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by Guessmyname
07 Aug 2005, 22:42
Forum: General Discussion
Topic: Calm before the storm? Or DOA?
Replies: 95
Views: 9731

I'd help code but these problems are stopping me: 1. The version of C++ I have is version 4. 2. Its also on an aging Windows 95 3. I don't know how the hell to use it. 4. I can't afford a newer version I have some experience with VB though Instead I model and that. Also, I didn't see the thread abou...
by Guessmyname
07 Aug 2005, 21:43
Forum: Map Releases
Topic: (Completed) Remake on a old TA map ...
Replies: 24
Views: 3943

The textures are certainly interesting.

Looks good! I didn't realise people liked this map so much...
by Guessmyname
07 Aug 2005, 21:23
Forum: Map Releases
Topic: (Completed) Remake on a old TA map ...
Replies: 24
Views: 3943

This (as in, the original OTA version) map was made by me!
by Guessmyname
06 Aug 2005, 15:50
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59656

Its Imperial Guard. And why steal it for WHTA? This is supposed to be an addon for it (I think)
by Guessmyname
05 Aug 2005, 12:01
Forum: Map Creation
Topic: Map Standards: Terrain Effects
Replies: 45
Views: 6730

There is / can be water on Mars maps. Ever heard of GOW? I think it would be cool if you modified the vehicle's brake rate on ice. Sort of 10% speed increase, 50% brake rate (and accelleration? hard to start up a vehicle on ice) decrease to make vehicles and tanks slide about a lot And what about un...
by Guessmyname
05 Aug 2005, 09:23
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59656

I am waiting for the new format. Thats why they're not textured yet

The tanks are about 250 polies each. The infantry are about a hundred each
by Guessmyname
04 Aug 2005, 20:56
Forum: Map Creation
Topic: Map Standards: Terrain Effects
Replies: 45
Views: 6730

What about roads?

It would be good if units travelled faster on roads

EDIT: except for hovercraft
by Guessmyname
04 Aug 2005, 19:51
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59656

Thats what I'm using

Image

There's the Basilisk

EDIT: I can't stop myself:

Image

EDIT: Goodnight. Yawn

Image
by Guessmyname
04 Aug 2005, 19:23
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59656

Yes it is, 10 points to you. I haven't modelled the Basilisk yet

I'll be suprised if anyone recognises this one:

Image
by Guessmyname
04 Aug 2005, 19:06
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59656

Here's the tut that got me started


10 points to however identifies this correctly:

Image
by Guessmyname
04 Aug 2005, 18:19
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59656

Look closely. They're all different:

Image
by Guessmyname
04 Aug 2005, 17:32
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59656

But the Imperial Guard are not in WTA
by Guessmyname
04 Aug 2005, 14:16
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59656

Image

A load of Imperial Guard Tanks.

From Left to Right: Hellhound, Chimera, Leman Russ, Vanquisher, Demolisher, Exterminator
by Guessmyname
30 Jul 2005, 21:03
Forum: Engine
Topic: Modell format
Replies: 57
Views: 9441

how about pieces that don't rotate with the unit?

(non rotating pieces + billboarding = icons!)

EDIT: Sorry...
by Guessmyname
30 Jul 2005, 20:55
Forum: Engine
Topic: Modell format
Replies: 57
Views: 9441

how about pieces that don't rotate with the unit?

(non rotating pieces + billboarding = icons!)
by Guessmyname
29 Jul 2005, 12:57
Forum: Game Releases
Topic: SWTA Gnome Edition 0.60
Replies: 43
Views: 11132

How will you fix the laser pod things on the Republic Gunship, to stop them from turning into and firing through itself?
by Guessmyname
29 Jul 2005, 12:46
Forum: Game Development
Topic: My first unit
Replies: 5
Views: 1566

host the ufo at http://www.fileuniverse.com instead please. Half of us (there or there abouts) can't use Rapidshare
by Guessmyname
28 Jul 2005, 23:40
Forum: Game Development
Topic: Health settable via script
Replies: 2
Views: 984

heh, sorry to rez, but this will make kill scripts work now (Have script detect when a unit is at very low health, have a nice little death animation, then set the health to 0)
by Guessmyname
28 Jul 2005, 18:05
Forum: Game Development
Topic: A mod I'd like to see made: Insect War
Replies: 30
Views: 5816

I got bored. Ant model. 160 faces: http://www.haxorsoft.net/images/albums/TA/ant.jpg Reference pic: http://www.cogsci.indiana.edu/farg/harry/bio/zoo/ant.jpg I might take this mod up The main problem is close combat. Screw it, I'll take this mod up. NOTE: I'm using the above model as a base for the a...
by Guessmyname
31 May 2005, 11:14
Forum: Game Development
Topic: How about this... (official mod idea)
Replies: 20
Views: 3865

Why don't you just ship it without the units? Then you'd need TA to play it.

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