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by colorblind
13 Sep 2006, 17:14
Forum: Engine
Topic: 0.73b1 test release 3
Replies: 154
Views: 16446

Add the Dword BuildIconsFirst to Springs registry entries and set it to 1.

I guess it should be in settings.exe. JC, if you're not to tired of those construction workers keeping you from your sleep, would you care to add it?
by colorblind
13 Sep 2006, 14:13
Forum: Engine
Topic: 0.73b1 test release 3
Replies: 154
Views: 16446

really?? i can't reproduce it.. * build some stuff * make sure you E usage != 0 * select everything (ctrl-a), and compare the E stats in the selection info with that in the resource bar. But there isn't any point in discussing bugs further untill JC has uploaded a new test build that actually conta...
by colorblind
13 Sep 2006, 14:08
Forum: Engine
Topic: Minor modification of the quit menu
Replies: 12
Views: 2090

It's not what you prefer, it's what most practical. This discussion basically comes down to the question "How dumb are newbie players?". If we take it that allies usually have the same experience, then they're either smart enough to leave without self-d'ing and allowing the others to use ....
by colorblind
13 Sep 2006, 13:54
Forum: Engine
Topic: 0.73b1 test release 3
Replies: 154
Views: 16446

Oh great, I installed the right exe on my pc, but I uploaded the installer from the release branch :oops: Sorry... re-uploading now It seems the exe in this installer is compiled from /trunk. (It has some features like BuildIconsFirst that aren't in /branches/073b1). Also there's some weird going o...
by colorblind
13 Sep 2006, 11:55
Forum: Engine
Topic: Minor modification of the quit menu
Replies: 12
Views: 2090

The whole idea of the quit dialog was to get to people to resign and quit, instead of just quitting.

Only in teams games the better option would be to give your stuff to your ally. So if anything should be changed it will has to be that the "give" option should be on top in ally games.
by colorblind
10 Sep 2006, 12:55
Forum: Feature Requests
Topic: Remove nat traversal
Replies: 23
Views: 2739

Sigh, why won't people listen to Tobi? In singleplayer Spring does not send any data to the outside world. It does use its internal network protocol to send orders from the client to the internal server. You are probably using an AI that is sending massive amounts of commands, causing Spring's inter...
by colorblind
10 Sep 2006, 12:47
Forum: Feature Requests
Topic: Put the "orders menu" AT THE END YOU EVIL..> PE
Replies: 16
Views: 1728

In the next release build options will come before other commands. Although seperate (build / command) pages like in OTA does sound nice, I doubt it would have any real advantages. You can already browse through the pages with "." and ",", and real pros of course know the keyboar...
by colorblind
04 Sep 2006, 17:33
Forum: Engine
Topic: 0.73b1 test build
Replies: 59
Views: 9789

I think you've set the UnitIconDistance in settings.exe a bit too high by default. I myself have the distance at 150 (instead of 4000). Perhaps 200 would be good for a default value. And you can lower the max to 1000 or 2000 :). :edit1: When hosting a battle, I get the following error msg: \unitsync...
by colorblind
28 Aug 2006, 11:41
Forum: Game Development
Topic: XTA
Replies: 325
Views: 32609

13 icons? Isn't that a bit too much? And don't be shy, share them with the world!
by colorblind
28 Aug 2006, 11:31
Forum: Engine
Topic: Custom unit icons
Replies: 127
Views: 14787

Also, after some testing I've had difficulty (specifically, it don't bloody work) using anything but TGAs . TBH I haven't tried anything else except TGAs, but in principle DDS should also work. Can you give a bit more detailed description of what doesn't work? (i.e., does the bitmap appear to load,...
by colorblind
25 Aug 2006, 15:49
Forum: AI
Topic: Group AI help
Replies: 6
Views: 811

Basically, I don't want the user to be able to control individual units in the group. Ah, why didn't you say so in the first place :-). Well if you really don't want users giving individual units orders, I guess the best way to fix it is to change the AI interface a bit: * Have the GroupAI define a...
by colorblind
25 Aug 2006, 14:16
Forum: AI
Topic: Group AI help
Replies: 6
Views: 811

1: AFAIK there is no groupAI function that is called whenever a unit in the group receives a user order. You probably could determine when such an event has taken place by keeping track of aicb->GetCurrentUnitCommands(int unitid). But why would you do such a thing anyway? Pressing Q once to select t...
by colorblind
24 Aug 2006, 17:19
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 144595

Recently I've installed VC++ alongside of my scons / MinGW setup. When I compile Spring with scons, I get the following error when I enter the game (i.e. after pressing enter on "waiting for connections"): http://teake.home.fmf.nl/temp/spring_assertion_failed.gif Could this be related to V...
by colorblind
23 Aug 2006, 18:13
Forum: Engine
Topic: Custom unit icons
Replies: 127
Views: 14787

I guess Snipawolf asks what file format (.bmp, .png, .tga, .dds) he should use. DDS would be best, but you're free to use one of the others.
by colorblind
23 Aug 2006, 12:48
Forum: Engine
Topic: Custom unit icons
Replies: 127
Views: 14787

Enemies will show up on radar as specific icons, depending on what they are- aircraft, ground vehicles, etc. Sorry, but that's not true. If your read the Wiki a bit more closely you would have found this passage: Furthermore, enemy units that are within radar range, but not in your Line Of Sight, w...
by colorblind
21 Aug 2006, 16:21
Forum: AI
Topic: new groupAI: MexUpgraderAI
Replies: 7
Views: 1649

This AI is mod independent. It searches for the unit that extracts the most metal, which not necessarily the best unit. I normally don't play AA, but I guess the armed mex extracts less metal than the moho. Upgrading geo's could also be done fairly easily (by replacing just two lines of code), but t...
by colorblind
19 Aug 2006, 12:27
Forum: Off Topic Discussion
Topic: Free C++ Compiler
Replies: 10
Views: 689

From the experience I have with both of them (which is a bit limited) I really can't tell which one is more beginner-friendly. Both have a professional look and feel, and have almost all the functions you could wish for. However, if you install MSVC Express you will also need to install .NET 2.0, wh...
by colorblind
18 Aug 2006, 17:25
Forum: AI
Topic: new groupAI: MexUpgraderAI
Replies: 7
Views: 1649

new groupAI: MexUpgraderAI

This groupAI will be in the next release, but for those of you who can't wait untill then, here it is!

Information:

http://taspring.clan-sy.com/wiki/MexUpgrader_AI

Get it here:

http://teake.home.fmf.nl/temp/mexupgrade.dll

and place it in spring_dir/aidll. Have fun :)
by colorblind
16 Aug 2006, 16:20
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 144595

Installing the Platform SDK wasn't that bad after all. You only need the core files, and of those only the Build Envirenmont, which comes to 87mb. Compiling away with MVSC++ Express ... :) (I do get a lot of type mismatch warnings though). Btw, shouldn't the first page be updated a bit for MVSC++ Ex...
by colorblind
16 Aug 2006, 14:13
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 144595

My VC++ Express still complains it can't find "GL/glu.h" and "windows.h". Do I need to install the MS Platform SDK? (I'd rather don't, as it's 1.5 gigs).

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