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by KingRaptor
07 Aug 2013, 16:57
Forum: Help & Bugs
Topic: cant login to lobby
Replies: 16
Views: 1839

Re: cant login to lobby

Which university?
by KingRaptor
07 Aug 2013, 06:19
Forum: Help & Bugs
Topic: cant login to lobby
Replies: 16
Views: 1839

Re: cant login to lobby

Where are you playing from? Are you on a shared machine?
by KingRaptor
04 Aug 2013, 06:35
Forum: General Discussion
Topic: Licho, I don't have !setengine rights on Wolfram1
Replies: 2
Views: 660

Re: Licho, I don't have !setengine rights on Wolfram1

done!

(unfortunately it also comes with mandatory membership in admin channel where you have to listen to endless reports of griefing, trolling and other shenanigans)
by KingRaptor
03 Aug 2013, 06:26
Forum: Engine
Topic: How the GameServer works (mantis 3845)
Replies: 10
Views: 4445

Re: How the GameServer works (mantis 3845)

Given the way simframes work as explained here, does it make sense to stagger operations done in GameFrame() over several frames as opposed to doing everything in one frame?
by KingRaptor
03 Aug 2013, 05:42
Forum: Engine
Topic: Spring developer crisis
Replies: 238
Views: 37436

Re: Spring developer crisis

You know, babbyboolay almost sounds reasonable until you realize it's t[O_ot] (alias zerpzerp).

His latest offense for which he was banned (not counting ban dodging) involved him investing over 3000 metal and 5 ingame minutes into killing a newbie teammate who wasn't playing well.
by KingRaptor
02 Aug 2013, 20:33
Forum: Star Wars: Imperial Winter
Topic: Bug Reports & Known Issues - b58
Replies: 13
Views: 14300

Re: Bug Reports & Known Issues - b58

Perhaps make it compatible with develop/95, search ZK source for the variable "reverseCompat" if you are interested to mimic what they do, e.g.: local reverseCompat = (Game.version:find('91.') or (Game.version:find('94') and Game.version:find('94.1.1')== nil)) and 1 or 0 Addendum: see thi...
by KingRaptor
27 Jul 2013, 12:21
Forum: Off Topic Discussion
Topic: Why not SpringRTS?
Replies: 91
Views: 16980

Re: Why not SpringRTS?

I suspect graphics and performance (especially together) are also a big part of it.
by KingRaptor
27 Jul 2013, 12:20
Forum: Game Development
Topic: Call-in For Unit turing
Replies: 11
Views: 1705

Re: Call-in For Unit turing

The ZK animations are just GetUnitValue(COB.HEADING) at regular intervals plus some math, really. (not as easy as it sounds though!) https://code.google.com/p/zero-k/source/browse/trunk/mods/zk/scripts/capturecar.lua#56 https://code.google.com/p/zero-k/source/browse/trunk/mods/zk/scripts/corfav.bos#53
by KingRaptor
25 Jul 2013, 07:17
Forum: Game Development
Topic: Units firing multiple weapons
Replies: 3
Views: 868

Re: Units firing multiple weapons

Code: Select all

weapons = {
[1]={name = "coaxialrailgun1"}, 
[2]={name = "cmissile"},
},
Make sure your curly braces are paired properly!
by KingRaptor
24 Jul 2013, 06:52
Forum: Game Development
Topic: Controlling when gameframe initiates
Replies: 25
Views: 2686

Re: Controlling when gameframe initiates

Perhaps first you should explain what you're trying to do (as in what the purpose of the gadget is). Eyeballing the code and the OP, it seems you want to do a distance check for being close enough to the mineral deposit at regular intervals once the "locate" command has been given. If so, ...
by KingRaptor
07 Jul 2013, 08:32
Forum: Feature Requests
Topic: Save/Load revisited
Replies: 13
Views: 5497

Re: Save/Load revisited

Good to hear; would #2 be possible as well?
by KingRaptor
06 Jul 2013, 12:11
Forum: Zero-K
Topic: ZKL is failing to dl dependencies
Replies: 5
Views: 7276

Re: ZKL is failing to dl dependencies

I had the "missing map helper" message when I tried to fix the fonts bug by placing the font in datadir. (restarting ZKL fixes both issues. it seems)
by KingRaptor
30 Jun 2013, 19:26
Forum: Balanced Annihilation
Topic: Why hasn't DSD been banned?
Replies: 66
Views: 15611

Re: Why hasn't DSD been banned?

