dang. thats old.TradeMark wrote:I got it working with drivers 71.89
Search found 483 matches
- 01 Aug 2006, 17:39
- Forum: Help & Bugs
- Topic: Drivers problem with NVIDIA GeForce 6600
- Replies: 9
- Views: 1158
- 19 Jul 2006, 04:09
- Forum: AI
- Topic: AAI 0.70 released - Win + Linux version included
- Replies: 158
- Views: 34178
- 17 Jul 2006, 17:07
- Forum: AI
- Topic: AAI 0.63 released (win + linux version included)
- Replies: 242
- Views: 34309
- 17 Jul 2006, 17:05
- Forum: Help & Bugs
- Topic: Drivers problem with NVIDIA GeForce 6600
- Replies: 9
- Views: 1158
- 16 Jul 2006, 04:47
- Forum: Game Development
- Topic: making my mod teh army mod
- Replies: 19
- Views: 1686
- 13 Jul 2006, 18:41
- Forum: Help & Bugs
- Topic: Maps not found
- Replies: 4
- Views: 488
- 13 Jul 2006, 02:31
- Forum: Off Topic Discussion
- Topic: XP & motherboard replacement
- Replies: 5
- Views: 637
XP will more than likely tell you that your copy is no longer valid if you do this. Therefor, you'll have to call them up to do the reactivation process. However, a new motherboard is not grounds for a key to transfer to a new machine! BE sure to tell them that the mainboard failed -AND- the hard dr...
- 12 Jul 2006, 19:39
- Forum: Off Topic Discussion
- Topic: TA:Spring run with GC2?
- Replies: 76
- Views: 11927
- 11 Jul 2006, 15:17
- Forum: Off Topic Discussion
- Topic: HA! me: 1, Virusus: 200000000000000
- Replies: 42
- Views: 3187
- 06 Jul 2006, 23:35
- Forum: AI
- Topic: AAI 0.63 released (win + linux version included)
- Replies: 242
- Views: 34309
changelog: - Improved assistance management e.g. factories will now call assisters both based on buildque length and buildtime of single units (thx to accid_uk for his suggestion) - Added MIN_ASSISTANCE_BUILDSPEED statement to mod cfg - Improved/fixed building of stationary defences - only terporar...
- 28 Jun 2006, 21:46
- Forum: Off Topic Discussion
- Topic: How well known is the person above you?
- Replies: 320
- Views: 27179
- 22 Jun 2006, 03:06
- Forum: General Discussion
- Topic: Problem with AI testing
- Replies: 11
- Views: 743
Re: Problem with AI testing
Back in the good ol' days of 0.71, I could right click on a saved script and tell spring to run it. But now, it just does the same thing as opening up Spring.exe which is really annoying! Because now to run an AI test, I have to open up the lobby, spend 10 minutes setting up the test, and then run ...
- 21 Jun 2006, 15:01
- Forum: Ingame Community
- Topic: Clanladder 70 % done, but out of programmer
- Replies: 12
- Views: 2067
Well i am making a proper replay parsing php script in my spare time, its almost done. we could probably integrate the two together when i have finished, that will make it work a bit better. we will see... Yeah, really. I kept looking at the whole form for battle entry, and it was silly that you ha...
- 21 Jun 2006, 15:00
- Forum: General Discussion
- Topic: Stats page still borked
- Replies: 14
- Views: 1517
- 19 Jun 2006, 15:25
- Forum: Off Topic Discussion
- Topic: Microsoft's dirty tricks
- Replies: 11
- Views: 1388
- 03 Jun 2006, 00:57
- Forum: Help & Bugs
- Topic: Damaged planes try to land on transports
- Replies: 4
- Views: 723
- 02 Jun 2006, 05:14
- Forum: Off Topic Discussion
- Topic: TBH?
- Replies: 12
- Views: 918
- 01 Jun 2006, 04:38
- Forum: Game Development
- Topic: Just idea of new unit - mobile repulsors
- Replies: 20
- Views: 2841
- 26 May 2006, 13:35
- Forum: Help & Bugs
- Topic: NTAI not doing anything
- Replies: 3
- Views: 460
Re: NTAI not doing anything
Hi, when playing with NTAI (on LAN), the commander just stands still where he is spawned. The log mentions "Using script Commanders". The version i used is 0.70b3, using the regular installer. The same thing happens in linux using wine. I did not test the native linux version yet. Any ide...
- 25 May 2006, 14:57
- Forum: Ingame Community
- Topic: Clanladder 70 % done, but out of programmer
- Replies: 12
- Views: 2067