega
14 Aug 2012, 21:59
Forum: Balanced Annihilation
Topic: Brainstorm - How to mitigate the effect of cheap scout spam
Replies: 66
Views: 5537

Re: Brainstorm - How to mitigate the effect of cheap scout s

http://springrts.com/phpbb/viewtopic.php?f=44&t=28374 or make most T2 units deliver double damage to scouts, and t3 deal triple damage to T1 scouts. People say razorbacks are awesome, but those take 2 shots to kill an ak. and yes, the game can, (and often does) "devolve" (IMHO) into a ...
by NeOmega
14 Aug 2012, 21:46
Forum: Off Topic Discussion
Topic: Drugs
Replies: 57
Views: 3829

Re: Drugs

weed has always been legal in Uruguay, and now the government is looking to sell it.
by NeOmega
31 Jul 2012, 07:45
Forum: Balanced Annihilation
Topic: Decline in BA players
Replies: 144
Views: 16017

Re: Decline in BA players

Its just if you ask the same conservative group everything is perfect and nothing needs to change... So i truly am wondering what the status quo supporters think is going on... I said it before, Ill say it again: flea spam. It kills CPU's, and makes the thrill of the thought of fighting to the late...
by NeOmega
27 Jul 2012, 20:44
Forum: Balanced Annihilation
Topic: BA 7.70 Released!
Replies: 37
Views: 6676

Re: BA 7.70 Released!

another vote against transportable nanos 1) It really makes making more than 1 con aircraft useless. 2) Ive always felt nanotowers should be a t2 con project as it was. They are the only "constructor" buildable by t1 cons, and now, they can be moved. 3) to build all other t1 con units, you...
by NeOmega
27 Jul 2012, 20:37
Forum: Balanced Annihilation
Topic: Decline in BA players
Replies: 144
Views: 16017

Re: Decline in BA players

I've played on this one Neverwinter Nights server for about 5, 6 years now. For a game over 10 years old, the server has managed a very active playerbase of many hundreds, while almost all other Neverwinter Nights servers have had splits, lengthy downtimes, community reforms and so forth. NWN 2? I ...
by NeOmega
08 Jul 2012, 05:44
Forum: Balanced Annihilation
Topic: Decline in BA players
Replies: 144
Views: 16017

Re: Decline in BA players

wahoo wrote:That also explains why the most frequently drawn image on the map is penis.
It's the Russian players!

http://www.youtube.com/watch?v=XQC59ZrVaOY
by NeOmega
08 Jul 2012, 02:14
Forum: Balanced Annihilation
Topic: Armageddon Counter, Nuclear Weapons, and flea spam
Replies: 3
Views: 630

Re: Armageddon Counter, Nuclear Weapons, and flea spam

gajop wrote:ok, so write a mutator for it, release it and see if it gets played; shouldn't be too hard
I failed coding in college. :P
by NeOmega
08 Jul 2012, 01:47
Forum: Balanced Annihilation
Topic: Armageddon Counter, Nuclear Weapons, and flea spam
Replies: 3
Views: 630

Armageddon Counter, Nuclear Weapons, and flea spam

I played a mod for civilization called "fall From Heaven" and it had an armageddon counter that kept the late game interesting. I think it would be a good idea if the Armageddon counter for Spring were implemented something like this: For every nuclear missile, exploded or intercepted it t...
by NeOmega
24 Mar 2012, 21:37
Forum: Balanced Annihilation
Topic: All the good players?
Replies: 112
Views: 15849

Re: All the good players?

scout spam ruins everything. All imaginations of how a game will end, or what you want to do "this game", gets ruined by scout spam. The end game is boring, because it ends in a lag war. And until there is some creativity and drastic changes to end the late game spam off, people will get b...
by NeOmega
05 Jan 2012, 18:28
Forum: Balanced Annihilation
Topic: Decline in BA players
Replies: 144
Views: 16017

