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by luckywaldo7
04 Nov 2014, 21:22
Forum: Off Topic Discussion
Topic: Planetary Annihilation (Incoming Moon Drops!)
Replies: 470
Views: 163862

Re: Planetary Annihilation (Incoming Moon Drops!)

Guys I'm not trying to make a direct comparison, just offer some crude perspective (like an order of magnitude calculation). I was also aware of the disclaimer and that is partially the reason I posted direct links.

The bottom line is that money is probably not as much money as you think it is.
by luckywaldo7
04 Nov 2014, 18:36
Forum: Off Topic Discussion
Topic: Planetary Annihilation (Incoming Moon Drops!)
Replies: 470
Views: 163862

Re: Planetary Annihilation (Incoming Moon Drops!)

For some perspective: https://www.openhub.net/p/springrts/estimated_cost Estimated 'cost' of writing the spring engine: $8,538,676 https://www.openhub.net/p/Zero-K/estimated_cost Estimated 'cost' of writing Zero-K (including website, lobby, and other resources; excluding artwork): $15,601,503 Estima...
by luckywaldo7
03 Nov 2014, 20:38
Forum: Off Topic Discussion
Topic: Planetary Annihilation (Incoming Moon Drops!)
Replies: 470
Views: 163862

Re: Planetary Annihilation (Incoming Moon Drops!)

So, I guess I'm going to be the weird one out and say that I tried out galactic war last night and while I could see lots of areas lacking, there were also a lot of things that impressed me. The whole interface felt rather slick (especially the notifications), the warp gates were really cool, the mu...
by luckywaldo7
23 Sep 2014, 02:28
Forum: General Discussion
Topic: The elephant in the room (evolution rts and spring)
Replies: 61
Views: 16260

Re: The elephant in the room (evolution rts and spring)

And yes, FA's understanding of scripting is zero. I think beyond editing a few lines and copypasting stuff together (with instructions and help given by others) he has never written anything. Prove me wrong though. At very least his talent is extremly limited. There is nothing wrong with that, but ...
by luckywaldo7
28 Jun 2014, 17:49
Forum: Off Topic Discussion
Topic: anyone need free food?
Replies: 11
Views: 2096

Re: anyone need free food?

Funny that their first step to promote local small scale economics is to make a webpage, I doubt it will take off. Funny that the first step to improving communication is using the most efficient communication machine ever created? Meanwhile (at least in germany) in many cities there already exist ...
by luckywaldo7
24 May 2014, 03:56
Forum: Infrastructure Development
Topic: answers.springlobby.info and quotes.springlobby.info down
Replies: 23
Views: 12209

Re: answers.springlobby.info and quotes.springlobby.info dow

Bump to remind everyone that spring bash was lovely and I miss it. Who do I need to kiss to make everything ok?
by luckywaldo7
17 May 2014, 18:02
Forum: Engine
Topic: Spring developer crisis
Replies: 238
Views: 36399

Re: Spring developer crisis

9heart wrote:First I read http://springrts.com/wiki/Building_Spring_on_Windows

and spent about 6 hours trying to set up compiler, linker, etc, but quit in frustration
What made you think you needed to compile and how might that be remedied so future potential developers are not similarly confused?
by luckywaldo7
04 May 2014, 14:38
Forum: Screenshots - contributions
Topic: ZeroK screenshots
Replies: 9
Views: 12148

Re: ZeroK screenshots

Great screens, im still waiting when ZK and Spring developers finally start to cooperate so ZK doesnt have to be stuck on 91 engine another years. Many other games are in 96 and have been for ages, so I don't think you can blame the engine for this. Afaik the main issue is in the automatic replay u...
by luckywaldo7
30 Apr 2014, 15:21
Forum: Infrastructure Development
Topic: Forum looks bad
Replies: 74
Views: 13250

Re: Forum looks bad

Everything is definitely way larger.

