Search found 1604 matches
- 13 Jun 2006, 20:12
- Forum: Map Releases
- Topic: New map: SpeedWater
- Replies: 15
- Views: 1132
- 13 Jun 2006, 08:56
- Forum: Map Releases
- Topic: New map: SpeedWater
- Replies: 15
- Views: 1132
- 30 May 2006, 15:19
- Forum: Game Releases
- Topic: Absolute Annihilation 1.5
- Replies: 1039
- Views: 83421
- 02 May 2006, 14:19
- Forum: General Discussion
- Topic: Separate accesses for resource storages?
- Replies: 26
- Views: 3637
- 28 Apr 2006, 12:14
- Forum: Map Releases
- Topic: ..:: New Map - Dry River V10 ::..
- Replies: 40
- Views: 3196
- 28 Apr 2006, 12:11
- Forum: Ingame Community
- Topic: best time to build geo & fusion?
- Replies: 6
- Views: 1639
When you need it, and when you have enough energy to keep the building of them going without energy stalling yourself, Geos take a lot of energy to build, and will cause you to stall if you dont prepare for the building of one via gathering some tidal generators/windmills/solars in advance of buildi...
- 28 Apr 2006, 12:08
- Forum: General Discussion
- Topic: TASpring gameplay tips
- Replies: 117
- Views: 18405
A quite well working strategy is to build an airlab and some transports, then load some raiders and drop them around, sounds pretty normal, but i haven't seen much ppl use it, and if you can get 1-5 peewees/hammers/thuds rockos whatever behind enemy lines you can a) get their mexes b) get some of th...
- 27 Apr 2006, 07:50
- Forum: General Discussion
- Topic: Id like thank all the devs for making spring
- Replies: 23
- Views: 3129
- 27 Apr 2006, 07:42
- Forum: Game Development
- Topic: AA 1.44: Which units are incorrectly in CTRL+B category?
- Replies: 12
- Views: 1630
- 23 Apr 2006, 18:34
- Forum: Art & Modelling
- Topic: Flea remake (released)
- Replies: 122
- Views: 15976
- 18 Apr 2006, 21:37
- Forum: Game Releases
- Topic: Expand & Exterminate .155 Released!
- Replies: 817
- Views: 82254
- 17 Apr 2006, 10:41
- Forum: Game Releases
- Topic: Expand & Exterminate .155 Released!
- Replies: 817
- Views: 82254
well geez, it doesn't matter what mod you are playing... if you are playing an 8 x8 or a 10 x 10, porcing is gonna happen. Geez, try a 16 x 16 or a 20 x 20. I personally would rather like a mod that works on almost every map :) Also the term Porching is wrong. The mod doesn't encourage porching, bu...
- 11 Apr 2006, 20:06
- Forum: General Discussion
- Topic: Gosu Player ?
- Replies: 104
- Views: 11726
- 10 Apr 2006, 20:39
- Forum: General Discussion
- Topic: Options for preventing com-bombing and other lame tricks
- Replies: 123
- Views: 9457
- 10 Apr 2006, 20:27
- Forum: General Discussion
- Topic: Options for preventing com-bombing and other lame tricks
- Replies: 123
- Views: 9457
- 10 Apr 2006, 20:21
- Forum: General Discussion
- Topic: Options for preventing com-bombing and other lame tricks
- Replies: 123
- Views: 9457
- 10 Apr 2006, 20:19
- Forum: General Discussion
- Topic: Options for preventing com-bombing and other lame tricks
- Replies: 123
- Views: 9457
- 10 Apr 2006, 20:15
- Forum: General Discussion
- Topic: Options for preventing com-bombing and other lame tricks
- Replies: 123
- Views: 9457
so there are no ways of spotting the commander before its too late, the commanders use portable teleporters to magically appear next to your commander and EXPLODE? oki. well you then need to type this. /run speed-hax.exe. then teleport your comm out before the blast like in action movies! problem so...
- 10 Apr 2006, 20:06
- Forum: General Discussion
- Topic: Options for preventing com-bombing and other lame tricks
- Replies: 123
- Views: 9457
- 10 Apr 2006, 19:46
- Forum: General Discussion
- Topic: Options for preventing com-bombing and other lame tricks
- Replies: 123
- Views: 9457
3 LLTs > commander , 3 llt:s cost ~200 metal, radar costs 51 metal. all these will stop the commander from bombing, and yes i've gotten commbombed/commrushed too many times i've lost the count long ago, i've even lost KoAA titles to commbombing. But i can't see how your options would make it better....