Search found 64 matches
- 12 Sep 2014, 09:27
- Forum: Balanced Annihilation
- Topic: Slow down snipers
- Replies: 14
- Views: 3903
Re: Slow down snipers
Snipers have been touched once in 3 years? Made them cost more energy? A year ago or somesuch, and I havent seen much less use :) They can still ruin all fun from a battle for one or two front line players. Magic bullets making things vanish. I think its hard to make units balanced. If snipers are u...
- 09 Sep 2014, 15:15
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 204927
Re: SpringLobby 0.199 released!
Yup. Just updated it and joined battle and soon after that message :) Internetz was working the whole time.
Server didnt seem to go down in any way. Also thats a lot of seconds, previous ones were like around 60 seconds, so this is much better.
Server didnt seem to go down in any way. Also thats a lot of seconds, previous ones were like around 60 seconds, so this is much better.
- 09 Sep 2014, 14:06
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 204927
Re: SpringLobby 0.199 released!
[15:05:49] ** Server ** Timeout assumed, disconnecting. Received no data from server for 60 seconds. Last ping send 112 seconds ago.
[15:05:50] ** Left Battle.
This got fixed?
[15:05:50] ** Left Battle.
This got fixed?
- 25 Aug 2014, 05:21
- Forum: Ingame Community
- Topic: Admin abuse!!!
- Replies: 13
- Views: 3785
Re: Admin abuse!!!
Dont ban Tractor, he is a jolly fella with his CANCER WHORE and PENIS FACE etc shouts.
Ive absolutely nothing against him, but why only 24 hour ban?
:<
Ive absolutely nothing against him, but why only 24 hour ban?
:<
- 01 Aug 2014, 15:36
- Forum: Help & Bugs
- Topic: ** Server ** Timeout assumed, disconnecting
- Replies: 31
- Views: 5893
Re: ** Server ** Timeout assumed, disconnecting
No, the 0.181 didnt help back then. Now - I dont know when exactly, a month or two ago maybe when I wasnt very active - the problem stopped and hasnt happened to this day. Whatever update then was, lobby maybe? Nothing on my computer has changed, so something spring related got better. Please no mor...
- 03 Jul 2014, 09:40
- Forum: Balanced Annihilation
- Topic: pls improve how balance is computed
- Replies: 14
- Views: 2375
Re: pls improve how balance is computed
Balance is good when there are no new(real TS less than 10) players with TS showing 25(so what would that really be, 20-25?). Why cant everyones TS be shows as exact? xx.xx, not the ~xx. Would make balance seem better I bet. That still would not help with the problem mentioned above :) I know, not r...
- 17 May 2014, 06:37
- Forum: Balanced Annihilation
- Topic: Limit D-Gun range
- Replies: 21
- Views: 4535
Re: Limit D-Gun range
Its very very good.
Only it wouldnt have to last the entire game, just the first 10-15 mins of the battle. AND should not be applied to a commander that walks to enemy line.
Only it wouldnt have to last the entire game, just the first 10-15 mins of the battle. AND should not be applied to a commander that walks to enemy line.
- 16 Apr 2014, 07:29
- Forum: Balanced Annihilation
- Topic: BA 7.99 Released!
- Replies: 30
- Views: 9252
Re: BA 7.98 Released!
Now the ready button in game is so small. Next time, maybe make it grow bigger and bigger after x time of waiting, so unready people notice it :) Add some flashing and sounds too, rainbow colors and pew pews.
- 14 Apr 2014, 12:25
- Forum: Balanced Annihilation
- Topic: Name suggestions for the BA remake
- Replies: 283
- Views: 65234
Re: Name suggestions for the BA remake
Core and Arm should read there somewhere, so people who might have once played it, know immediately whats it about.
And nothing about balanced, its not gonna be anyway :)
And nothing about balanced, its not gonna be anyway :)
- 14 Apr 2014, 12:12
- Forum: Balanced Annihilation
- Topic: Advanced Fusions need to be tweaked
- Replies: 15
- Views: 2830
Re: Advanced Fusions need to be tweaked
What the funny comedian said. As a mine theyd need to be cloakable. Drain 200-250 energy/second. Decreased metal cost is a must, as you get less energy if afus is cloaked.
