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by Weaver
28 Jul 2005, 17:32
Forum: General Discussion
Topic: Building on mountainsides
Replies: 56
Views: 6445

So I'd like MaxSlope to be the maximum height difference, not the maximum average angle. This definately how it should be. Is any special smoothing or checking done at the edges of the footprint to prevent you from building a factory with an impassable exit. You might say this should be upto the pl...
by Weaver
28 Jul 2005, 17:12
Forum: Map Creation
Topic: New map format
Replies: 85
Views: 11154

Pure ramble...

I spoke to Sir Christopher Cockerell on the phone once.
by Weaver
28 Jul 2005, 03:07
Forum: Map Creation
Topic: New map format
Replies: 85
Views: 11154

Good stuff mongus, but do TA hovers use an air cushion? For the sake of avoiding endless aguments over futuistic hover technology it might be better if we assume that they do.
by Weaver
28 Jul 2005, 01:17
Forum: Map Creation
Topic: New map format
Replies: 85
Views: 11154

We don't have so many different terrain types from Old TA. With spring we can have new ones. Dense undergrowth, with bushes and small trees should be no problem for a tank, they should drive straight over, but almost impossible for a hover. Bots/infantry might find a way through. The new crush abili...
by Weaver
27 Jul 2005, 18:54
Forum: Map Creation
Topic: Very usefull app
Replies: 17
Views: 2621

Why don`t you just export the map as a .bmb as one image file, when L3DT has finished the map, go file - export - active map, and select .bmp in the "save as"dialog. :lol: I tried that and they kept saving at 2048x2048 rather than the 8192x8192 that I was using for the texture map. I'll t...
by Weaver
25 Jul 2005, 16:16
Forum: Map Creation
Topic: Very usefull app
Replies: 17
Views: 2621

I have played around with L3DT too, and it farly easy to create nice looking big maps in a relatively short amount of time. Maybe if someone talks nicely to the auther, he will add some features just for us. Edit Or Buggi can add support for L3DT files in Sharpmap? Would stop us having to reconstruc...
by Weaver
24 Jul 2005, 01:49
Forum: Engine
Topic: LEGO SPRING!
Replies: 38
Views: 4051

Thanks for the comments I'll post some more pics tomorrow, Legs need to be longer and have a knee. :P Perfectly correct, adding a knee is no problem, he was built with stability more than future animation in mind. With that in mind do you think we should make mechanically accurate joints or cheat a ...
by Weaver
23 Jul 2005, 01:04
Forum: Engine
Topic: LEGO SPRING!
Replies: 38
Views: 4051

K'NEX dood

I looked down my son's box of k'nex and found a few of our models built for k'nex TA. Here one, is he about right? or does he need more/less pieces, more articulation etc?

Image
by Weaver
21 Jul 2005, 21:40
Forum: General Discussion
Topic: New game element?
Replies: 18
Views: 2560

Yes it's a gimmick and it has good hype value, which will get more people interested. So just for that reason it should be kept in and maybe developed further. Another thought; There hasn't been much talk of single player campaigns although I imagine someone will want to make one either for the stan...
by Weaver
21 Jul 2005, 10:20
Forum: General Discussion
Topic: Tank track screenshots
Replies: 45
Views: 4059

Ok I get it, it is possible in the spring engine. :oops:
by Weaver
20 Jul 2005, 20:49
Forum: General Discussion
Topic: Tank track screenshots
Replies: 45
Views: 4059

Yes but the method of doing that would be to fire a weapon on the sole of its feet when ti stepped, which would likely cause damage to the unit itself. However perhaps this could be used for a jumping unit of sorts. Units cant damage themselves, hop in a comander and D-Gun the ground beneath your f...
by Weaver
20 Jul 2005, 17:02
Forum: Engine
Topic: Hot off the presses!!
Replies: 217
Views: 22977

Munch I think SJ is right it half muzzle velocity qives quarter range. A ballistic projectile will have a vertical and horizontal velocity due to the launch angle. Ignoring wind resistance, curvature of the earth and coriolis effect. The flight time (t) is determined by the verticle velocity (Vv) an...
by Weaver
19 Jul 2005, 14:49
Forum: Art & Modelling
Topic: non-cavedog graphics
Replies: 34
Views: 8179

I am convert to the spring metal deposit system, I dont think we really need metal patches at all unless we want to be able to faithfully remake classic OTA maps. If we really must have suface indication of metal then a small hue shift in the terrain texture could work quite well.
by Weaver
15 Jul 2005, 22:59
Forum: Map Creation
Topic: Any News on New Map Format?
Replies: 34
Views: 4815

I just wishes someone program it so only the original relief can block units, and so that modified relief can only slow down units. Maybe explosion formed craters should have a limit on their slope, low enough to be climable slowly by all units. Alternatively just give tanks and kbots more slope cl...
by Weaver
15 Jul 2005, 22:33
Forum: Engine
Topic: Some idea for development team
Replies: 6
Views: 873

More radar should only give more accuracy when they are spread apart sigificantly this is intended to encourage expansion. It is not intended that a tightly packed cluster of radar would give any benefit at all. If it is felt that more accuracy is undesirable then, to balance this cut the accuracy o...
by Weaver
13 Jul 2005, 23:31
Forum: Engine
Topic: Some idea for development team
Replies: 6
Views: 873

I would like to see more accurate blip positioning if have more than one radar covering the same area the effect is enhanced if you radar are spread out a bit for good triangulation. Other ideas, Blips that are of poor resolution should be less distinct and merge together, so that it is not always p...
by Weaver
13 Jul 2005, 23:05
Forum: General Discussion
Topic: Building on mountainsides
Replies: 56
Views: 6445

Cutting a pass through a mountain (an exploit) relies on the assumption that leveling before building will always use the lowest level possible. I do not see any reason for this to be the case.

I you build over and over on a mountain you should just end up with a terraced mountainside.
by Weaver
12 Jul 2005, 15:36
Forum: General Discussion
Topic: Building on mountainsides
Replies: 56
Views: 6445

What test is currently applied to see if structure is buildable? Does it use total volume deviation from flat, average slope, max slope? For factories does it check the exits are not too steep? Already we see a little earthworking happening before a build, if this had a greater cost in time and reso...
by Weaver
09 Jul 2005, 20:53
Forum: Help & Bugs
Topic: Startup energy & metal
Replies: 11
Views: 1882

I thought I was going mad but I have the same problem, no script.txt in my installation which is also 0.51b1.

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