Search found 860 matches
- 21 May 2008, 19:47
- Forum: Help & Bugs
- Topic: World Domination mod error
- Replies: 10
- Views: 1048
Re: World Domination mod error
Basically someone needs to poke the maker of that mod into releasing a new version. .76b1 introduced new parsers which are better, but picker about errors in files.
- 14 May 2008, 18:18
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 138661
Re: P.U.R.E. 0.55
Darn... all I needed was one more week to clear finals... but alas, it has gone alpha without me.
Nice back story.
Nice back story.
- 29 Apr 2008, 18:01
- Forum: Off Topic Discussion
- Topic: Blue screen of death problem
- Replies: 26
- Views: 2179
Re: Blue screen of death problem
You confirmed that it wasn't just a bad stick first, right? You know, run with just one stick at a time, do some stuff, see if it bsods before long. Then trying the same stick in different slots with them. If you didn't and you solved it by just removing a stick, it would still be useful to know if ...
- 24 Apr 2008, 21:20
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 138661
Re: P.U.R.E. 0.55
what's not there Where is the build menu! Totally awesome... though I fear if I will have to learn how to do all that UI crap myself... :shock: Normally I deliberately avoid betas because I don't have (or at least shouldn't have :p ) the time to really do much after working on BT... but you have so...
- 24 Apr 2008, 21:12
- Forum: Game Development
- Topic: omninati's new mod
- Replies: 34
- Views: 5435
Re: omninati's new mod
I keep looking for a glimpse of the executioner bot in those pics...
- 23 Apr 2008, 20:50
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 138661
Re: P.U.R.E. 0.55
nice city scape. now is there a way to have city buildings be neutral features that can be captured and loaded with infantry, to such that infantry are securing the house as a defensive position? Same idea that popped into my head, bob. And oh, I'm thinking it will be possible, at the very least wi...
- 22 Apr 2008, 23:15
- Forum: Game Development
- Topic: omninati's new mod
- Replies: 34
- Views: 5435
Re: omninati's new mod
Well... at least he didn't butcher the Dire Wolf with one of his... "enlightened"... paint jobs...
- 19 Apr 2008, 17:10
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 138661
Re: P.U.R.E. 0.55
i really want to know what the difference is between open and closed bad ass cubes My guess was the closed ones are parked/inactive. the floating ones are moving or otherwise active. Well yeah...but what they hell do they do lol, it's bugging the crap out of me! I answered that a while ago. You use...
- 15 Apr 2008, 22:34
- Forum: Help & Bugs
- Topic: Desynced replay during fast forwarding
- Replies: 4
- Views: 1098
Re: Desynced replay during fast forwarding
I've actually had that happen a few times when watching a replay at drastically increased speeds (on time, pretty much every players entire advanced build trees were forgotten, since I hadn't been a part of the game I had no idea why things were so boring until players started self-ding/leaving with...
- 10 Apr 2008, 18:13
- Forum: Help & Bugs
- Topic: Surprise surprise
- Replies: 15
- Views: 3640
Re: Surprise surprise
Hmm... someone somewhere is not parsing through the units correctly. Under which version(s) has this been encountered? Perhaps something was not updated when the unitlimit changes were made?
- 08 Apr 2008, 23:37
- Forum: Help & Bugs
- Topic: low performance with decent specs
- Replies: 12
- Views: 1338
Re: low performance with decent specs
Let me translate Satirik's post into "what-you-need-to-check"ese: Make sure ground decals isn't set higher than 1 or 2. Its not a "detail level" slider, its a lifetime multiplier, so setting it high makes a lot more decals stick around a lot longer = a lot of decals to render = l...
- 08 Apr 2008, 23:30
- Forum: Help & Bugs
- Topic: Surprise surprise
- Replies: 15
- Views: 3640
Re: Surprise surprise
Hmm... where you playing with any AI's? Enemy ones specifically...
- 08 Apr 2008, 23:25
- Forum: Help & Bugs
- Topic: Crash on Startup
- Replies: 3
- Views: 681
Re: Crash on Startup
What lua widgets does he have installed? The infolog.txt from the original crash would have been best, but post one anyway (either attach to a post or pastebin it)
- 30 Mar 2008, 08:32
- Forum: Help & Bugs
- Topic: Spring folders missing
- Replies: 7
- Views: 829
Re: Spring folders missing
They are physically located on a separate part of the hard drive. Its not that they are hidden in that folder, they just aren't there. There should be a message somewhere on one of the info bars saying something about missing files, with a link to view the actual files. I wish I could tell you how I...
- 28 Mar 2008, 09:08
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 138661
- 21 Mar 2008, 21:30
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1221447
Re: Random WIP
I see it fine and I am almost most assuredly not logged into his forums, as I'm 99% certain I never got an account there...
- 19 Mar 2008, 05:15
- Forum: Help & Bugs
- Topic: guys wont attack
- Replies: 8
- Views: 1172
Re: guys wont attack
I'd suggest looking in to the unit's Categories and OnlyTargetCategories. Also armor.txt and weapons custom damage tags. Might help, maybe. Worth a look-see!
- 19 Mar 2008, 05:05
- Forum: Off Topic Discussion
- Topic: SUUUPAHH SUUMMASSHHH BUUURRAAASSAAAAASSS BURRRAWWWRRRRUUUUUU
- Replies: 38
- Views: 2503
Re: SUUUPAHH SUUMMASSHHH BUUURRAAASSAAAAASSS BURRRAWWWRRRRUUUUUU
No Caydr, you are most certainly not the only one to think that 8) I've played with the stage builder a few times, only made a few weird stages though (to unlock one of the sets). The irritating kind of weird (try all springs, plus the 4 minimum platforms, I did...). I tried online play with anyone ...
- 13 Mar 2008, 17:08
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 138661
Re: P.U.R.E. 0.55
Awesome Argh. You've gone and done what I've been putting off doing! (with squads) You don't mind if I steal and adapt your code do you?
- 12 Mar 2008, 04:31
- Forum: Off Topic Discussion
- Topic: where is cup?
- Replies: 37
- Views: 4008
Re: where is cup?
Actually, Peet and I have all your addresses, the first person you slept with, your SSN numbers and a sample of your toenail clippings. Belmakor keeps them on file, and we ship secondary samples to Drexion and NOiZE for storage. Omg! I always wondered where they disappeared to whenever I miss the t...