- 14 Apr 2014, 11:22
- Forum: SpringLobby Client
- Topic: Springlobby suggestion (Autojoining servers)
- Replies: 4
- Views: 1992
Re: Springlobby suggestion (Autojoining servers)
This would be cool. Thou now getting a spot is easier as the auto unspectate switches off often, so active players need to re-activate it(or my stuff is just broken). This gets you less competition, as afk players dont get the free spot BUT takes away time from your Life, as you need to stay awake r...
- 11 Apr 2014, 16:27
- Forum: Balanced Annihilation
- Topic: Advanced Fusions need to be tweaked
- Replies: 15
- Views: 2830
Re: Advanced Fusions need to be tweaked
Last post was hastily written while distracted. So, if someone would build more than 1 afus(near each other) it would make it risky to be near his base(his own base is doomed anyway if enemy bombs, see what brenner said), and therefore massing fus'n'stuff would be discouraged because you harm your f...
- 11 Apr 2014, 14:40
- Forum: Balanced Annihilation
- Topic: Advanced Fusions need to be tweaked
- Replies: 15
- Views: 2830
Re: Advanced Fusions need to be tweaked
Thanks to President P, I was called back to army to train with explosives, mines, booby traps etc, and couldnt but think about BA while blowing holes to a wheat field. I mean the blow radius of lets say one BA fusion is x, and same radius x is one little bar of plastic boom fun. But when the plastic...
- 11 Apr 2014, 14:12
- Forum: Balanced Annihilation
- Topic: BA 7.99 Released!
- Replies: 30
- Views: 9252
Re: BA 7.95 Released!
Why patrol and fight commands stay? I select units and tell them to patrol, I have to use right mouse for that, ok fine, but then when I have drawn a line for them, the order still is at the cursor, aww man. I have to use left mouse to cancel it? This is gonna wear my mouse down fast. But this is ju...
- 11 Apr 2014, 13:39
- Forum: Balanced Annihilation
- Topic: A comment on balance
- Replies: 7
- Views: 1254
Re: A comment on balance
New players need a kick. To the head. Then if you got their attention you can start telling them what they should do and what not to do. If they listen(not too many do even if youre super nice to them and tell them to do simple stuff), then they'll do well enough after few hunnerd battles. No need f...
- 15 Mar 2014, 06:34
- Forum: Help & Bugs
- Topic: ** Server ** Timeout assumed, disconnecting
- Replies: 31
- Views: 5893
Re: ** Server ** Timeout assumed, disconnecting
Nothing has changed on this end, but the lobby has been working much better for few weeks.
- 28 Feb 2014, 17:50
- Forum: Help & Bugs
- Topic: ** Server ** Timeout assumed, disconnecting
- Replies: 31
- Views: 5893
Re: ** Server ** Timeout assumed, disconnecting
Four cores I have.
- 28 Feb 2014, 14:03
- Forum: Help & Bugs
- Topic: ** Server ** Timeout assumed, disconnecting
- Replies: 31
- Views: 5893
Re: ** Server ** Timeout assumed, disconnecting
Yeah hi, Ive no idea... Im not computery enough guy to know that kinda stuff :/ But its a fast computer, few years old then-top(ish)-quality so I'd assume not single core? Also I tried turning all possible firewalls off but that didnt effect anything. Still kept "disconnecting from main server&...
- 07 Feb 2014, 09:55
- Forum: Balanced Annihilation
- Topic: Аgain about balance.
- Replies: 34
- Views: 5687
Re: Аgain about balance.
Sniper is good. Make it unable to shoot while moving?
Sniper is funny. Cmon it shoots invisible bullet(?) that does high damage and even completely blows big units apart :) Whh...how? Something that comes outta the small barrel of sniper and does that effect...
Sniper is funny. Cmon it shoots invisible bullet(?) that does high damage and even completely blows big units apart :) Whh...how? Something that comes outta the small barrel of sniper and does that effect...
- 06 Feb 2014, 16:57
- Forum: Help & Bugs
- Topic: ** Server ** Timeout assumed, disconnecting
- Replies: 31
- Views: 5893
Re: ** Server ** Timeout assumed, disconnecting
I start springlobby and it auto connects and everything is 'instant'. Or when I disconnect from lobby and connect again everything(people at chat, battles) pops out instantly. Maybe this loads too fast and doesnt get everything needed loaded? :) And the lobby server logs dont show anything 'bad' at ...