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by hunterw
01 Mar 2011, 10:36
Forum: Map Creation
Topic: Lava map anyone?
Replies: 16
Views: 2546

Re: Lava map anyone?

PS have questions. Can SSMF do anything like the first/second pictures for the lava cracks? It would need to use a self-illuminating, alpha-mapped texture with variable opacity as a layer. If SSMF isn't used by many people it may look like shit on a large number of computers. I'm a noob and haven't ...
by hunterw
01 Mar 2011, 10:24
Forum: Map Creation
Topic: Lava map anyone?
Replies: 16
Views: 2546

Lava map anyone?

http://inapcache.boston.com/universal/site_graphics/blogs/bigpicture/volcano_2011/bp1.jpg http://inapcache.boston.com/universal/site_graphics/blogs/bigpicture/volcano_2011/bp2.jpg http://inapcache.boston.com/universal/site_graphics/blogs/bigpicture/volcano_2011/bp3.jpg http://inapcache.boston.com/u...
by hunterw
01 Mar 2011, 09:15
Forum: Map Releases
Topic: Tabula v4 - Updates with new features
Replies: 42
Views: 9421

Re: Tabula v4 - Updates with new features

Really the original with water was fairly realistic, sand on a seabed is realistic. But it does not look realistic when you remove the water. In reality grass would grow even in the grass(in such a climate) so you would have lots of grass clumps in the desert or even a firm grass covering. Only tak...
by hunterw
25 Feb 2011, 01:32
Forum: Map Creation
Topic: Why is SM3 dead?
Replies: 15
Views: 2736

Re: Why is SM3 dead?

update some tutorials, don't let any noob mappers get tricked in to using sm3
by hunterw
22 Feb 2011, 01:23
Forum: Map Releases
Topic: Tabula v4 - Updates with new features
Replies: 42
Views: 9421

Re: Tabula v4 - Updates with new features

Behe can do no wrong - you have permission to alter any of my maps
by hunterw
21 Feb 2011, 23:51
Forum: Map Releases
Topic: Tabula v4 - Updates with new features
Replies: 42
Views: 9421

Re: Tabula v4 - Updates with new features

Teh Sexeh!!

Anything to keep noobs off of DSD is a Good Thing
by hunterw
08 Feb 2011, 22:00
Forum: General Discussion
Topic: GET RID OF THE F****** CAPTCHA!
Replies: 59
Views: 12166

Re: GET RID OF THE F****** CAPTCHA!

SirMaverick wrote:
hunterw wrote:uh i dont have to do a captcha when i log in... :?:
Read thread. Only when you (or a bot) misspell your password.
No wonder, it's because I'm too pro at the keyboard
by hunterw
07 Feb 2011, 19:51
Forum: General Discussion
Topic: GET RID OF THE F****** CAPTCHA!
Replies: 59
Views: 12166

Re: GET RID OF THE F****** CAPTCHA!

uh i dont have to do a captcha when i log in... :?:
by hunterw
26 Jan 2011, 14:27
Forum: Map Releases
Topic: New 8v8 and FFA map - Rage V1
Replies: 23
Views: 10993

Re: New 8v8 and FFA map - Rage V1

http://valinoreternal.no-ip.org:10004/springstats.html that is the most depressing list of all time hey that's less depressing to me than i expected! my maps have been played by players for 2,500,303 minutes. that's 27.9% of DSD's minutes!!! glad to see behe dropping quality maps all over the place...
by hunterw
08 Jan 2011, 04:59
Forum: General Discussion
Topic: Spring to be featured in Wired Magazine
Replies: 23
Views: 8412

Re: Spring to be featured in Wired Magazine

MoonQ20x would be a great one. Talus is amazing as well, just that the symmetry may be a downside for a more artsy project like this. True, the symmetry only makes sense for something like a clock, which is symmetric by design. I think it'd look best hung diagonally. It would also necessitate gluin...
by hunterw
07 Jan 2011, 01:12
Forum: General Discussion
Topic: Spring to be featured in Wired Magazine
Replies: 23
Views: 8412

Re: Spring to be featured in Wired Magazine

I'm glad someone found your idea as cool as I did! It can't hurt Spring's playerbase to be featured in a huge national magazine like WIRED. Talus clock sounds badass 8) it is the best choice of my maps, since the heightmap alone will look cool without any texture. It's square, which is nice for a cl...
by hunterw
27 Nov 2010, 11:13
Forum: Map Creation
Topic: Map Texture Help
Replies: 11
Views: 1314

Re: Map Texture Help

stop making maps these earth maps please, there are already plenty and they all play like cack
by hunterw
28 Sep 2010, 22:26
Forum: Map Creation
Topic: Mappack! (contests, too!)
Replies: 22
Views: 3792

Re: Mappack! (contests, too!)

Beherith wrote:Hunter, I could SSMF talus if you so desire. Would you mind me putting the smallest patter of features on it though? Ill run it through you for approval when I get the time.
I wholeheartedly approve. You can always nab my palm tree meshes out of Tumult, they would work down in the sandy area.
by hunterw
28 Sep 2010, 22:21
Forum: Map Releases
Topic: New team map: Mescaline v1
Replies: 44
Views: 5686

Re: New team map: Mescaline v1

oh hells yes, that texture is very win
by hunterw
28 Sep 2010, 03:13
Forum: Map Creation
Topic: Mappack! (contests, too!)
Replies: 22
Views: 3792

Re: Mappack! (contests, too!)

So who ever won your kbot map contest?

I submit Talus for both contests.
by hunterw
22 Sep 2010, 22:12
Forum: General Discussion
Topic: TA:Kingdoms
Replies: 18
Views: 3426

Re: TA:Kingdoms

tak suxored, ta 4 lyfe
by hunterw
29 Aug 2010, 19:08
Forum: Map Releases
Topic: FrozenFortress_v2 release
Replies: 22
Views: 3939

Re: FrozenFortress_v2 release

ur getitng pretty good at integrating terrain with architecture, like sirartturi
by hunterw
25 Aug 2010, 11:06
Forum: Map Releases
Topic: New FFA Map - Knockout
Replies: 25
Views: 4967

Re: New FFA Map - Knockout

i had this idea! i really hope people host and play this map. upload a replay for me pls 8) http://replays.adune.nl
by hunterw
24 Jul 2010, 03:29
Forum: General Discussion
Topic: Whar is boirunner
Replies: 36
Views: 5200

Re: Whar is boirunner

oksnoop2 wrote:What about spring sucks now?
community sucks, not big enough, lots of assholes, most of which only play 16 player dsd. no reason to make new maps or content because it won't get used.

see u guys at ns2

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