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by FaerieWithBoots
03 Apr 2010, 12:03
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132658

Re: Skirmish AI: E323AI 3.19.0

but is it more stable then the previous versien, or in other words, should i dl this version?
by FaerieWithBoots
02 Apr 2010, 22:00
Forum: XTA
Topic: Xta unit stats and balance tweaks (input for next version)
Replies: 195
Views: 30672

Re: What's wrong with XTA? (input for next version)

D-guns stays, not even worth discussing on the XTA forum. And comblast should kill any commander regardless of its level. Im always in for new ideas, even a game w/o D-gun. But that would just not beXTA. Make a new thread in wich you describe a new A-mod w/o D-gun, redefined role for Can, Krogoth etc.
by FaerieWithBoots
31 Mar 2010, 11:43
Forum: XTA
Topic: Xta unit stats and balance tweaks (input for next version)
Replies: 195
Views: 30672

Re: What's wrong with XTA? (input for next version)

+1 to the "The Can" buff. They are seldom worth their metal. Small dmg buff should be sufficient.
by FaerieWithBoots
30 Mar 2010, 18:35
Forum: XTA
Topic: Xta unit stats and balance tweaks (input for next version)
Replies: 195
Views: 30672

Re: What's wrong with XTA? (input for next version)

In general i never found all the redundant information confusing or unintuitive. On the other hand i agree with you ont the default 'C' and 'B' behaviour in spring reclaim and repair are the same though :) Some of your other point are valid too. For me, at the time i started playing spring the ui wa...
by FaerieWithBoots
30 Mar 2010, 17:43
Forum: XTA
Topic: Xta unit stats and balance tweaks (input for next version)
Replies: 195
Views: 30672

Re: What's wrong with XTA? (input for next version)

I would agree with you if the interface really was unintuitive. Never had any troubles getting used to the interface coming to spring with an OTA background. Most XTA's models do justice to their functionality. Fido being the only exception. Things that bother me in the ui are not related to the gam...
by FaerieWithBoots
30 Mar 2010, 16:03
Forum: XTA
Topic: Xta unit stats and balance tweaks (input for next version)
Replies: 195
Views: 30672

Re: What's wrong with XTA? (input for next version)

No offense meant to any mapmaker. Only a critical note for ppl who discus modbalance :P
by FaerieWithBoots
30 Mar 2010, 10:53
Forum: XTA
Topic: Xta Effects
Replies: 32
Views: 4361

Re: Xta Effects

request 2: if u capture an enemy unit red lil hearths will raise into the sky, so we will get more super hot girls for xta :mrgreen: http://zwzsg.hosted.luckz.de/img/spring/Kernel%20Panic%20-%20Direct%20Memory%20Access%200.5e%20-%20Pony%20Love.jpg Play moar KP! My litle pony RTS? Maybe add some gum...
by FaerieWithBoots
30 Mar 2010, 10:42
Forum: XTA
Topic: Xta unit stats and balance tweaks (input for next version)
Replies: 195
Views: 30672

Re: What's wrong with XTA? (input for next version)

I have mentioned this before but i wil do it again because im notsure all ppl realise how important maps are in the balance/gameplay of a mod. If you find the tactics and buildorders lack variety then look for mas where you can deploy multiple strategys. And tbh, XTA gets so little playtime that it ...
by FaerieWithBoots
29 Mar 2010, 11:04
Forum: XTA
Topic: Report New animation bugs
Replies: 21
Views: 5648

Re: Report New animation bugs

I know nothing about modelling and scripting model movement so maybe this is unrealistic. The question, is it posible to use variables in the movement scripts of a model? so you can animate it accordingly to its speed?
by FaerieWithBoots
29 Mar 2010, 10:32
Forum: XTA
Topic: Xta unit stats and balance tweaks (input for next version)
Replies: 195
Views: 30672

Re: What's wrong with XTA? (input for next version)