Re: Decline in BA players

I can't play, my inet connection sucks now. Zero-K has the planetwars thing, which makes the individual battles feel a bit less like a waste of time. If BA had similar, I am sure popularity would rise again. OTA had a resurgence of play with battlegrounds and the Phoenix Project, for that reason. Al...
by NeOmega
03 Jan 2011, 13:35
Forum: Ingame Community
Topic: I came, I saw, I left
Replies: 115
Views: 15032

Re: I came, I saw, I left

Haahahahahaha I got a mention! :D Come on ive only asked for a player's com in 1 game in the last year. I was 1v2 and he had set his com on a walk backwards and forwards command between his base and this mex for 10mins. I didnt ask him for a free com, i offered him metal for it and said "name ...
by NeOmega
17 Dec 2010, 05:14
Forum: Zero-K
Topic: Get rid of the OTA commanders
Replies: 29
Views: 3847

Re: Get rid of the OTA commanders

About TS normalmapping: spring doesn't support that feature by default, but jK (or was it Kloot? I don't remember) wrote a Luashader that allows us to use normalmaps. unfortunately, I don't think you can bake normal maps, you have to hand draw them, unless you meant TSNM. Wait, what? For the life o...
by NeOmega
17 Dec 2010, 04:59
Forum: General Discussion
Topic: The Current State of Spring
Replies: 33
Views: 3079

Re: The Current State of Spring

tbh sinbad looks more respectable than you :( We cannot all be as pretty as I am so i accept that you jelly. Question is,can Smoth have a neckbeard at all... neckbeard yes, http://badwisdom.files.wordpress.com/2009/12/mingmercy-431x300.jpg fumanchu, no :( I'm pretty sure that's Ming the Merciless, ...
by NeOmega
17 Dec 2010, 04:57
Forum: Zero-K
Topic: Get rid of the OTA commanders
Replies: 29
Views: 3847

Re: Get rid of the OTA commanders

MidKnight wrote: About TS normalmapping: spring doesn't support that feature by default, but jK (or was it Kloot? I don't remember) wrote a Luashader that allows us to use normalmaps.
unfortunately, I don't think you can bake normal maps, you have to hand draw them, unless you meant TSNM.
by NeOmega
17 Dec 2010, 04:54
Forum: Modelling & Texturing Tutorials & Resources
Topic: Blender S3O Import/Export + BOS Export Plugin v0.6
Replies: 88
Views: 34622

Re: Blender S3O Import/Export + BOS Export Plugin v0.6

line 23 in <module>
import BPyMessages
Import error: No Module Named BPyMessages

:?

I have the latest python installed, or at least the one that was recent when this script was posted.

Blender 249.2 (I think 2.49b)
by NeOmega
16 Dec 2010, 18:44
Forum: Zero-K
Topic: Get rid of the OTA commanders
Replies: 29
Views: 3847

Re: Get rid of the OTA commanders

those middle 2 are my models. :P Hell I might get drunk enough in the coming weeks to make some replacements, problem is i suck at texturing and people don't like texturing other people's junk. The middle two are missing ambient occlusion shading, which makes them look flat and cartoony. Well, mode...
by NeOmega
16 Dec 2010, 09:20
Forum: Zero-K
Topic: Zero-K Campaign
Replies: 5
Views: 1504

Re: Zero-K Campaign

How does the human civilization end? Civil war, perhaps similar to what the robots are facing now? It's funny, I just finished a course at the UW about transhumanism. The human race doesn't necessarily have to end. It can just evolve and branch out into other species. That was what Pentagenesis was...
by NeOmega
16 Dec 2010, 09:15
Forum: Zero-K
Topic: Zero-K Campaign
Replies: 5
Views: 1504

Re: Zero-K Campaign

Also, I never got to do religions in Pentagenesis, because Civ III really didn't have a religion mechanic, but I was, and have been, toying with the idea of stars and planets being guidance of consciousness. Meaning stars are actually the sentient powers driving events in the universe.

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