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by Buggi
29 Apr 2005, 19:24
Forum: Art & Modelling
Topic: OTA units remake
Replies: 62
Views: 17133

The point of the Spring engine, if I remember correctly, was to create an engine based off of TA units and then expand that concept to new areas. I'd like to know what Spring can handle as far as poly counts. I like massive wars, so 5,000 units isn't out of the ordinary. MUAHAHHAHA!! Although, I add...
by Buggi
29 Apr 2005, 19:12
Forum: Engine
Topic: Map Converter
Replies: 5
Views: 1979

Dude, the source is available... see "downloads"

:P

I've been looking into it for awhile. It seems a list of simple x,y,z coord's for features, as well as the id of the feature, is the basics of what's needed.
by Buggi
29 Apr 2005, 18:40
Forum: Game Development
Topic: Adding units is easy guys!
Replies: 22
Views: 7588

No, we don't need ultimatums, we need good modelers and new tools. The main tools for the game were made 5+ years ago. Time to upgrade :D

I only wish I had more free time to develop some of this stuff. >_<
by Buggi
29 Apr 2005, 18:38
Forum: Engine
Topic: Spring Really Needs Some Project Management
Replies: 11
Views: 3106

You could always use Subversion Or Source Safe :P I think there should be "teams" for different aspects of the game. A core team, AI team, pathfinding team, unit scripting team, texture team... each responsible for their sections. The community at large are your testers :) As a small side ...
by Buggi
29 Apr 2005, 18:17
Forum: Game Development
Topic: Adding units is easy guys!
Replies: 22
Views: 7588

It's a pity so many modelers have gone away. I'd like to see some old units get a make-over. Eliminate the blockyness and really see what Spring can handle.
:)
by Buggi
29 Apr 2005, 08:52
Forum: Game Development
Topic: Mods
Replies: 43
Views: 14740

Ummmmm no
C# has as much to do with C++ as C++ has to do with C as it had to do with Algol... and so on.

I teach classes on C#. :) I'm fairly proficient at it. :P

</debate>
by Buggi
29 Apr 2005, 08:49
Forum: General Discussion
Topic: How to play Singleplayer?
Replies: 9
Views: 3037

WOHOO!!!!!!!!!

*hugs*
by Buggi
29 Apr 2005, 08:37
Forum: General Discussion
Topic: How to play Singleplayer?
Replies: 9
Views: 3037

Where IS the commander script...
or, better yet, how do you change sides?

The first player in the commander script seems to always be arm, I wanna try some Core!
by Buggi
29 Apr 2005, 08:35
Forum: Game Development
Topic: Mods
Replies: 43
Views: 14740

Seems so many ppl have something against C#... *sigh*
by Buggi
29 Apr 2005, 08:34
Forum: Map Creation
Topic: How to make maps!
Replies: 75
Views: 19009

I actually like the way spring does metal... I must be weird. Anyway, I saw the cry for a programmer, and, alas, I'm a programmer! And I've done map editors for past games (like pharaoh). I'll stay away from the core... But I can do some research on the spring map format and see what I can assist wi...
by Buggi
29 Apr 2005, 08:22
Forum: Game Development
Topic: Mods
Replies: 43
Views: 14740

so, basically

Code: Select all

while (alive)
{
   if (moving)
   {
      // move call
   }
   else
   {
      // idle call
   }
}
shouldn't there be a if(aiming) ?

I'd love to port this all to C# :P *twitches*
by Buggi
29 Apr 2005, 08:14
Forum: General Discussion
Topic: Engine limitation found
Replies: 4
Views: 1251

This sort of restriction must be solved quickly.

Lets just hope they save the unit and weapon ID's as something big...
like a uint64 sounds good :P
by Buggi
29 Apr 2005, 08:11
Forum: Game Development
Topic: Adding units is easy guys!
Replies: 22
Views: 7588

Lets solve the intermediate problems first. As you can see by the very first shot, the "box" or green outline doesn't follow the ship at all... :shock: A screen long?!!! :O Wowsers! I like the bertha guns... Now, just to have someone create a dual gatling bertha gun... :twisted: MUAHAHHAHA...
by Buggi
29 Apr 2005, 08:09
Forum: Game Development
Topic: Mods
Replies: 43
Views: 14740

WHILE(TRUE)

just creates an infinite loop...

Some programmers like to do a
FOR(;;)

You have to bust out of those loops with break or return statements.

I'm tempted to dive into the code, but I know I'd be hooked for life. The CS degree in me is just screaming "MORE MORE MORE"
@.@;;
by Buggi
29 Apr 2005, 07:59
Forum: Game Development
Topic: Adding units is easy guys!
Replies: 22
Views: 7588

Adding units is easy guys!

All you need to do is move the UFO file into the spring root dir. (it'd be nice to have support for a "units" subdir) Now, on top of this, some units will require rescripting. I've found two units so far (the destroyer and the "big fat mama") that behave oddly when activated. Bot...

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