Search found 639 matches
- 28 Jul 2005, 17:32
- Forum: General Discussion
- Topic: Building on mountainsides
- Replies: 56
- Views: 6445
So I'd like MaxSlope to be the maximum height difference, not the maximum average angle. This definately how it should be. Is any special smoothing or checking done at the edges of the footprint to prevent you from building a factory with an impassable exit. You might say this should be upto the pl...
- 28 Jul 2005, 17:12
- Forum: Map Creation
- Topic: New map format
- Replies: 85
- Views: 11154
- 28 Jul 2005, 03:07
- Forum: Map Creation
- Topic: New map format
- Replies: 85
- Views: 11154
- 28 Jul 2005, 01:17
- Forum: Map Creation
- Topic: New map format
- Replies: 85
- Views: 11154
We don't have so many different terrain types from Old TA. With spring we can have new ones. Dense undergrowth, with bushes and small trees should be no problem for a tank, they should drive straight over, but almost impossible for a hover. Bots/infantry might find a way through. The new crush abili...
- 27 Jul 2005, 18:54
- Forum: Map Creation
- Topic: Very usefull app
- Replies: 17
- Views: 2621
- 25 Jul 2005, 16:16
- Forum: Map Creation
- Topic: Very usefull app
- Replies: 17
- Views: 2621
I have played around with L3DT too, and it farly easy to create nice looking big maps in a relatively short amount of time. Maybe if someone talks nicely to the auther, he will add some features just for us. Edit Or Buggi can add support for L3DT files in Sharpmap? Would stop us having to reconstruc...
- 24 Jul 2005, 01:49
- Forum: Engine
- Topic: LEGO SPRING!
- Replies: 38
- Views: 4051
Thanks for the comments I'll post some more pics tomorrow, Legs need to be longer and have a knee. :P Perfectly correct, adding a knee is no problem, he was built with stability more than future animation in mind. With that in mind do you think we should make mechanically accurate joints or cheat a ...
- 23 Jul 2005, 01:04
- Forum: Engine
- Topic: LEGO SPRING!
- Replies: 38
- Views: 4051
K'NEX dood
I looked down my son's box of k'nex and found a few of our models built for k'nex TA. Here one, is he about right? or does he need more/less pieces, more articulation etc?
- 21 Jul 2005, 21:40
- Forum: General Discussion
- Topic: New game element?
- Replies: 18
- Views: 2560
Yes it's a gimmick and it has good hype value, which will get more people interested. So just for that reason it should be kept in and maybe developed further. Another thought; There hasn't been much talk of single player campaigns although I imagine someone will want to make one either for the stan...
- 21 Jul 2005, 10:20
- Forum: General Discussion
- Topic: Tank track screenshots
- Replies: 45
- Views: 4059
- 20 Jul 2005, 20:49
- Forum: General Discussion
- Topic: Tank track screenshots
- Replies: 45
- Views: 4059
Yes but the method of doing that would be to fire a weapon on the sole of its feet when ti stepped, which would likely cause damage to the unit itself. However perhaps this could be used for a jumping unit of sorts. Units cant damage themselves, hop in a comander and D-Gun the ground beneath your f...
- 20 Jul 2005, 17:02
- Forum: Engine
- Topic: Hot off the presses!!
- Replies: 217
- Views: 22977
Munch I think SJ is right it half muzzle velocity qives quarter range. A ballistic projectile will have a vertical and horizontal velocity due to the launch angle. Ignoring wind resistance, curvature of the earth and coriolis effect. The flight time (t) is determined by the verticle velocity (Vv) an...
- 19 Jul 2005, 14:49
- Forum: Art & Modelling
- Topic: non-cavedog graphics
- Replies: 34
- Views: 8179
- 15 Jul 2005, 22:59
- Forum: Map Creation
- Topic: Any News on New Map Format?
- Replies: 34
- Views: 4815
I just wishes someone program it so only the original relief can block units, and so that modified relief can only slow down units. Maybe explosion formed craters should have a limit on their slope, low enough to be climable slowly by all units. Alternatively just give tanks and kbots more slope cl...
- 15 Jul 2005, 22:33
- Forum: Engine
- Topic: Some idea for development team
- Replies: 6
- Views: 873
More radar should only give more accuracy when they are spread apart sigificantly this is intended to encourage expansion. It is not intended that a tightly packed cluster of radar would give any benefit at all. If it is felt that more accuracy is undesirable then, to balance this cut the accuracy o...
- 13 Jul 2005, 23:31
- Forum: Engine
- Topic: Some idea for development team
- Replies: 6
- Views: 873
I would like to see more accurate blip positioning if have more than one radar covering the same area the effect is enhanced if you radar are spread out a bit for good triangulation. Other ideas, Blips that are of poor resolution should be less distinct and merge together, so that it is not always p...
- 13 Jul 2005, 23:05
- Forum: General Discussion
- Topic: Building on mountainsides
- Replies: 56
- Views: 6445
- 12 Jul 2005, 15:36
- Forum: General Discussion
- Topic: Building on mountainsides
- Replies: 56
- Views: 6445
What test is currently applied to see if structure is buildable? Does it use total volume deviation from flat, average slope, max slope? For factories does it check the exits are not too steep? Already we see a little earthworking happening before a build, if this had a greater cost in time and reso...
- 09 Jul 2005, 20:53
- Forum: Help & Bugs
- Topic: Startup energy & metal
- Replies: 11
- Views: 1882