Search found 195 matches
- 06 Jan 2013, 22:27
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5977
Re: Cutscenes funcion in zero-K mission editor
Okay, I figured out the problem. One of the widgets that Cutscenes was depending on had a higher layer that Cutscenes, so when the cutscenes widget did its dependency check in Initialize(), it couldn't find it and shut down automatically. (ZK didn't show this issue due to its custom widgethandler)....
- 05 Jan 2013, 20:29
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5977
Re: Cutscenes funcion in zero-K mission editor
They come with the mission editor. Can you get a simple mission up and running at least? hi king, sorry for my late but i needed time to realize this mission_TEST i understood that i don't need script to run cutscenes and map position: "They come with the mission editor". I used BA 7.72 a...
- 05 Jan 2013, 10:00
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5977
Re: Cutscenes funcion in zero-K mission editor
You don't need Objectives, and you only need Messagebox for dialogue (refered to as "convo messages" in the code). Use the following actions in a trigger: Enter/Leave Cutscene : Triggers letterboxing + hiding of GUI elements Set Camera Position Direction : Control the camera. Save/Restore...
- 05 Jan 2013, 00:19
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5977
Cutscenes funcion in zero-K mission editor
Hola all! so i'm creating a mission with the zero K mission editor. But i'm using other game (not Zero-K). So i Need to use Cutscene function but i can't. i tried to copy widget: mission_objectives.lua mission_messagebox.lua from zero-K to my game but it doesn't work... anyone can help me? what i ne...
- 04 Jan 2013, 21:56
- Forum: Lua Scripts
- Topic: IceUI
- Replies: 611
- Views: 96721
Re: IceUI
I hope this is OK with you MelTraX, I've uploaded my patches to IceUI to git-hub. I've fixed a few minor bugs, and added support for BA 7.5 energy conversion (right click on the energy bar sets a second indicator), and wind strength and wind energy bars. My stuff is at http://github.com/ecraven/ice...
- 10 Dec 2012, 10:22
- Forum: Lua Scripts
- Topic: Create .TXT file
- Replies: 5
- Views: 578
Re: Create .TXT file
PicassoCT wrote:http://lua-users.org/wiki/IoLibraryTutorial
ok... i don't know lua
so now i will try to study this documentation, so if I will have problems i will post here
thx all!!
- 10 Dec 2012, 10:12
- Forum: Lua Scripts
- Topic: Create .TXT file
- Replies: 5
- Views: 578
Create .TXT file
Hi all, i'm working on a mission using mission editor. I would need to know if is possible to create a .txt file ( for example "endmission1.txt" ) by using LUA language. And I need to compile this .txt file by adding some string such for example: mission1_obj1 = completed; and in a second ...
- 18 May 2011, 13:09
- Forum: AI
- Topic: AAI v0.90 in SVN / latest Spring release
- Replies: 64
- Views: 20072
Re: AAI v0.90 in SVN / latest Spring release
The type of model has nothing to do with the AI, it is a modding issue. Your change has modified the unit beyond pure visuals mmmm... so i changed, in the unit file, this string: from objectName=CORVP; ( this use .3do model) to objectName=CORVP.s3o; ( this use .3so model) i don't changed anything.....
- 16 May 2011, 21:34
- Forum: AI
- Topic: AAI v0.90 in SVN / latest Spring release
- Replies: 64
- Views: 20072
Re: AAI v0.90 in SVN / latest Spring release
hi! I noticed when AAI build, for example, a vehicle plant made with a .3DO model, AAI use this plant to build the vehicles ( all work fine ). If I replace the .3DO model of the vehicle plant with a .S3O model ( correctly made with model radius, height and texture 1 etc. ), AAI build the vehicle pla...
- 18 Feb 2011, 07:56
- Forum: Lua Scripts
- Topic: ctrlpanel.txt
- Replies: 7
- Views: 1010
Re: ctrlpanel.txt
The answer to your particular question is "Not really." You can do some stuff like transparency of the build menu but that only works to a certain extent. Best to use lua. ah ..i undesrtand but LUA is not easy for me :cry: anyone can help me? I customized ICE UI but this GUI give some pro...
