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by Weaver
14 Sep 2006, 23:07
Forum: Art & Modelling
Topic: Texture Competition 0001 - Metal Texture
Replies: 91
Views: 17208

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I'm just dabbling here. This is sort of OTA ish, but maybe usable with UVs too.
by Weaver
14 Sep 2006, 13:55
Forum: Art & Modelling
Topic: Grouped textures?
Replies: 12
Views: 1110

Das Bruce wrote:It didn't seem very likely that spring would only load the texture once even though it was seperately referneced in multiple units.
That's the real question.
by Weaver
14 Sep 2006, 00:16
Forum: Map Creation
Topic: achillies-beta release
Replies: 13
Views: 1376

Look in the [Light] selection of the SMD

Try increasing GroundAmbientColor values, and decreasing GroundShadowDensity, and you may not have to change GroundSunColor.

The unit light values should be approximately the same as the ground ones.
by Weaver
14 Sep 2006, 00:04
Forum: Art & Modelling
Topic: Texture Competition 0001 - Metal Texture
Replies: 91
Views: 17208

My acid etched tile.

Image

looks better at 512

Image

And it tiles properly too
by Weaver
13 Sep 2006, 23:04
Forum: Game Development
Topic: Lego Spring
Replies: 466
Views: 52032

Would obj be ok?
by Weaver
13 Sep 2006, 21:03
Forum: Game Development
Topic: Lego Spring
Replies: 466
Views: 52032

Sheekel wrote:Gear shooter is already modeled. Some more lvl1 and lvl2 turrets and buildings would be helpful though.
A suggestions on the L1 & 2 buildings you do want?
by Weaver
12 Sep 2006, 21:57
Forum: Off Topic Discussion
Topic: how much does being a hardcore gamer increase girl's appeal?
Replies: 58
Views: 3495

I generally like and get on well with those kinds of girls. Having a relationship with any woman is usually completely different to being friends with her.
by Weaver
12 Sep 2006, 10:23
Forum: Game Development
Topic: Lego Spring
Replies: 466
Views: 52032

Weaver, the shell doesn't seem to be quite aligned with the barrel. Also, would you consider adding turntable and hinge joints to barrel like I did to my models? That would make the model more realistic It's using a tweaked/fudged stumpy script atm. Recoil may be making the alignment look worse tha...
by Weaver
11 Sep 2006, 23:59
Forum: Map Creation
Topic: pink deathage WTF
Replies: 31
Views: 5121

LathanStanley wrote:My system overclock was fudging with it... sigh

guess my computer isn't as stable at 4.4GHz as I thought...

back to 4.2 GHz for now....

still beats 3.2GHz stock lol.. + 1.0 GHz overclock
Guys I think this means he fixed it.
by Weaver
11 Sep 2006, 21:52
Forum: Off Topic Discussion
Topic: Broadband providers in the uk - no i'm not a bot!
Replies: 35
Views: 6005

I have the 3 for £30 deal with NTL, which is;

Phone
Cable TV
4M down 400K up
by Weaver
11 Sep 2006, 01:29
Forum: Map Creation
Topic: pink deathage WTF
Replies: 31
Views: 5121

Try getting new copy of nvdxt.exe that has worked for some and also check the there are no spaces in the path.

Your map is very tall, which suggests that it may be very large. This may also cause problems with compiling and loading. Would you tell us the sizes?
by Weaver
10 Sep 2006, 20:11
Forum: Game Development
Topic: Lego Spring
Replies: 466
Views: 52032

Sheekel wrote:Find the parts and stuff here:
http://www.ldraw.org/download/start/win/step1.shtml
Or as an alternative http://ldd.lego.com/download/

Image

Getting there...
by Weaver
10 Sep 2006, 01:47
Forum: Argh's Projects
Topic: NanoBlobs 0.54b
Replies: 114
Views: 42708

That stuff looks familiar, have you posted links before?
by Weaver
10 Sep 2006, 01:41
Forum: Off Topic Discussion
Topic: Games with FAIR PLAY.
Replies: 22
Views: 1583

Has any here played "Call of Combat" ? It's a thin client free RTS.
by Weaver
10 Sep 2006, 01:05
Forum: Game Development
Topic: Lego Spring
Replies: 466
Views: 52032

P3374H wrote:Thats not duplo...thats like Lego Baby or something...and Babygoth just seems.....wrong.
Primo I think...
by Weaver
09 Sep 2006, 01:55
Forum: Game Development
Topic: Lego Spring
Replies: 466
Views: 52032

Sheekel wrote:I was thinking if were going to use the team ball thing from Nanoblobs, why not have it be a team "brick?" A brick the color of your team above your units like the spheres in Nanoblobs
+1

s3o or 3do
I am trying to UV map one of my models, well see how that goes.
by Weaver
08 Sep 2006, 20:50
Forum: Argh's Projects
Topic: NanoBlobs 0.54b
Replies: 114
Views: 42708

He reminds me a bit of Bubo the clockwork owl from Clash of the Titans.

Image
by Weaver
08 Sep 2006, 00:52
Forum: Map Creation
Topic: I've come a bit of a cropper
Replies: 11
Views: 2127

Das Bruce wrote:On an 8 bit heightmap? I'm not so sure.
Its converted to 16bit during compile, if he uses lowpass that should help alot. If not then yes, 1000 is almost certainly too much.
by Weaver
08 Sep 2006, 00:35
Forum: Off Topic Discussion
Topic: Bump Keys
Replies: 19
Views: 1624

My front door has a similar kind of lock to those, but if you put a key in on the inside the outside wont turn even with the correct key.

In the UK there is a criminal charge called "Going equiped for burglary, theft or cheat." Being found with a bump key would take some explaining.
by Weaver
07 Sep 2006, 23:54
Forum: Game Development
Topic: Lego Spring
Replies: 466
Views: 52032

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emailed in 3ds format

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