Search found 842 matches
- 07 Aug 2013, 16:57
- Forum: Help & Bugs
- Topic: cant login to lobby
- Replies: 16
- Views: 1839
Re: cant login to lobby
Which university?
- 07 Aug 2013, 06:19
- Forum: Help & Bugs
- Topic: cant login to lobby
- Replies: 16
- Views: 1839
Re: cant login to lobby
Where are you playing from? Are you on a shared machine?
- 04 Aug 2013, 06:35
- Forum: General Discussion
- Topic: Licho, I don't have !setengine rights on Wolfram1
- Replies: 2
- Views: 660
Re: Licho, I don't have !setengine rights on Wolfram1
done!
(unfortunately it also comes with mandatory membership in admin channel where you have to listen to endless reports of griefing, trolling and other shenanigans)
(unfortunately it also comes with mandatory membership in admin channel where you have to listen to endless reports of griefing, trolling and other shenanigans)
- 03 Aug 2013, 06:26
- Forum: Engine
- Topic: How the GameServer works (mantis 3845)
- Replies: 10
- Views: 4445
Re: How the GameServer works (mantis 3845)
Given the way simframes work as explained here, does it make sense to stagger operations done in GameFrame() over several frames as opposed to doing everything in one frame?
- 03 Aug 2013, 05:42
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 37436
Re: Spring developer crisis
You know, babbyboolay almost sounds reasonable until you realize it's t[O_ot] (alias zerpzerp).
His latest offense for which he was banned (not counting ban dodging) involved him investing over 3000 metal and 5 ingame minutes into killing a newbie teammate who wasn't playing well.
His latest offense for which he was banned (not counting ban dodging) involved him investing over 3000 metal and 5 ingame minutes into killing a newbie teammate who wasn't playing well.
- 02 Aug 2013, 20:33
- Forum: Star Wars: Imperial Winter
- Topic: Bug Reports & Known Issues - b58
- Replies: 13
- Views: 14300
Re: Bug Reports & Known Issues - b58
Perhaps make it compatible with develop/95, search ZK source for the variable "reverseCompat" if you are interested to mimic what they do, e.g.: local reverseCompat = (Game.version:find('91.') or (Game.version:find('94') and Game.version:find('94.1.1')== nil)) and 1 or 0 Addendum: see thi...
- 27 Jul 2013, 12:21
- Forum: Off Topic Discussion
- Topic: Why not SpringRTS?
- Replies: 91
- Views: 16980
Re: Why not SpringRTS?
I suspect graphics and performance (especially together) are also a big part of it.
- 27 Jul 2013, 12:20
- Forum: Game Development
- Topic: Call-in For Unit turing
- Replies: 11
- Views: 1705
Re: Call-in For Unit turing
The ZK animations are just GetUnitValue(COB.HEADING) at regular intervals plus some math, really. (not as easy as it sounds though!) https://code.google.com/p/zero-k/source/browse/trunk/mods/zk/scripts/capturecar.lua#56 https://code.google.com/p/zero-k/source/browse/trunk/mods/zk/scripts/corfav.bos#53
- 25 Jul 2013, 07:17
- Forum: Game Development
- Topic: Units firing multiple weapons
- Replies: 3
- Views: 868
Re: Units firing multiple weapons
Code: Select all
weapons = {
[1]={name = "coaxialrailgun1"},
[2]={name = "cmissile"},
},
- 24 Jul 2013, 06:52
- Forum: Game Development
- Topic: Controlling when gameframe initiates
- Replies: 25
- Views: 2686
Re: Controlling when gameframe initiates
Perhaps first you should explain what you're trying to do (as in what the purpose of the gadget is). Eyeballing the code and the OP, it seems you want to do a distance check for being close enough to the mineral deposit at regular intervals once the "locate" command has been given. If so, ...
- 07 Jul 2013, 08:32
- Forum: Feature Requests
- Topic: Save/Load revisited
- Replies: 13
- Views: 5497
Re: Save/Load revisited
Good to hear; would #2 be possible as well?
