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by Pxtl
23 May 2012, 22:38
Forum: Lua Scripts
Topic: Attaching models onto units?
Replies: 22
Views: 3453

Re: Attaching models onto units?

With the GL approach, will secondary things be aware of the model? Like selection halo widgets? Shadows?
by Pxtl
22 May 2012, 18:01
Forum: Lua Scripts
Topic: Attaching models onto units?
Replies: 22
Views: 3453

Re: Attaching models onto units?

Sadly this feature has been requested over and over again for years, I don't think it's going to happen. Piece hide/show would probably work but I imagine there are some vicious performance considerations if you get a dozen or so parts for each slot. Codegenning some kind of precompiled list of ever...
by Pxtl
16 May 2012, 21:54
Forum: Off Topic Discussion
Topic: Diablo 3 in a nutshell
Replies: 36
Views: 3496

Re: Diablo 3 in a nutshell

I miss '90s blizzard. I miss the Blizzard that made Rock 'n' Roll Racing and Lost Vikings and Starcraft 1. They were awesome.
by Pxtl
15 May 2012, 19:06
Forum: Feature Requests
Topic: Immovable flying structures
Replies: 20
Views: 3220

Re: Immovable flying structures

Use 2 units?

One a immobilized air unit movectrled into the air, and one an untargetable open yardmap that just exists to block building more buildings on the spot?
by Pxtl
14 May 2012, 21:14
Forum: Game Development
Topic: Spring on the outside?
Replies: 28
Views: 3522

Re: Spring on the outside?

KDR_11k wrote:Kernel Panic was featured on a DVD included with c't.
wtf is c't?
by Pxtl
01 May 2012, 22:45
Forum: Off Topic Discussion
Topic: FireFall Beta
Replies: 28
Views: 3271

Re: FireFall Beta

So it's PVE Tribes?

... the game sounds really interesting, but the fanartish splash-page, StarCraftRipOff logo, and stripperiffic character are all a pretty big turn-off on the web-site.
by Pxtl
26 Apr 2012, 22:25
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 8369

Re: Balance considerations

@Senna

TFC buffed hammers once... I regret to admit that I was one of the people pushing for the Hammer buff.

It was a very bad scene.
by Pxtl
23 Apr 2012, 15:48
Forum: Map Creation
Topic: Metalmap Free Mexes
Replies: 43
Views: 12129

Re: Metalmap Free Mexes

Related: now that we're getting coordinates of the metal at start up, could we get a gameoption to add a graphical patch for maps that have invisible or poor-visibility metal patches? Many old maps have invisible metal.
by Pxtl
18 Apr 2012, 22:27
Forum: Engine
Topic: LOS
Replies: 68
Views: 9500

Re: LOS

They're the same.
by Pxtl
18 Apr 2012, 15:41
Forum: Off Topic Discussion
Topic: favourite same-screen multiplayer games?
Replies: 40
Views: 7483

Re: favourite same-screen multiplayer games?

Micro Machines uber alles.
by Pxtl
16 Apr 2012, 17:40
Forum: Off Topic Discussion
Topic: favourite same-screen multiplayer games?
Replies: 40
Views: 7483

Re: favourite same-screen multiplayer games?

One game I always wished got more development was Tyrian Destruct - Destruct was a minigame hidden in Tyrian. It was an odd real-time Scorched Earth with a team of tanks. Each player had 5 tanks, like in Worms, but they were immobile, like in Scorched Earth. The kicker was it was real-time, like Lie...
by Pxtl
14 Apr 2012, 04:30
Forum: Zero-K
Topic: Widget bug
Replies: 2
Views: 6175

Re: Widget bug

... that's not good.

As a workaround, open the chat console and type

Code: Select all

/luaui reload
to force a reload of the luaui system. That should free the memory.
by Pxtl
13 Apr 2012, 19:42
Forum: Balanced Annihilation
Topic: Rank Limit - Why BA died
Replies: 37
Views: 9506

Re: Rank Limit - Why BA died

Behe's the BA team now, and he's doing spectacular stuff... but he's got a *lot* of ground to cover.
by Pxtl
13 Apr 2012, 14:56
Forum: Balanced Annihilation
Topic: Rank Limit - Why BA died
Replies: 37
Views: 9506

Re: Rank Limit - Why BA died

Real reasons BA died:

1) Starcraft 2

2) Zero-K splitting the playerbase.
by Pxtl
12 Apr 2012, 18:20
Forum: Help & Bugs
Topic: 9999x Warning: Waiting packet limit was reached
Replies: 12
Views: 2275

Re: 9999x Warning: Waiting packet limit was reached

To clarify - you likely have a widget running that is spamming messages. F11 to disable your widgets.
by Pxtl
11 Apr 2012, 05:42
Forum: Balanced Annihilation
Topic: BAR repo moving + content license
Replies: 60
Views: 20572

Re: BAR repo moving + content license

If you ever want to get into a repo, you can't have NC because repos are all technically "commercial" even if they don't make money off the repo itself since they may be tangentially related to moneymaking enterprises.
by Pxtl
10 Apr 2012, 18:18
Forum: Off Topic Discussion
Topic: favourite same-screen multiplayer games?
Replies: 40
Views: 7483

Re: favourite same-screen multiplayer games?

Wing Commander Armada is a really old attempt at making a game that was a cross between Star Control 1 and Wing Commander... with *very* mixed success.
by Pxtl
10 Apr 2012, 17:52
Forum: Off Topic Discussion
Topic: favourite same-screen multiplayer games?
Replies: 40
Views: 7483

Re: favourite same-screen multiplayer games?

Beat Hazard has a decent co-op 2-player mode. Really, though - all the best stuff here is on consoles. Fighting games, the Super Smash series, New Super Mario Bros Wii, that new Rayman game, etc. My old Dreamcast got a buttload of fun usage on Chu Chu Rocket and Powerstone 2. There's oodles of great...
by Pxtl
05 Apr 2012, 22:03
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 224101

Re: Random wip 2012+

The transormable Shiva is conceptually incredisexy.
by Pxtl
04 Apr 2012, 15:24
Forum: Map Creation
Topic: And you said spring is ugly?
Replies: 69
Views: 14432

Re: And you said spring is ugly?

Very pretty. Nice landscape, and a neat idea with the glowy firefly things... that said I think the lighting might be too bright to go with the fireflies.

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