Search found 1929 matches
- 30 Nov 2014, 04:56
- Forum: Kernel Panic
- Topic: Pointers stuck inside the Kernel
- Replies: 6
- Views: 8904
Re: Pointers stuck inside the Kernel
... But I am not sure I am qualified enough to fix pathfinding. ... I'm pretty sure you aren't - that almost certainly runs deep in the engine's code in a puzzle of C++ code. I still thought it would be useful to mention, because you could find a work-around for it - ex: making the factory not have...
- 24 Nov 2014, 01:54
- Forum: Off Topic Discussion
- Topic: Which MiniGames make for the best Micro
- Replies: 26
- Views: 9475
Re: Which MiniGames make for the best Micro
Could ressource gathering be coerced into a mini-game? Actually, SpringRTS already has that in place - in Delta Siege (Dry) 4v4 ~ 6v6, usually 1 or 2 of the back end players play a mini-game of resource collection rushing to a super economy that can later be converted into a super attack (usually n...
- 23 Nov 2014, 16:03
- Forum: Off Topic Discussion
- Topic: Which MiniGames make for the best Micro
- Replies: 26
- Views: 9475
Re: Which MiniGames make for the best Micro
Could ressource gathering be coerced into a mini-game? Actually, SpringRTS already has that in place - in Delta Siege (Dry) 4v4 ~ 6v6, usually 1 or 2 of the back end players play a mini-game of resource collection rushing to a super economy that can later be converted into a super attack (usually n...
- 19 Nov 2014, 12:20
- Forum: Off Topic Discussion
- Topic: Which MiniGames make for the best Micro
- Replies: 26
- Views: 9475
Re: Which MiniGames make for the best Micro
Could ressource gathering be coerced into a mini-game? But would it be fun? ... Depends on the player/mood but the answer is absolutely «yes it is possible». When playing Runescape (the old one that ran in the browser as a Java plugin), my favourite activity was resource gathering and crafting - no...
- 18 Nov 2014, 01:56
- Forum: Off Topic Discussion
- Topic: Starcrap 2 WCS finals today
- Replies: 19
- Views: 8302
Re: Starcrap 2 WCS finals today
... LoL ... there isn't much end-game drag, ... Even though I agreed to almost everything you said, I have to disagree with that particular point. As a watcher of e-Sports I disagree with that - quite often it drags on and on after the game is decided, definitely a huge amount more than Starcrap 2....
- 18 Nov 2014, 01:16
- Forum: Off Topic Discussion
- Topic: Heroes & Generals (Freemium ww2 FPS)
- Replies: 1
- Views: 1238
Re: Heroes & Generals (Freemium ww2 FPS)
Ho, I love those games so much!!!
I've played tons of Darkest Hour and Red Orchestra and I still want to play .. the one I can't remember but I already bought on steam.
However, that one only works on Windows :\
(not that I have time to play a lot anymore anyway )
I've played tons of Darkest Hour and Red Orchestra and I still want to play .. the one I can't remember but I already bought on steam.
However, that one only works on Windows :\
(not that I have time to play a lot anymore anyway )
- 18 Nov 2014, 01:08
- Forum: Off Topic Discussion
- Topic: Which MiniGames make for the best Micro
- Replies: 26
- Views: 9475
Re: Which MiniGames make for the best Micro
Tower Defense Games like Plants Vs Zombies are basically just that - an RTS deprived of all mini-games except one: building the defenses. Similarly to Tower Defense Games in a completely different way there is a stripped-down RTS that strips almost everything but the skirmishing of units: Arena Wars...
- 08 Nov 2014, 18:24
- Forum: Off Topic Discussion
- Topic: Starcrap 2 WCS finals today
- Replies: 19
- Views: 8302
Re: Starcrap 2 WCS finals today
I always call it "Starcrap" and there's lots of things about it that disgruntle me but I still like the game, play it a bit (mostly campaign) and see a lot of it - it is a good game, indeed.
But it's still Starcrap...
But it's good...
But...
But it's still Starcrap...
But it's good...
But...
- 08 Nov 2014, 18:13
- Forum: Off Topic Discussion
- Topic: Total Annihilation 2 is alive
- Replies: 78
- Views: 81684
Total Annihilation 2 is alive
Interview with the pope, Chris Taylor "tha man". Listen to, at least, minutes 28~30. http://www.cnc-inside.de/podcast/exklusiv-chris-taylor-im-uf-podcast-19-1237#English Roughly 1 year old. Obviously, after SupCom1, SupCom expansion, SupCom2, Planetary Annihilation and so many years, this ...
- 08 Nov 2014, 17:13
- Forum: Off Topic Discussion
- Topic: Starcrap 2 WCS finals today
- Replies: 19
- Views: 8302
Re: Starcrap 2 WCS finals today
The more I see Starcrap 2 the more I'm getting disapointed with it... It feels to me like skill has a definite impact but: - the game relies too much on the luck of Rock-Paper-Scissor build orders; - results depend too much on chance (chaos, not luck) of the micro - ex: a couple of good Widow Mine s...
