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by NeOmega
03 Jan 2018, 02:13
Forum: Art & Modelling
Topic: tangent space normal mapping
Replies: 4
Views: 3384

tangent space normal mapping

back in the day, way back, i actually wrote a tutorial on how to hack blender to make tangent space normal maps. (this was 2003 or so). (aka dot3 mapping) i did a search to see if spring has it, not seeing much. It does have normal mapping. (i know it does), but the nice thing about TSNM was you jus...
by NeOmega
01 Jan 2018, 17:38
Forum: Game Development Tutorials & Resources
Topic: How do you pack to .sdz?
Replies: 4
Views: 2689

How do you pack to .sdz?

The only info i have found is pack it to .7z then rename to .sdz.
Not working.
by NeOmega
31 Dec 2017, 00:47
Forum: Game Development
Topic: what are the hard limitations of this engine?
Replies: 15
Views: 4139

Re: what are the hard limitations of this engine?

2... the four unit types, seems to be fairly deeply embedded in the engine, as there are map area definitions which determine how the different types move over the terrain. my guess would be, for example if you had a mudpit, kbots could be defined to move at half speed, and tanks at 1/4 speed. i wou...
by NeOmega
30 Dec 2017, 22:49
Forum: Game Development
Topic: Don't use upspring!
Replies: 16
Views: 2678

Re: Don't use upspring!

I suggest you simply use Collada (.dae), and save yourself the trouble of using upspring. did they fix the issue with blender's export and z is up? if so, great otherwise it is a whole level of rage inducing frustration! i didnt get this one. OGRE 3d had the same "problem". it was just a ...
by NeOmega
30 Dec 2017, 22:33
Forum: Game Development
Topic: what are the hard limitations of this engine?
Replies: 15
Views: 4139

Re: what are the hard limitations of this engine?

awesome. thanks, the answers helped a ton. for 7: the yardmap is documented as having multiple values, one being (g), which means buildable on geo vents only. my guess is other tags can be made, for other, as of yet undefined, terrain feature. I am very surprised there can be more than metal and ene...
by NeOmega
30 Dec 2017, 21:05
Forum: Game Development
Topic: what are the hard limitations of this engine?
Replies: 15
Views: 4139

what are the hard limitations of this engine?

so i spent all night last night reading the wiki and looking at almost all of the parts in balanced annihilation. (because i have it, and my home internet is very, very poor right now). basically, my question is, what other hard coded limitations are there, and please correct or verify some of my as...
by NeOmega
29 Dec 2017, 09:06
Forum: Game Development
Topic: The feasability of Spring as a battle engine in a wider game
Replies: 10
Views: 1877

The feasability of Spring as a battle engine in a wider game

What is the feasibility of use spring to play out battles determined by a 2d turn based map? In other words, the 2d map would send what units are fighting, those units would be spawned in a spring battle, the battle plays out, and then the results sent back to a 2d game. (no factories or energy or m...
by NeOmega
02 Sep 2016, 11:32
Forum: Help & Bugs
Topic: Hall of fame website
Replies: 3
Views: 982

Re: Hall of fame website

So I don't know if it is counting correctly, because sometimes it is reporting wins as losses, and visa versa, but other times it is reporting correctly. I think the over all W/L count is correct, it is just the result column is reporting incorrectly. I just checked, and it appears the result column...
by NeOmega
01 Sep 2016, 12:38
Forum: Help & Bugs
Topic: Hall of fame website
Replies: 3
Views: 982

Hall of fame website

Hall of fame website (http://replays.springrts.com/hall_of_fame) reports wins as losses, and losses as wins.

Also, when trying to replay a game, I always get the same error:
"Parse error in buffer at line 1 column 11 near <[]"
by NeOmega
30 Aug 2016, 09:05
Forum: Balanced Annihilation
Topic: LOS, and energy AI
Replies: 4
Views: 839

Re: LOS, and energy AI

constructors cant know when energy is cgoing to be used by units, so maybe an energy reserve slider, where you can set how much energy you want used only for weapons.

And cloaking, shields and radar should get 1st priority always, then weapons.
by NeOmega
30 Aug 2016, 07:11
Forum: Balanced Annihilation
Topic: LOS, and energy AI
Replies: 4
Views: 839

LOS, and energy AI

LOS: can line of sight just be improved to the range of most units? Tactical scouting encourages scout spam. There is no reason for it... ...and why do these bots all have such terrible optics that they are limited to about 100 M at best? Energy AI: It would be nice if energy priority was given to e...
by NeOmega
26 Feb 2015, 21:01
Forum: Balanced Annihilation
Topic: SNiper is too god
Replies: 13
Views: 3051

Re: SNiper is too god

people complaining about snipers gain this perspective by playing games containing far too much of one or more of the following: DSD More than 8 Players in game noobs Play 4v4 comet catcher and behold, snipers are not op. I love a good comet catcher. But comet catcher is a metal rich map, (almost a...
by NeOmega
26 Feb 2015, 13:36
Forum: Balanced Annihilation
Topic: SNiper is too god
Replies: 13
Views: 3051

Re: SNiper is too god

it's been said before, and ignored before.

boring games. Same story every time.
by NeOmega
26 Feb 2015, 13:33
Forum: Ingame Community
Topic: DSD or big games discussion
Replies: 54
Views: 9482

Re: Whats happening with BA?

When I first started, there were games going on at all hours. Not anymore. I played a lot, but smurfs and trolls. What assholes. The development team has gone backwards. The game has gotten laggier and laggier. And then the most recent version changed so many things, I just found it frustrating. All...
by NeOmega
12 Sep 2014, 04:34
Forum: SpringLobby Client
Topic: SpringLobby 0.271 released!
Replies: 290
Views: 68423

Re: SpringLobby 0.199 released!

Two ideas, to battle smurfs and trolls: 1: A rep system through the lobby After someone has played a game, they get the ability to give a reputation point to one person, with the rep givers hours played rank counting as points, (ie a private could give one point, a ghost could give 8) A part B: to t...
by NeOmega
11 Sep 2014, 13:04
Forum: SpringLobby Client
Topic: SpringLobby
Replies: 431
Views: 66790

Re: SpringLobby

Two ideas, to battle smurfs and trolls: 1: A rep system through the lobby After someone has played a game, they get the ability to give a reputation point to one person, with the rep givers hours played rank counting as points, (ie a private could give one point, a ghost could give 8) A part B: to t...
by NeOmega
11 Sep 2014, 09:54
Forum: Balanced Annihilation
Topic: Slow down snipers
Replies: 14
Views: 2675

Slow down snipers

Snipers have become the core of every arm army. They encourage spam, which I think is always a disservice. They are used until the end of the game, and are more powerful than most t3 units, because t3 units are generally too slow to reach them before being killed by snipers. Samsons were slowed down...
by NeOmega
25 Jul 2014, 08:15
Forum: Balanced Annihilation
Topic: Unacceptable unbalance tactical nukes
Replies: 31
Views: 5012

Re: Unacceptable unbalance tactical nukes

This is all based on people who super clump their bases. You can spread out your base to make it more resistant to bombings and tac nukes. Super-clumping has advantages and disadvantages. It gives you an economic edge, but also exposes you to catastrophic failure. And I have yet to see a game where ...
by NeOmega
31 Aug 2013, 23:26
Forum: SpringLobby Client
Topic: Springlobby updated to 0.170 and broke
Replies: 17
Views: 4340

Re: Springlobby updated to 0.170 and broke

Also just noticed that I had about 10 springlobby.exe's running in task manager for every time I tried to start it.

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