Hi raaar, nice to see new ppl thinking along with the mod. However, i disagree with some of this. - disable com dgunning com and living (imo it's one of the reasons players dislike this mod) This issue comes up in every XTA thread sooner or later, so i think we agreed on fixing this. - construction ...
by FaerieWithBoots
14 Mar 2010, 21:23
Forum: XTA
Topic: Current Progress on Blade UI for XTA
Replies: 56
Views: 5005

Re: Current Progress on Blade UI for XTA

keep up the work. If there is anything to test ill send send you some feedback.
And whats wrong with another ui? things can be improved always. :-)
by FaerieWithBoots
10 Mar 2010, 22:23
Forum: XTA
Topic: Xta Effects
Replies: 32
Views: 4361

Re: Xta Effects

isnt that a bit too big? kindof an overkill imo. About the other explaosion in xta, a too much for my taste as well. Especially flashes. The mod could do with a bit less flashy effects it would make big battles a bit clearer, but thats just me i guess.
by FaerieWithBoots
07 Mar 2010, 20:01
Forum: XTA
Topic: D-gun issues
Replies: 47
Views: 8626

Re: D-gun issues

Rassemblement Pluraliste Gesvois, everyone knows that, tss
by FaerieWithBoots
07 Mar 2010, 10:04
Forum: XTA
Topic: D-gun issues
Replies: 47
Views: 8626

Re: D-gun issues

Id like to see/hear a statememt of most regular players on if D-gunning and surviving is accaptable, and if it should be implemented in XTAs gameplay permanently.

Imo, it shouldnt. Players shouldnt apply this tactic, but since the game allows it, it is hard to forbid.
by FaerieWithBoots
04 Mar 2010, 08:46
Forum: XTA
Topic: XTA keybinds [IMPORTANT PLEASE RESPOND]
Replies: 30
Views: 4161

Re: XTA keybinds [IMPORTANT PLEASE RESPOND]

F4 is mex view. Is this like "fuck with the 2 buttons that pint does 90% of his macro with" week or what? :P edit: how bout space bar? nooo XD lol I use the spacebar to put focus on the last mesage (f3) just like starcraft and other rtsses. Do you really want stats hotkeyed? I'd sugest o,...
by FaerieWithBoots
03 Mar 2010, 09:41
Forum: XTA
Topic: XTA keybinds [IMPORTANT PLEASE RESPOND]
Replies: 30
Views: 4161

Re: XTA keybinds [IMPORTANT PLEASE RESPOND]

Tribulex wrote:erg......

okay well i will just make an option to enable keyboard interface to ui functions. Forget about keybind editor.


Can I at least have assurance that people use the number keys for groups only?
You have my blessings, go in peace now :)
by FaerieWithBoots
01 Mar 2010, 22:16
Forum: XTA
Topic: XTA keybinds [IMPORTANT PLEASE RESPOND]
Replies: 30
Views: 4161

Re: XTA keybinds [IMPORTANT PLEASE RESPOND]

I use them a lot. Allmost every structure is bind to a key(s). I allso use some selection keys. 'z' gives me shortranged/raider units 'x' gives me undamaged longrange units (>75% health) ctrl + z all units of the same type ctrl + shift + 'z' all units of the same type on screen ctrl + a all damaged ...
by FaerieWithBoots
15 Feb 2010, 10:49
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132658

Re: Skirmish AI: E323AI 3.17.0

The ota basicly makes a bunch of units at throws them at you, no tactics whatsoever :S That doesnt take too much CPU time. Even the Dune2 AI could do that (well, iin dune2 attacks didnt grow as the game progressed :P ) If you compare that to all the stuff this AI calculates :)
by FaerieWithBoots
05 Feb 2010, 11:30
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132658

Re: Skirmish AI: E323AI v3.16.0 - High Templar

I was playing versus RAI an E323AI, I just wanted them to team up, so I could kick ass both of them ^^ About version 3.16: the commander just stands there, it says "dead team", and it was a very boring game :P ..And I work on vista I had the same. I solved it by replacing the configs with...

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