- 08 Nov 2014, 14:20
- Forum: Off Topic Discussion
- Topic: Starcrap 2 WCS finals today
- Replies: 19
- Views: 8302
Starcrap 2 WCS finals today
Starcrap 2 WCS semi+finals today:
http://us.battle.net/blizzcon/en/tournaments/2014/sc2/
MMA vs Classic & Life vs TaeJa
(I'm actually surprised any zerg at all made it this far...)
http://us.battle.net/blizzcon/en/tournaments/2014/sc2/
MMA vs Classic & Life vs TaeJa
(I'm actually surprised any zerg at all made it this far...)
- 08 Nov 2014, 02:15
- Forum: Off Topic Discussion
- Topic: Enjoying my break from all of this... playing warmachine
- Replies: 24
- Views: 4358
Re: Enjoying my break from all of this... playing warmachine
Why is that? gw has waaaaaaaaaay higher model counts and prices. ... ..? Warhammer Classic/40K may be more expensive (*) but Warmachine/Hordes are still a total ripoff. Let's start with the rules - they are expensive and you need !!!3!!! books plus some to have all the rules for a race (**). Boardg...
- 29 Oct 2014, 00:52
- Forum: Off Topic Discussion
- Topic: Enjoying my break from all of this... playing warmachine
- Replies: 24
- Views: 4358
Re: Enjoying my break from all of this... playing warmachine
Your picture taking skills are clearly better than my own and your painting skills don't offer me much of a challenge - I lag behind quite a bit: IMG_0045.JPG IMG_0047.JPG IMG_0048.JPG I really feel that tabletop gaming suits the nerdy computer geeks like a glove - it feels reeeeally nice to be in t...
- 29 Oct 2014, 00:05
- Forum: Off Topic Discussion
- Topic: Homemade Cafe Mocha
- Replies: 17
- Views: 2795
Re: Homemade Cafe Mocha
I green tea. And have developed an addiction for energy drinks. ... I find it funny whenever I hear/see people say such a thing - it's not something people realise easily (though it's pretty obvious once you have the knowledge about it and think about it for a while). http://en.wikipedia.org/wiki/C...
- 28 Oct 2014, 23:58
- Forum: AI
- Topic: Where's the Java AI Interface?
- Replies: 5
- Views: 4124
Re: Where's the Java AI Interface?
... nobody is really maintaining the interface, i think, so ... For projects like these «community» ones I think that more important than taking on the work of maintaining something is to have the work of building something that requires little to no maintenance (because things will end up un-maint...
- 24 Oct 2014, 22:21
- Forum: AI
- Topic: Java AI and unitdef attributes
- Replies: 2
- Views: 1037
Re: Java AI and unitdef attributes
... and there is no way to overcome limitation with combination of other API functions. ... I don't know how reliable these options are but maybe you can verify: - if a unit is a building and also has a list of building options; it should be factory. - if a unit is a building, has BuildTime but no ...
- 24 Oct 2014, 22:15
- Forum: AI
- Topic: [Java] How to know player id
- Replies: 5
- Views: 3812
Re: [Java] How to know player id
Is your class declaration like this?: https://github.com/spring/spring/blob/develop/AI/Skirmish/NullOOJavaAI/src/main/java/nulloojavaai/NullOOJavaAI.java#L38 public class NullOOJavaAI extends OOAI That is, do you inherit ("extend") from OOAI ? Are you trying to find the ID of *your* AI? If...
- 22 Oct 2014, 17:42
- Forum: AI
- Topic: Understanding the maps provided by the interface?
- Replies: 3
- Views: 2935
Re: Understanding the maps provided by the interface?
Hoooo!!! So each specific granularity is relative to the HeightMap, not the "LargeMap". So if a map is 1/2 the granularity, it will be 1/2 of the HeightMap (1/16 of the LargeMap). Now things make a lot more sense. And thanks for pointing to your code. It solved 2 problems for me: - Helped ...
- 22 Oct 2014, 01:21
- Forum: AI
- Topic: Understanding the maps provided by the interface?
- Replies: 3
- Views: 2935
Understanding the maps provided by the interface?
Ok, if I'm understanding correctly there's a whole bunch of map sizes. #1 - There's what I'll call the LargeMap - which represents the area where units can be in. Marble_Madness_Map = 2048x2048 (256x256 *8) #2 - There's the HeightMap - which represents the terrain height, and has 1/8 of the granular...
- 21 Oct 2014, 17:46
- Forum: Kernel Panic
- Topic: Pointers stuck inside the Kernel
- Replies: 6
- Views: 8904
Pointers stuck inside the Kernel
I'm seeing units getting stuck when trying to leave the Kernel somewhat often. I remember seeing Pointers stuck, but also Bytes and Bits I think. (talking about KP is a ton of fun) I can try to get a replay, if someone wants. I've only tried System so far and it appears to be related to the 4 corner...