Search found 1756 matches
- 23 May 2005, 03:23
- Forum: Map Creation
- Topic: A note about FileUniverse links
- Replies: 1
- Views: 1048
A note about FileUniverse links
Since the /uploads/ folder was getting rather large and cluttered on FU, I have taken it upon myself to sort the files in it. This will have no effect if you use or used links to your maps on FU in this format: http://www.fileuniverse.com/?page=showitem&ID=783 However, if you gave the "Down...
- 22 May 2005, 23:25
- Forum: General Discussion
- Topic: Ennemi building stay out of los
- Replies: 84
- Views: 10941
Look, this does not make the game more strategic, it dumbs the game down. Realism isn't always the best thing for a game. Like Storm said, if you want realism, your units should be able to see for miles and fire equally as far. If you want realism, your units won't just have one weapon, they'll have...
- 22 May 2005, 11:41
- Forum: General Discussion
- Topic: Ennemi building stay out of los
- Replies: 84
- Views: 10941
- 22 May 2005, 09:54
- Forum: General Discussion
- Topic: Reclaiming
- Replies: 17
- Views: 2657
Hmm, the fact that the metal is given at the end of reclaiming has a strategical purpose: -> You cannot use your own units as metal resource (reclaim but stop before killing it). -> You cannot leech from the enemy before he killed your (reclaiming build) unit. -> You have to build storage to benefi...
- 22 May 2005, 05:49
- Forum: Map Creation
- Topic: New MAPCONV
- Replies: 37
- Views: 8901
Erm... The TAMEC HPI file is and always has been a collection of features, not tilesets... Fileuniverse has a nice huge tileset section now, though:
http://fileuniverse.com/?page=listing&ID=74
http://fileuniverse.com/?page=listing&ID=74
- 19 May 2005, 23:04
- Forum: Map Releases
- Topic: NEW MAP - Volcano Island
- Replies: 11
- Views: 2752
- 19 May 2005, 09:48
- Forum: Map Releases
- Topic: New Map: Africa Coast
- Replies: 19
- Views: 4148
- 19 May 2005, 09:26
- Forum: Map Releases
- Topic: NEW MAP - Volcano Island
- Replies: 11
- Views: 2752
- 14 May 2005, 12:40
- Forum: Game Development
- Topic: i ALSO have an idea for a mod....
- Replies: 5
- Views: 1955
- 08 May 2005, 21:54
- Forum: Engine
- Topic: Suggestions: New Map Format, Mod Management
- Replies: 33
- Views: 5482
Yeah, a different location would be acceptable. It's just the structure that needs to remain intact. About the INI needing to be in the main spring folder, how about this: Instead of the INI files having variable names between mods, just make them have one standard name, like SpringMod.ini or whatev...
- 08 May 2005, 02:40
- Forum: Engine
- Topic: Suggestions: New Map Format, Mod Management
- Replies: 33
- Views: 5482
I could integrate mod management into my Construction Set. I just need a final or, nearly final, concept on how to do it. Mod Management 1. Directory Structure See image. It's fairly self explanetory. http://wormhole.tauniverse.com/images/spring/directories.gif 2. INI File The INI filename should b...
- 07 May 2005, 23:10
- Forum: Engine
- Topic: Suggestions: New Map Format, Mod Management
- Replies: 33
- Views: 5482
Units and maps would just be drag and drop to the spring folder like you suggest. Only full mods (Uberhack, SWTA, AA, etc) would have their own folders and inis and stuff. The mod maker would have the duty of creating the ini and directory structure and everything for the end user to use. The end us...
- 07 May 2005, 11:05
- Forum: Engine
- Topic: Suggestions: New Map Format, Mod Management
- Replies: 33
- Views: 5482
I dunno about the map system, it could increase loading times horrendeously for a bit of saved hd. That is if I'm interpretting what you're saying correctly, is it similar to what terrtexgen does? More along the lines of any terrain you see in FPS games, or the terrain in Dawn of War... games of th...
- 07 May 2005, 03:44
- Forum: Engine
- Topic: Suggestions: New Map Format, Mod Management
- Replies: 33
- Views: 5482
Ever used Unreal Editor? Think about Terrain Editing there. Yes, UED has a fancy GUI and stuff that lets you paint textures onto the the terrain and shape it in a similar fashion, but it is in essence what I described: A simple heightmap with a list (stored within their map format) of coordinates to...
- 07 May 2005, 03:11
- Forum: Engine
- Topic: Suggestions: New Map Format, Mod Management
- Replies: 33
- Views: 5482
Suggestions: New Map Format, Mod Management
(Let me first note: Sorry if this is in the wrong forum, move it if necessary. This one just seemed most logical to me.) 1. New map format Right now, Spring uses a horrible horrible map format. Giant texture maps are NOT the way to go in a full 3D game, which is why you don't see that method in any ...
- 07 May 2005, 02:29
- Forum: Map Creation
- Topic: @map makers
- Replies: 11
- Views: 2875
Meh, I consider the bunched up metal (metal veins included) not good for gameplay. It just encourages porcing and boredom. And, uhh, redfish, the units in TA are quite 3D. Why do you think they are 3D in spring? Yes, the TA engine just applied a simple color mask over the underwater parts of units, ...