Nah, you'd write EXPORT.MyData, so it's even clearer than before.zwzsg wrote:Then, it feels sound to write something like _G.EXPORT.MyData instead of just _G.MyData when a gadget want to transmit MyData from synced to unsynced, and, as long you make a clear sticky about it, shouldn't cause thaaat much trouble.
Search found 3774 matches
- 05 Oct 2010, 19:56
- Forum: Meeting Minutes
- Topic: Dev meeting minutes 2010-10-03
- Replies: 115
- Views: 19352
Re: Dev meeting minutes 2010-10-03
- 30 Sep 2010, 05:59
- Forum: Engine
- Topic: Spring's performance MKII
- Replies: 11
- Views: 1846
Re: Spring's performance MKII
Smoth, you failed to make a distinction between updating the pathing information for the map and updating individual unit paths, and jK was talking about the latter.
- 30 Sep 2010, 00:34
- Forum: Engine
- Topic: it's been a while so. Why is spring so darned slow.
- Replies: 42
- Views: 3776
Re: it's been a while so. Why is spring so darned slow.
I didn't benchmark it. I didn't even bother taking off the API safeguards or turning on JIT.
- 30 Sep 2010, 00:24
- Forum: Engine
- Topic: it's been a while so. Why is spring so darned slow.
- Replies: 42
- Views: 3776
Re: it's been a while so. Why is spring so darned slow.
I have luajit to where it doesn't segfault on linux, but I still have weird broken behavior on windows. I should have my desktop back online in a week, miswired outlet killed it.
- 29 Sep 2010, 06:40
- Forum: Lua Scripts
- Topic: making sense of maxangledif
- Replies: 3
- Views: 551
Re: making sense of maxangledif
Looks like a comparison number for a dot product of vectors, so cos(theta). In this case cosine of 105 degrees.
- 16 Sep 2010, 04:28
- Forum: Off Topic Discussion
- Topic: web hosting
- Replies: 6
- Views: 2157
- 01 Sep 2010, 16:49
- Forum: News
- Topic: Spring 0.82.4 bug fix release
- Replies: 17
- Views: 8863
Re: Spring 0.82.4 bug fix release
Distinguishing between nil and no argument is usually incorrect behavior. This is lua, nil is a default.
- 25 Aug 2010, 03:04
- Forum: Linux
- Topic: rapid 'poweruser' interface
- Replies: 22
- Views: 14158
Re: rapid 'poweruser' interface
Shouldn't it install the bitarray dependency by itself?
When it asks me if I meant:
1. ba:latest
2. specialba:latest
Can the correct number to enter to get ba:latest not be 0?
When it asks me if I meant:
1. ba:latest
2. specialba:latest
Can the correct number to enter to get ba:latest not be 0?
- 19 Aug 2010, 16:14
- Forum: Engine
- Topic: boost::thread
- Replies: 0
- Views: 551
boost::thread
Compiling spring with the most recent version of mingwrt, 3.18, causes a multiple definition of `_tls_used' This does not happen if the following function exists anywhere in the codebase. I'm currently inserting it into a random cpp file: extern "C" void tss_cleanup_implemented() { } Refer...
- 18 Aug 2010, 05:00
- Forum: Game Development
- Topic: mod performance
- Replies: 12
- Views: 1864
Re: mod performance
Lua itself is MUCH faster, it just has a disadvantage on certain calls.
- 17 Aug 2010, 02:59
- Forum: Help & Bugs
- Topic: Inverted mouse wheel zoom
- Replies: 3
- Views: 1771
Re: Inverted mouse wheel zoom
I don't think most cameras have a zoom, but okay.
- 13 Aug 2010, 20:17
- Forum: News
- Topic: Spring 0.82.2 released!
- Replies: 8
- Views: 6823
Re: Spring 0.82.2 released!
Can't you uncheck SD? Nothing else uses .net, does it?
- 11 Aug 2010, 17:54
- Forum: General Discussion
- Topic: Why no .doc and yes .pdf
- Replies: 39
- Views: 3627
Re: Why no .doc and yes .pdf
HTML has the issue that IE has between no and crippled data URI support, so the only way to avoid a zip for images would be mht, which only it and Opera support.
- 11 Aug 2010, 11:31
- Forum: Map Creation
- Topic: resurrectable corpses
- Replies: 14
- Views: 1979
Re: resurrectable corpses
I would advise against making the feature via lua and causing a dependency on BA. Just check if the UnitDef exists, and if so run SetFeatureResurrect. Assuming that doesn't hit a bug, you'll have a normal map for most games, and something you can rez wherever it makes sense. If you want a randomized...
- 05 Aug 2010, 17:53
- Forum: Engine
- Topic: Crashes when trying to build headless spring with mingw32
- Replies: 11
- Views: 1634
Re: Crashes when trying to build headless spring with mingw32
That would be a dwarf2 / SJLJ mismatch. Which should have enough info on the wiki page to get you fixing it.
- 05 Aug 2010, 17:49
- Forum: XTA
- Topic: #xta channel Op list
- Replies: 53
- Views: 7023
Re: #xta channel Op list
Arbitrary useless procedure? If someone can't connect 'pintle' with '[RoX]pintle' their objection is probably not going to hold any weight whatsoever.
- 31 Jul 2010, 08:39
- Forum: Engine
- Topic: Spring is running in SMP
- Replies: 529
- Views: 70207
Re: Spring is running in SMP
Mods can work on their GL calls to not cause actual bugs, but you still have the performance issues inherent to the way widgets are currently handled in GML.
- 31 Jul 2010, 08:38
- Forum: Engine
- Topic: Crashes when trying to build headless spring with mingw32
- Replies: 11
- Views: 1634
Re: Crashes when trying to build headless spring with mingw32
Worked for me a week ago, but I'll look again.
What exactly of mingw did you install?
What exactly of mingw did you install?
- 27 Jul 2010, 22:59
- Forum: AI
- Topic: Reactions about 'Official stance on how [...] AIs'
- Replies: 19
- Views: 4725
Re: Reactions about 'Official stance on how [...] AIs'
It is highly legal for me to say untruths.
- 26 Jul 2010, 00:36
- Forum: Game Development Tutorials & Resources
- Topic: removal of AllowUnsafeChanges("USE AT YOUR OWN PERIL")
- Replies: 20
- Views: 20308
Re: removal of AllowUnsafeChanges("USE AT YOUR OWN PERIL")
Then again, if it's at the same time as removing modinfo.tdf support..