So, what sets apart BA from ZK/XTA/NOTA/S44/Evo/etc. that players cannot/do not find new maps to play on their own?
by KingRaptor
29 Jun 2013, 04:29
Forum: Map Creation
Topic: [Duo updated to 2.1]Sapphire Shores
Replies: 18
Views: 6403

Re: [V2.1 Update]Sapphire Shores

For the bumpwater bug, it might be helpful to submit crash reports (especially with a debug build) to 0003857: Bumpwater causes access violation on some maps.
by KingRaptor
22 Jun 2013, 05:54
Forum: General Discussion
Topic: Hardware Survey
Replies: 24
Views: 9052

Re: Hardware Survey

[f=0000803] 448 fps @ 26s
[f=0000841] 450 fps @ 28s
[f=0000991] 58 fps @ 33s
[f=0001141] 350 fps @ 38s
[f=0001291] 58 fps @ 43s
[f=0001441] 353 fps @ 48s
[f=0001591] 58 fps @ 53s

Fills my screen with grey-brown. I canna see anything!
by KingRaptor
17 Jun 2013, 08:32
Forum: Lua Scripts
Topic: Update: Chili v2.1 (faster than light)
Replies: 41
Views: 6421

Re: Update: Chili v2.1 (faster than light)

[f=0000000] Error in DrawScreen(): [string "LuaUI/Widgets/gui_chili_docking.lua"]:137: stack overflow getting this and when I click on a window say my version of chili chat.. [f=0000336] [Chili] Error: in `Chili Chat`:chat : [string "LuaUI/Widgets/gui_chili_docking.lua"]:397: at...
by KingRaptor
16 Jun 2013, 03:55
Forum: Feature Requests
Topic: Spring RTS + RenPy (storytelling engine) = better singleplay
Replies: 75
Views: 18353

Re: Spring RTS + RenPy (storytelling engine) = better single

Thanks :) PD is in the license field of the two widgets in the repo and in a comment at the top of script.rpy (those are the only three files that are actually mine). Yeah, project is GPL v2 because of Spring (I actually forgot whether this is a requirement for distributed binaries or only the sourc...
by KingRaptor
14 Jun 2013, 04:44
Forum: Off Topic Discussion
Topic: Planetary Annihilation (Incoming Moon Drops!)
Replies: 470
Views: 179792

Re: Planetary Annihilation (Incoming Moon Drops!)

Right now I'm mostly lolling IRL at the fact that they're charging more for the alpha than even eaactivision dare charge for a release AAA title bundled with DLC.
by KingRaptor
14 Jun 2013, 04:15
Forum: Feature Requests
Topic: Spring RTS + RenPy (storytelling engine) = better singleplay
Replies: 75
Views: 18353

Re: Spring RTS + RenPy (storytelling engine) = better single

Whole Spring engine is there for easy downloading: just checkout repo and run. Except you still need to download the Ren'Py SDK to run it, so... yeah. I might strip the non-essential stuff from it later.

Wiki! (didn't know where to put it :()
by KingRaptor
13 Jun 2013, 19:25
Forum: Feature Requests
Topic: Spring RTS + RenPy (storytelling engine) = better singleplay
Replies: 75
Views: 18353

Re: Spring RTS + RenPy (storytelling engine) = better single

And now I have (admittedly crude) code for Spring to pass game stats and such back to Ren'Py. It's not always easy being as handsome as I am, but I try my best. Well, I think that's my part done here. Code is PD, use as you like, blah blah blah. If it needs some extra functionality somehow, ask and ...

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