Search found 235 matches
- 05 Sep 2009, 10:03
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
Thanks guys! Working on it!
- 05 Sep 2009, 09:39
- Forum: AI
- Topic: Latest AI Release Versions
- Replies: 7
- Views: 11655
Re: Latest version sticky
E323AI
Author: F. Huizinga (Error323)
Website: source code, discussions
Current status: development + unstable
Supported games: XTA, BA
Currently verified working games: BA, XTA, CA, BOTA (though with right configs)
Current build: E323AI-HighTemplar
Author: F. Huizinga (Error323)
Website: source code, discussions
Current status: development + unstable
Supported games: XTA, BA
Currently verified working games: BA, XTA, CA, BOTA (though with right configs)
Current build: E323AI-HighTemplar
- 03 Sep 2009, 11:41
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
UPDATE v2.10.2 Thu Sep 3 11:21:07 CEST 2009 Version 2.10.2 (Ultralisk) is out, changelog: Extensive logger Pathfinder bugfixes, no more idle attackers Overall cleanups E323AI SO/DLL: E323AI-Ultralisk-v2.10.2 ( mirror ) E323AI SRC: E323AI@github I compiled the windows dll with DEBUG symbols in order...
- 01 Sep 2009, 21:48
- Forum: AI
- Topic: AI and autohost
- Replies: 9
- Views: 1483
Re: AI and autohost
sweeet
- 01 Sep 2009, 09:43
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
Here is my config file for BA :) Couple of hundreds changes :) I only changed obvious things, so its in no way tuned or optimized, but rather a base for future tuning. Sweet, thank you!!. I'll definitly use it! And merge it with mine (because of subtle issues described above). In comment to every u...
- 01 Sep 2009, 09:29
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
As for E323AI and other mods: I tried to run it with my mod (tweaking the config by hand). It kind of works. As in AI builds 1 mex and stops. When I manually took over and ordered an energy structure and a factory built, it resumed operation (factory started producing units, con units went out to c...
- 01 Sep 2009, 09:20
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
You cannot claim you can beat all other AIs at XTA or any mod because your AI cheats, and other AIs do not cheat or do not cheat to the same extent. Sorry you're right, I shouldn't. When the time comes I'll disable cheating and see if this holds. Note however, it ONLY cheats on enemy location and t...
- 01 Sep 2009, 09:13
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
Hi, will you be looking into compatibility of mods such as CA, AA and NOTA later or is it BA/XTA-centric AI? Other than that I will be very glad to try it out, when it gets more stable. Sorry, not in the nearby future by me. But as it progresses it might perform better on those mods by `accident'. ...
- 31 Aug 2009, 17:08
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
Hey, Ok that crash will be fixed, does that also happen with a previous version? Or just the latest? As for the cheating, let me assure you that a non cheating AI won't be fun at all ;). I'd work on that when I can create an invincible cheating AI (except cheating on resources, that's well... too ea...
- 30 Aug 2009, 23:35
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
Ah thnx, so the pastebin is usefull afterall then.
Though wouldn't that require me to have windows? Or can I debug dll's like that on linux?
Though wouldn't that require me to have windows? Or can I debug dll's like that on linux?
- 30 Aug 2009, 23:19
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
Hi Smiff,
The pastebin isn't very usefull unfortunatly, all it tells me is that it crashed somewhere in E323AI . What map / mod did you play? I'm now working on a much more extensive logging system which will help me debug in the future when people attach it.
The pastebin isn't very usefull unfortunatly, all it tells me is that it crashed somewhere in E323AI . What map / mod did you play? I'm now working on a much more extensive logging system which will help me debug in the future when people attach it.
- 29 Aug 2009, 18:08
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
UPDATE v2.83 Sat Aug 29 17:58:53 CEST 2009 Version 2.83 (Ultralisk) is out, changelog: Fusions baby! Idle worker fix (though sometimes still happens, due to buildpos blocked which I cannot detect) E323AI SO/DLL: E323AI-Ultralisk-v2.83 E323AI SRC: E323AI@github !!Update those configfiles!! Here are ...
- 29 Aug 2009, 15:55
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
What map and mod was this? And how many players were ingame exactly? I've only tested 1v1's.
- 29 Aug 2009, 12:59
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
xyz - you have to copy .lua files from "2.81\data" folder to "281\" folder so lobby can see them I can't f@#$ing believe that. It currently plays better then 1/2 of silver star players imo. I'm stunned. You didn't just solve economy problem, you solved it in a way that gives AI ...
- 29 Aug 2009, 12:56
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
I updated the rpm package with your latest source and it works great with XTA. But I started CA for a fast testing (it was selected before) and it crashed directly after the start. I dont think it is a good idea to crash on an Mod which it does not support. Maybe its related to CA only I dont know....
- 28 Aug 2009, 13:23
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
UPDATE v2.81 Fri Aug 28 13:12:36 CEST 2009 Version 2.81 (Ultralisk) is out, changelog: Better eco predictions Better target selection Multiple instances of E323AI can now be created Several bugfixes E323AI SO/DLL: E323AI-Ultralisk-v2.81 E323AI SRC: E323AI@github IMPORTANT!!!!!!! The config files (i...
- 27 Aug 2009, 20:02
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
Well I guess it will be under the same license as spring itself GPLv2. Aslong as you improve it or learn from it and give credit where credit is due then I'm happy :).hoijui wrote:what License does this AI use, or what are we allowed to do with it/it's code?
- 26 Aug 2009, 17:16
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
Hi Umrug, Thanks for your reply, I'll give you some feedback here: Good things: 1. Amazing degree of maturity for such a new AI 2. Nice micro of units, (with many exceptions) 3. On macro scale, not bad econ thank you :) Bad things (in order of importance): 1. As ARM, always starts bots and builds on...
- 26 Aug 2009, 15:14
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
Crap, sorry I'll work them out now.
- 26 Aug 2009, 15:06
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133852
Re: A new artificial intelligent opponent - E323AI
Oh damn, I've experienced some massive flaws in the latest version. Some segfaults even using the config file. Back to the drawing boards -_- I suggest picking a previous version for playing. (Unless you wanna help debugging).