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by lurker
05 Oct 2010, 19:56
Forum: Meeting Minutes
Topic: Dev meeting minutes 2010-10-03
Replies: 115
Views: 19352

Re: Dev meeting minutes 2010-10-03

zwzsg wrote:Then, it feels sound to write something like _G.EXPORT.MyData instead of just _G.MyData when a gadget want to transmit MyData from synced to unsynced, and, as long you make a clear sticky about it, shouldn't cause thaaat much trouble.
Nah, you'd write EXPORT.MyData, so it's even clearer than before.
by lurker
30 Sep 2010, 05:59
Forum: Engine
Topic: Spring's performance MKII
Replies: 11
Views: 1846

Re: Spring's performance MKII

Smoth, you failed to make a distinction between updating the pathing information for the map and updating individual unit paths, and jK was talking about the latter.
by lurker
30 Sep 2010, 00:34
Forum: Engine
Topic: it's been a while so. Why is spring so darned slow.
Replies: 42
Views: 3776

Re: it's been a while so. Why is spring so darned slow.

I didn't benchmark it. I didn't even bother taking off the API safeguards or turning on JIT.
by lurker
30 Sep 2010, 00:24
Forum: Engine
Topic: it's been a while so. Why is spring so darned slow.
Replies: 42
Views: 3776

Re: it's been a while so. Why is spring so darned slow.

I have luajit to where it doesn't segfault on linux, but I still have weird broken behavior on windows. I should have my desktop back online in a week, miswired outlet killed it.
by lurker
29 Sep 2010, 06:40
Forum: Lua Scripts
Topic: making sense of maxangledif
Replies: 3
Views: 551

Re: making sense of maxangledif

Looks like a comparison number for a dot product of vectors, so cos(theta). In this case cosine of 105 degrees.
by lurker
01 Sep 2010, 16:49
Forum: News
Topic: Spring 0.82.4 bug fix release
Replies: 17
Views: 8863

Re: Spring 0.82.4 bug fix release

Distinguishing between nil and no argument is usually incorrect behavior. This is lua, nil is a default.
by lurker
25 Aug 2010, 03:04
Forum: Linux
Topic: rapid 'poweruser' interface
Replies: 22
Views: 14158

Re: rapid 'poweruser' interface

Shouldn't it install the bitarray dependency by itself?





When it asks me if I meant:
1. ba:latest
2. specialba:latest

Can the correct number to enter to get ba:latest not be 0?
by lurker
19 Aug 2010, 16:14
Forum: Engine
Topic: boost::thread
Replies: 0
Views: 551

boost::thread

Compiling spring with the most recent version of mingwrt, 3.18, causes a multiple definition of `_tls_used' This does not happen if the following function exists anywhere in the codebase. I'm currently inserting it into a random cpp file: extern "C" void tss_cleanup_implemented() { } Refer...
by lurker
18 Aug 2010, 05:00
Forum: Game Development
Topic: mod performance
Replies: 12
Views: 1864

Re: mod performance

Lua itself is MUCH faster, it just has a disadvantage on certain calls.
by lurker
17 Aug 2010, 02:59
Forum: Help & Bugs
Topic: Inverted mouse wheel zoom
Replies: 3
Views: 1771

Re: Inverted mouse wheel zoom

I don't think most cameras have a zoom, but okay.
by lurker
13 Aug 2010, 20:17
Forum: News
Topic: Spring 0.82.2 released!
Replies: 8
Views: 6823

Re: Spring 0.82.2 released!

Can't you uncheck SD? Nothing else uses .net, does it?
by lurker
11 Aug 2010, 17:54
Forum: General Discussion
Topic: Why no .doc and yes .pdf
Replies: 39
Views: 3627

Re: Why no .doc and yes .pdf

HTML has the issue that IE has between no and crippled data URI support, so the only way to avoid a zip for images would be mht, which only it and Opera support.
by lurker
11 Aug 2010, 11:31
Forum: Map Creation
Topic: resurrectable corpses
Replies: 14
Views: 1979

Re: resurrectable corpses

I would advise against making the feature via lua and causing a dependency on BA. Just check if the UnitDef exists, and if so run SetFeatureResurrect. Assuming that doesn't hit a bug, you'll have a normal map for most games, and something you can rez wherever it makes sense. If you want a randomized...
by lurker
05 Aug 2010, 17:53
Forum: Engine
Topic: Crashes when trying to build headless spring with mingw32
Replies: 11
Views: 1634

Re: Crashes when trying to build headless spring with mingw32

That would be a dwarf2 / SJLJ mismatch. Which should have enough info on the wiki page to get you fixing it.
by lurker
05 Aug 2010, 17:49
Forum: XTA
Topic: #xta channel Op list
Replies: 53
Views: 7023

Re: #xta channel Op list

Arbitrary useless procedure? If someone can't connect 'pintle' with '[RoX]pintle' their objection is probably not going to hold any weight whatsoever.
by lurker
31 Jul 2010, 08:39
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 70207

Re: Spring is running in SMP

Mods can work on their GL calls to not cause actual bugs, but you still have the performance issues inherent to the way widgets are currently handled in GML.
by lurker
31 Jul 2010, 08:38
Forum: Engine
Topic: Crashes when trying to build headless spring with mingw32
Replies: 11
Views: 1634

Re: Crashes when trying to build headless spring with mingw32

Worked for me a week ago, but I'll look again.

What exactly of mingw did you install?
by lurker
27 Jul 2010, 22:59
Forum: AI
Topic: Reactions about 'Official stance on how [...] AIs'
Replies: 19
Views: 4725

Re: Reactions about 'Official stance on how [...] AIs'

It is highly legal for me to say untruths.
by lurker
26 Jul 2010, 00:36
Forum: Game Development Tutorials & Resources
Topic: removal of AllowUnsafeChanges("USE AT YOUR OWN PERIL")
Replies: 20
Views: 20308

Re: removal of AllowUnsafeChanges("USE AT YOUR OWN PERIL")

Then again, if it's at the same time as removing modinfo.tdf support..

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