- 17 Feb 2011, 22:27
- Forum: Lua Scripts
- Topic: ctrlpanel.txt
- Replies: 7
- Views: 1010
ctrlpanel.txt
hi all,
I would like customize the original GUI.
i found ctrlpanel.txt file where I can modify some things..
are there some "advanced" setting to change chat format or energy and metal bar??
for example I would like simple transparent background and blu border
is this possible?
I would like customize the original GUI.
i found ctrlpanel.txt file where I can modify some things..
are there some "advanced" setting to change chat format or energy and metal bar??
for example I would like simple transparent background and blu border
is this possible?
- 01 Jan 2011, 08:55
- Forum: Map Creation
- Topic: Map and Neutral Object.
- Replies: 13
- Views: 2080
Re: Map and Neutral Object.
knorke wrote:try
Spring.SetUnitNeutral (u, true)
or try setting nochasecategory in unitdefs
finally! it's working :)
thx to all!!!
- 26 Dec 2010, 19:30
- Forum: Map Creation
- Topic: Map and Neutral Object.
- Replies: 13
- Views: 2080
Re: Map and Neutral Object.
A few questions, can you use mumble( a voice chat program)? " where are you, like what country/timezone if your country is big(so I can have an idea when you are awake)? hi smoth, I'm Italian and now are the 19.24 PM ( use Rome time ) I'm sorry but i can't speak becouse my english spoken suck!...
- 26 Dec 2010, 12:22
- Forum: Map Creation
- Topic: Map and Neutral Object.
- Replies: 13
- Views: 2080
Re: Map and Neutral Object.
I was under the impression units shouldnt target neutrals. If this is the case, then this may be an engine bug. If so, Ill file a bug report. I created i file named "start.lua" into "LuaRules\Gadgets" folder of my map contains. Start.lua have this code now (thx behe): function g...
- 26 Dec 2010, 10:05
- Forum: Map Creation
- Topic: Map and Neutral Object.
- Replies: 13
- Views: 2080
Re: Map and Neutral Object.
Worldbuilder is not widely used. I can teach you how to use feature placer as an alternative. What are the needs of your map? hi smoth, i'm doing a mission on my map. Simply i would like add some dinamic capturable features. But it is not important. I know, at the moment, how to add static reclaima...
- 25 Dec 2010, 20:56
- Forum: Map Creation
- Topic: Map and Neutral Object.
- Replies: 13
- Views: 2080
Re: Map and Neutral Object.
Should work: Documentation here local u local CreateUnit = Spring.CreateUnit local GetGaiaTeamID = Spring.GetGaiaTeamID local GiveOrderToUnit = Spring.GiveOrderToUnit local AddBuildOrders = Spring.AddBuildOrders local CreateFeature = Spring.CreateFeature function GameStart() u = CreateUnit("ge...
- 25 Dec 2010, 13:15
- Forum: Map Creation
- Topic: Map and Neutral Object.
- Replies: 13
- Views: 2080
Re: Map and Neutral Object.
Can you help me please? i'm not a good scripter.jK wrote:You have to use Spring.SetUnitNeutral, there is no neutral UnitDef tag it seems.
what I need to write??
- 19 Sep 2010, 14:21
- Forum: Map Creation
- Topic: Map and Neutral Object.
- Replies: 13
- Views: 2080
Map and Neutral Object.
Hola, I have a little problem with neutral "dinamic" object: this objects are neutral ( see white object), but the attacker units ( blue ) continue to engage neutral object, but they don't shot. http://www.totalannihilation.it/immagini%20varie/engage001.jpg And in a large battle some units...
- 18 Sep 2010, 12:17
- Forum: Game Development
- Topic: WorldBuilder and Your Projects
- Replies: 27
- Views: 5139
Re: WorldBuilder and Your Projects
Tobi said that MapInfo.lua, like ModInfo.lua, can call dependencies. Are you sure that doesn't work? I guess I'll have to test that out really thoroughly now. (how much bloat might it add to a map? any estimations?) Maybe a few hundred K for the Lua file, if it was a map dependency and a really com...
- 14 Sep 2010, 07:02
- Forum: Help & Bugs
- Topic: Hide Waypoint?
- Replies: 4
- Views: 560
Re: Hide Waypoint?
uff... i understand: noknorke wrote:complete list and description for anything in spring?
haha...