Search found 134 matches
Re: NOTA 1.61
Being that its 1 toady=2 fighters in cost, of course it should be better. I understand your position that it may be a bit to much, but still. Also, I think your making the wrong bomber comparison. If you mean hellfish, well your using the bombers the wrong way. Hellfish are saturation bombers and ar...
Re: NOTA 1.61
the taods being faster than fighters makes no sense, also, llts shudnt be able to target air imo. I disagree there, Toadfoots are fighter-bombers, and should be able to deal with targets in both areas. Also in my opinion, if you restricted them to ground targets, they would loose their niche, cause...
- 31 Mar 2010, 17:16
- Forum: Lobby Clients & Server
- Topic: SD-"lobby"
- Replies: 3
- Views: 855
Re: SD-"lobby"
Outside of checking settings, I can't help you there. Unless there is a setting there, the tabs can't be folded down(and from what I know on Licho, I doubt its much of a priority)
- 31 Mar 2010, 10:52
- Forum: Lobby Clients & Server
- Topic: SD-"lobby"
- Replies: 3
- Views: 855
Re: SD-"lobby"
Just goto setting "Connect on Startup" and change it to false. Or if you are already in it, /disconnect. SD will then still be able to run in the background.
- 31 Mar 2010, 08:57
- Forum: Balanced Annihilation Reloaded
- Topic: BAR - unit/faction name suggestions
- Replies: 62
- Views: 13862
Re: BAR - unit/faction name suggestions
PeeWee -> Leroy
Cmon you got to agree with me
Core->Zeno
Arm->Federation
Cmon you got to agree with me
Core->Zeno
Arm->Federation
- 28 Mar 2010, 22:53
- Forum: Zero-K
- Topic: Construct additional pylons!
- Replies: 159
- Views: 24389
Re: Construct additional pylons!
No other thoughts, agreement or disagreement? To recap, my opinion (short version): Overdrive should be accessible earlier/is generally underpowered. Something else about the pylon system, is that its no longer possible to hide fusions in the corners of maps like throne and get huge hidden overdriv...
- 27 Mar 2010, 20:47
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1141930
Re: Random WIP
The tail looks like odd from the two perspectives(scrunched on one and stretched on the other...although that may just be viewpoint). It also looks like its kinda skewed to the left.
Looks good outside of that.
Looks good outside of that.
- 25 Mar 2010, 19:49
- Forum: Zero-K
- Topic: Construct additional pylons!
- Replies: 159
- Views: 24389
Re: Construct additional pylons!
Yea I agree, a better visual cue is needed. My suggestion would be a "overdrive bar" much like the one with the old system, possibly with an additional listing of excessing e. The problem is that Overdrive is now local. So while you can get an absolute amount of how much is going into and...
- 25 Mar 2010, 19:36
- Forum: Zero-K
- Topic: Construct additional pylons!
- Replies: 159
- Views: 24389
Re: Construct additional pylons!
Yea I agree, a better visual cue is needed. My suggestion would be a "overdrive bar" much like the one with the old system, possibly with an additional listing of excessing e.
- 14 Mar 2010, 07:13
- Forum: Game Releases
- Topic: Micro Modules 1.09
- Replies: 78
- Views: 15097
Re: Micro Modules 1.09
I completly missed the "Master Converter Dies, Everything Dies!" stipulation. That's not intentional, I suspect it's an issue with the SL relay hosts leaving the game at com ends by default or something. Huh...but when i set the game up the only setting available are "Kill Everything...
- 06 Mar 2010, 05:03
- Forum: Game Releases
- Topic: Micro Modules 1.09
- Replies: 78
- Views: 15097
Re: Micro Modules 1.09
Just played it. The game went for at least an hour and a half. There was slight lag time, but no desyncs or anything. Having not played for a while, I completly missed the "Master Converter Dies, Everything Dies!" stipulation. However, it was still preety fun.
- 26 Feb 2010, 19:07
- Forum: Help & Bugs
- Topic: Test Server Error Report
- Replies: 6
- Views: 1120
Re: Test Server Error Report
*shrugs* well, I made the install and the test worked, so I think Im good now, thanks to thoes who helped by the way.
- 26 Feb 2010, 17:12
- Forum: Help & Bugs
- Topic: Test Server Error Report
- Replies: 6
- Views: 1120
Re: Test Server Error Report
I'm on Windows 7, and Ati never made Win 7 drivers for it. There are supposedly Vista drivers that may work, and Im going to try that now.
- 26 Feb 2010, 06:27
- Forum: Help & Bugs
- Topic: Test Server Error Report
- Replies: 6
- Views: 1120
Test Server Error Report
Hey all, I was reinstalling spring trying to get back in after a comp death, and I ran the test spring program and I got this error: Needed OpenGL extension(s) no found: GL_ARB_multitexture, GL_ARB_texture_env, GL_ARB_texture_compression Update your graphics card driver(which I tried but the card is...