Search found 164 matches
- 04 Jan 2007, 19:45
- Forum: Feature Requests
- Topic: Shields - general list (feel free to add things)
- Replies: 26
- Views: 2035
2 Suggestions, i think they haven't been mentioned before: Have the shield weapon targetable like a unit in the damage section of a weapon. So we can have weapons specialized for draining shields. A tag InvisibleTillHit - does what it says on the tin, would look pretty cool especially if it only sho...
- 21 Dec 2006, 19:22
- Forum: Off Topic Discussion
- Topic: Martial Artists
- Replies: 62
- Views: 4052
- 05 Dec 2006, 03:59
- Forum: Feature Requests
- Topic: Targetable weapons
- Replies: 0
- Views: 437
Targetable weapons
The tag targetable=1 seems to be hard-coded so that everything with this weapon tag can be shot down by any weapon with interceptor=1. I'd like to see this implemented in a similar way to the shield where there are different groups or types of weapon that an interceptor weapon can shoot at. With thi...
- 30 Nov 2006, 19:17
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 142148
They shouldn't be perfect, they should be a bit better than they are now, If they took 4 shots instead of 5 to kill it would be better. Air drops would still be viable but fighters would have a chance to actually take down about a third or a quarter of them before they landed. Fighters should be the...
- 30 Nov 2006, 18:56
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 142148
The 5 shots would be all well and fine except that the 5 shots took well over a minute to execute because of dodgy flight behaviour on the part of the fighter. Also atlases at 1239 e and 3850 bt are much cheaper to mass than fighters at 2687 e and 4077 bt. Say we have a mass of fighters defending a ...
- 30 Nov 2006, 01:23
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 142148
This has probably been mentioned before, but i feel that the level 1 fighter is a bit ineffective at killing some level1 air. I did some tests, only on arm at this point - but afaik core has very similar stats with respect to level 1 air (correct me if i'm wrong). armfig vs armpeep - 2 shots to kill...
- 26 Oct 2006, 16:48
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 144029
I just did some tests on the Janus vs both flash and gators - I don't think the Janus lives up to its purpose of anti-swarm tank very well. They still die badly to equal costs of flash or gators. Here is the replay: http://www.filelodge.com/files/room47/1352218/Janus%20test%20-%20061026-Painted%20De...
- 26 Oct 2006, 14:08
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 144029
I only gave those as examples, the groups would still have to take into account balance against defence or ground against air etc, all the main scenarios would be tested. The reason i suggest this is that its a large amount of testing to do for 1 person. Perhaps there should be 1 group of say 3-4 te...
- 26 Oct 2006, 13:50
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 144029
I'd like to suggest an idea that may help with the balancing problems which are now becoming smaller but harder to detect and fix. It's not an original idea but when i saw the results of it i thought we should do this more often. Basically Caydr selects someone or a group to play test a small aspect...
- 24 Oct 2006, 21:05
- Forum: Off Topic Discussion
- Topic: Ah Nostalgia...
- Replies: 44
- Views: 3582
- 22 Oct 2006, 19:29
- Forum: General Discussion
- Topic: Poll: Increase the avatar sizes.
- Replies: 35
- Views: 6658
- 22 Oct 2006, 00:53
- Forum: Off Topic Discussion
- Topic: Musicks
- Replies: 52
- Views: 3487
- 19 Oct 2006, 11:59
- Forum: Off Topic Discussion
- Topic: Your favourite Animee
- Replies: 77
- Views: 6430
- 19 Oct 2006, 03:10
- Forum: General Discussion
- Topic: tN - the talk and whats new
- Replies: 35
- Views: 3200
- 19 Oct 2006, 03:01
- Forum: Off Topic Discussion
- Topic: Musicks
- Replies: 52
- Views: 3487
Opeth Muse Jimi Hendrix (how could anyone not) A Perfect Circle Lacuna Coil Seemless The Atomic Bitchwax Monster Magnet The Prodigy Amon Tobin Fantomas (just for the album - the Directors cut, and its a bloody weird album) In Flames Behemoth Lamb of God Strommoussheld (random obscure but very intere...
- 18 Oct 2006, 14:10
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 144029
Sonar stations seem to have the same sonar range as that of a subs weapon/sonar range. So when they see a sub they die soon after :S Sonar stations don't even have good Los either so at the moment they are even more worthless than radar. Sonar planes seem to have a tiny sonar range also, needing the...
- 18 Oct 2006, 12:37
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 144029
So make the mines cheaper: maybe half or quarter their energy costs. I suspect Cadyr reduced their metal costs and build time but forgot to adjust the energy costs. Also it would be nice if their build range was increased a small fraction so mines could build further away when it's certain they'll g...
- 18 Oct 2006, 12:13
- Forum: Engine
- Topic: AA key bindings for 0.73b1 build
- Replies: 34
- Views: 5227
- 18 Oct 2006, 02:58
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 144029
- 17 Oct 2006, 00:29
- Forum: Engine
- Topic: AA key bindings for 0.73b1 build
- Replies: 34
- Views: 5227