Search found 139 matches
- 02 Jan 2010, 21:10
- Forum: General Discussion
- Topic: Exporting from OTA to Spring
- Replies: 6
- Views: 734
Re: Exporting from OTA to Spring
Most models look quite crappy, but this one looks awesome: http://www.unituniverse.com/?p=u&v=6326
- 02 Jan 2010, 20:30
- Forum: Zero-K
- Topic: 2 suggestions for improvement
- Replies: 23
- Views: 4316
Re: 2 suggestions for improvement
the Owl is in the *gunship* lab, not the hover Yes right, I mixed up the names... As for the build position blocking, I'm not entirely sure whats causing that. Perhaps the widget that shows a little marker on the ground? Yeah, somebody with whom I spoke about the problem said sth. like that
- 02 Jan 2010, 19:39
- Forum: Zero-K
- Topic: 2 suggestions for improvement
- Replies: 23
- Views: 4316
Re: 2 suggestions for improvement
Also: "satellite thing" is kind of vague. I haven't played hover much yet either, do you mind explaining a little bit more what that is and/or how to recreate it? I mean the unit "Owl: altitude spy-drone", it flies high above other units and works as a radar. It can only be dest...
- 02 Jan 2010, 15:16
- Forum: Zero-K
- Topic: 2 suggestions for improvement
- Replies: 23
- Views: 4316
Re: 2 suggestions for improvement
Either way, in a similar vein, I think the Arm stun-self-destruct crawler needs a bigger model, or a different sunken/cloaked effect, as it's really hard to distinguish from a Flea. In general, it just looks too small for a unit as expensive as it is. Yes, a bigger model would be cool, as they got ...
- 02 Jan 2010, 13:47
- Forum: Zero-K
- Topic: 2 suggestions for improvement
- Replies: 23
- Views: 4316
2 suggestions for improvement
I experienced 2 problems in my last game, which I just wanted to share with you: 1. The jammer tower makes all my units barely visible, this is annoying cause you cannot find units you're searching that good. 2. This satellite thing in core's hover-factory has blocked my build position in the middle...
- 21 Dec 2009, 17:07
- Forum: Argh's Projects
- Topic: Announcement: P.U.R.E. 1.3 is near release.
- Replies: 47
- Views: 27922
Re: Announcement: P.U.R.E. 1.3 is near release.
how will the test look like? Simply playing the game? Online, togther? I would like...
- 17 Dec 2009, 21:05
- Forum: Engine
- Topic: New downloading system
- Replies: 44
- Views: 5493
Re: New downloading system
sounds great... this will solve some inconveniences
- 17 Dec 2009, 21:03
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1192957
Re: Random WIP
very nice
- 10 Dec 2009, 21:32
- Forum: Feature Requests
- Topic: Request: Old DT reclaiming behaviour : engine issue ?
- Replies: 9
- Views: 1411
- 10 Dec 2009, 21:24
- Forum: Linux
- Topic: Gentoo couldn't fint matching GLX visual
- Replies: 4
- Views: 1170
Re: Gentoo couldn't fint matching GLX visual
do you have graphic driver installed and running? This message usually appears when you did not set up graphic driver. Can you start other 3D-applications?
Edit:// hupps, I didnt read your comment correctly
Edit:// hupps, I didnt read your comment correctly
- 04 Dec 2009, 00:04
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1192957
Re: Random WIP
I love them, very nice :)
- 03 Dec 2009, 16:10
- Forum: Art & Modelling
- Topic: [WIP] - My TA re-modeling and re-design
- Replies: 679
- Views: 70410
Re: [WIP] - My TA re-modeling and re-design
whats about trees of some free glest mods?
- 24 Nov 2009, 19:16
- Forum: Off Topic Discussion
- Topic: I have decided to be good
- Replies: 38
- Views: 6209
Re: I have decided to be good
perhaps changing you pic into sth. cute and nice would help to achieve your goal.
- 23 Nov 2009, 23:03
- Forum: Off Topic Discussion
- Topic: easy games progamming?
- Replies: 24
- Views: 2290
Re: easy games progamming?
I don't think multiplatform is the problemknorke wrote:quickbasic
does it really have to be multi-plattform?
- 23 Nov 2009, 19:04
- Forum: Art & Modelling
- Topic: [Download] - My TA units remake
- Replies: 23
- Views: 10061
- 23 Nov 2009, 12:32
- Forum: Evolution RTS
- Topic: What is Evolution RTS!?
- Replies: 39
- Views: 8537
Re: What is Evolution RTS!?
hmm, in Linux too you can just click on an sd7 file and a pop-up will appear and ask you where to install the file...wilbefast wrote:Either way I'm using Linux, so I just copy paste the nice little self-contained sd7s into my mods directory
At least I know where everything is.
- 23 Nov 2009, 12:08
- Forum: Art & Modelling
- Topic: [Download] - My TA units remake
- Replies: 23
- Views: 10061
Re: [Download] - My TA units remake
Can't this go into ca too? As a morph option for normal solar generator? Perhaps in 1faction?
Please don't hit me if I said sth. inapplicable...
Please don't hit me if I said sth. inapplicable...
- 23 Nov 2009, 12:02
- Forum: General Discussion
- Topic: THANK YOU!
- Replies: 15
- Views: 1803
Re: THANK YOU!
Big thank you from jeykey!!! Spring rocks (especially with ca )
GOOD WORK
GOOD WORK
- 23 Nov 2009, 11:50
- Forum: Art & Modelling
- Topic: [WIP] - My TA re-modeling and re-design
- Replies: 679
- Views: 70410
Re: [WIP] - My TA re-modeling and re-design
woooow, great!
will we see this in ca?
will we see this in ca?
- 17 Nov 2009, 20:18
- Forum: Help & Bugs
- Topic: problem with cursor
- Replies: 2
- Views: 323
Re: problem with cursor
I think you have to put OTA-content to your base directory, download content here: http://springfiles.com/show_file.php?id=860 ... good luck
edit: hupps someone was faster
edit: hupps someone was faster