Image

Edit: Direct Comparison
by luckywaldo7
26 Mar 2014, 14:01
Forum: Off Topic Discussion
Topic: Oculus Rift RIP in peace
Replies: 30
Views: 8066

Re: Oculus Rift RIP in peace

SinbadEV wrote:
Topic wrote:Oculus Rift RIP in peace
Rest In Peace in peace?
It's a thing actually: http://knowyourmeme.com/memes/rip-in-peace
by luckywaldo7
08 Mar 2014, 22:34
Forum: Spring: 1944
Topic: Spring: 1944 v1.7 "Operation Neptune" Released!
Replies: 19
Views: 15488

Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Now I really need a picture of Nemo to see if it matches the mental image that voice generates.
by luckywaldo7
20 Feb 2014, 00:52
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 61090

Re: Name suggestions for the BA remake

jamerlan wrote:
smoth wrote:
albator wrote: Professional Annihilation
Actually, I like it
Image
by luckywaldo7
18 Feb 2014, 21:44
Forum: Balanced Annihilation
Topic: BAR subforum?
Replies: 30
Views: 7121

Re: BAR subforum?

I don't think "cute" fits the art style or gameplay.

"Total Annihilation" was a great name because it sounded epic but was also slightly tongue-in-cheek; it sounded serious without actually taking itself too seriously. I think BA still fits really well within that theme.
by luckywaldo7
11 Feb 2014, 14:40
Forum: Game Development
Topic: Aircraft landed and shooting
Replies: 44
Views: 7134

Re: Aircraft landed and shooting

You can likely control it through the animation script. Something like not returning any fire points when the unit is below a certain height above the land.
by luckywaldo7
04 Feb 2014, 16:12
Forum: Lua Scripts
Topic: [Updated] Chili Endgame Stats v1.0
Replies: 22
Views: 11186

Re: [Updated] Chili Endgame Stats v1.0

http://i.imgur.com/Vvr5W5f.png Any chance to replace this checkbox with something else? It looks like what you see if you lift your cat's tail and look at what's underneath. Otherwise the widget looks nice. Chili skins are stupidly easy to make; just go download the source and replace the correspon...
by luckywaldo7
09 Jan 2014, 03:37
Forum: Off Topic Discussion
Topic: MT 94-20131104
Replies: 89
Views: 25237

Re: MT 94-20131104

Im pretty sure you noticed that list -that just showing that things what they/you believe to have solved. It is currently a horror with ATI/AMD. Instead of bugs, you listed bug-fixes and then your "proof" of bugs was the insinuation that 1) Some bug-fixes did not work (of which you have n...
by luckywaldo7
08 Jan 2014, 02:17
Forum: Off Topic Discussion
Topic: MT 94-20131104
Replies: 89
Views: 25237

Re: MT 94-20131104

jamerlan wrote:
Jools wrote:You should benchmark vs spring 95 or 96...
Sad but r-t-s-m-p is spring 94.1 based.
You might even say that Spring 96 is also Spring 94.1 based!
by luckywaldo7
05 Dec 2013, 14:59
Forum: Feature Requests
Topic: Remove shadows underwater
Replies: 28
Views: 27459

Re: Remove shadows underwater

Anarchid wrote:Unsure what kind of water settings you are on.
I think he specifically wants to recreate the appearance of water that has been polluted by dirty humans.
by luckywaldo7
03 Dec 2013, 20:41
Forum: Off Topic Discussion
Topic: Bitcoin mining made easy
Replies: 715
Views: 223663

Re: Bitcoin mining made easy

This idea of "buy bitcoins before they run out" seems like quite a bad trend for something which is supposed to be used as a currency. If you have to be an early adopter of this currency for it to work in your favour then it won't be widely used. Now, I'm not saying that bitcoins are a py...
by luckywaldo7
27 Nov 2013, 22:56
Forum: Lua Scripts
Topic: (OLD, OBSOLETE, OUTDATED) decay BA v7.84 widgets pack
Replies: 12
Views: 1303

Re: decay BA v7.84 widgets pack

Game developers not renamed these widgets even if they changed/fixed/updated them. Why should I change widget's original name? It's normal to rename something (at least slightly) if you fork it. Normal? I don't do normal. Shortly from now I will be announcing the release of decay BA v7.84 widgets p...

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