- 06 Jul 2013, 12:11
- Forum: Zero-K
- Topic: ZKL is failing to dl dependencies
- Replies: 5
- Views: 7276
Re: ZKL is failing to dl dependencies
I had the "missing map helper" message when I tried to fix the fonts bug by placing the font in datadir. (restarting ZKL fixes both issues. it seems)
- 30 Jun 2013, 19:26
- Forum: Balanced Annihilation
- Topic: Why hasn't DSD been banned?
- Replies: 66
- Views: 15611
Re: Why hasn't DSD been banned?
So, what sets apart BA from ZK/XTA/NOTA/S44/Evo/etc. that players cannot/do not find new maps to play on their own?
- 29 Jun 2013, 04:29
- Forum: Map Creation
- Topic: [Duo updated to 2.1]Sapphire Shores
- Replies: 18
- Views: 6403
Re: [V2.1 Update]Sapphire Shores
For the bumpwater bug, it might be helpful to submit crash reports (especially with a debug build) to 0003857: Bumpwater causes access violation on some maps.
- 22 Jun 2013, 05:54
- Forum: General Discussion
- Topic: Hardware Survey
- Replies: 24
- Views: 9052
Re: Hardware Survey
[f=0000803] 448 fps @ 26s
[f=0000841] 450 fps @ 28s
[f=0000991] 58 fps @ 33s
[f=0001141] 350 fps @ 38s
[f=0001291] 58 fps @ 43s
[f=0001441] 353 fps @ 48s
[f=0001591] 58 fps @ 53s
Fills my screen with grey-brown. I canna see anything!
[f=0000841] 450 fps @ 28s
[f=0000991] 58 fps @ 33s
[f=0001141] 350 fps @ 38s
[f=0001291] 58 fps @ 43s
[f=0001441] 353 fps @ 48s
[f=0001591] 58 fps @ 53s
Fills my screen with grey-brown. I canna see anything!
- 17 Jun 2013, 08:32
- Forum: Lua Scripts
- Topic: Update: Chili v2.1 (faster than light)
- Replies: 41
- Views: 6421
Re: Update: Chili v2.1 (faster than light)
[f=0000000] Error in DrawScreen(): [string "LuaUI/Widgets/gui_chili_docking.lua"]:137: stack overflow getting this and when I click on a window say my version of chili chat.. [f=0000336] [Chili] Error: in `Chili Chat`:chat : [string "LuaUI/Widgets/gui_chili_docking.lua"]:397: at...
- 16 Jun 2013, 03:55
- Forum: Feature Requests
- Topic: Spring RTS + RenPy (storytelling engine) = better singleplay
- Replies: 75
- Views: 18353
Re: Spring RTS + RenPy (storytelling engine) = better single
Thanks :) PD is in the license field of the two widgets in the repo and in a comment at the top of script.rpy (those are the only three files that are actually mine). Yeah, project is GPL v2 because of Spring (I actually forgot whether this is a requirement for distributed binaries or only the sourc...
- 14 Jun 2013, 04:44
- Forum: Off Topic Discussion
- Topic: Planetary Annihilation (Incoming Moon Drops!)
- Replies: 470
- Views: 179792
Re: Planetary Annihilation (Incoming Moon Drops!)
Right now I'm mostly lolling IRL at the fact that they're charging more for the alpha than even eaactivision dare charge for a release AAA title bundled with DLC.
- 14 Jun 2013, 04:15
- Forum: Feature Requests
- Topic: Spring RTS + RenPy (storytelling engine) = better singleplay
- Replies: 75
- Views: 18353
Re: Spring RTS + RenPy (storytelling engine) = better single
Whole Spring engine is there for easy downloading: just checkout repo and run. Except you still need to download the Ren'Py SDK to run it, so... yeah. I might strip the non-essential stuff from it later.
Wiki! (didn't know where to put it )
Wiki! (didn't know where to put it )
- 13 Jun 2013, 19:25
- Forum: Feature Requests
- Topic: Spring RTS + RenPy (storytelling engine) = better singleplay
- Replies: 75
- Views: 18353
Re: Spring RTS + RenPy (storytelling engine) = better single
And now I have (admittedly crude) code for Spring to pass game stats and such back to Ren'Py. It's not always easy being as handsome as I am, but I try my best. Well, I think that's my part done here. Code is PD, use as you like, blah blah blah. If it needs some extra functionality somehow, ask and ...