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by daryl
06 Jan 2013, 22:27
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 5977

Re: Cutscenes funcion in zero-K mission editor

Okay, I figured out the problem. One of the widgets that Cutscenes was depending on had a higher layer that Cutscenes, so when the cutscenes widget did its dependency check in Initialize(), it couldn't find it and shut down automatically. (ZK didn't show this issue due to its custom widgethandler)....
by daryl
05 Jan 2013, 20:29
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 5977

Re: Cutscenes funcion in zero-K mission editor

They come with the mission editor. Can you get a simple mission up and running at least? hi king, sorry for my late but i needed time to realize this mission_TEST i understood that i don't need script to run cutscenes and map position: "They come with the mission editor". I used BA 7.72 a...
by daryl
05 Jan 2013, 10:00
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 5977

Re: Cutscenes funcion in zero-K mission editor

You don't need Objectives, and you only need Messagebox for dialogue (refered to as "convo messages" in the code). Use the following actions in a trigger: Enter/Leave Cutscene : Triggers letterboxing + hiding of GUI elements Set Camera Position Direction : Control the camera. Save/Restore...
by daryl
05 Jan 2013, 00:19
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 5977

Cutscenes funcion in zero-K mission editor

Hola all! so i'm creating a mission with the zero K mission editor. But i'm using other game (not Zero-K). So i Need to use Cutscene function but i can't. i tried to copy widget: mission_objectives.lua mission_messagebox.lua from zero-K to my game but it doesn't work... anyone can help me? what i ne...
by daryl
04 Jan 2013, 21:56
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 96721

Re: IceUI

I hope this is OK with you MelTraX, I've uploaded my patches to IceUI to git-hub. I've fixed a few minor bugs, and added support for BA 7.5 energy conversion (right click on the energy bar sets a second indicator), and wind strength and wind energy bars. My stuff is at http://github.com/ecraven/ice...
by daryl
10 Dec 2012, 10:22
Forum: Lua Scripts
Topic: Create .TXT file
Replies: 5
Views: 578

Re: Create .TXT file


ok... i don't know lua :(
so now i will try to study this documentation, so if I will have problems i will post here :wink:

thx all!! 8)
by daryl
10 Dec 2012, 10:12
Forum: Lua Scripts
Topic: Create .TXT file
Replies: 5
Views: 578

Create .TXT file

Hi all, i'm working on a mission using mission editor. I would need to know if is possible to create a .txt file ( for example "endmission1.txt" ) by using LUA language. And I need to compile this .txt file by adding some string such for example: mission1_obj1 = completed; and in a second ...
by daryl
18 May 2011, 13:09
Forum: AI
Topic: AAI v0.90 in SVN / latest Spring release
Replies: 64
Views: 20072

Re: AAI v0.90 in SVN / latest Spring release

The type of model has nothing to do with the AI, it is a modding issue. Your change has modified the unit beyond pure visuals mmmm... so i changed, in the unit file, this string: from objectName=CORVP; ( this use .3do model) to objectName=CORVP.s3o; ( this use .3so model) i don't changed anything.....
by daryl
16 May 2011, 21:34
Forum: AI
Topic: AAI v0.90 in SVN / latest Spring release
Replies: 64
Views: 20072

Re: AAI v0.90 in SVN / latest Spring release

hi! I noticed when AAI build, for example, a vehicle plant made with a .3DO model, AAI use this plant to build the vehicles ( all work fine ). If I replace the .3DO model of the vehicle plant with a .S3O model ( correctly made with model radius, height and texture 1 etc. ), AAI build the vehicle pla...
by daryl
18 Feb 2011, 07:56
Forum: Lua Scripts
Topic: ctrlpanel.txt
Replies: 7
Views: 1010

Re: ctrlpanel.txt

The answer to your particular question is "Not really." You can do some stuff like transparency of the build menu but that only works to a certain extent. Best to use lua. ah ..i undesrtand but LUA is not easy for me :cry: anyone can help me? I customized ICE UI but this GUI give some pro...
by daryl
17 Feb 2011, 22:27
Forum: Lua Scripts
Topic: ctrlpanel.txt
Replies: 7
Views: 1010

ctrlpanel.txt

hi all,
I would like customize the original GUI.
i found ctrlpanel.txt file where I can modify some things..
are there some "advanced" setting to change chat format or energy and metal bar??
for example I would like simple transparent background and blu border
is this possible?
by daryl
01 Jan 2011, 08:55
Forum: Map Creation
Topic: Map and Neutral Object.
Replies: 13
Views: 2080

Re: Map and Neutral Object.

knorke wrote:try
Spring.SetUnitNeutral (u, true)

or try setting nochasecategory in unitdefs

finally! it's working :)

thx to all!!!
by daryl
26 Dec 2010, 19:30
Forum: Map Creation
Topic: Map and Neutral Object.
Replies: 13
Views: 2080

Re: Map and Neutral Object.

A few questions, can you use mumble( a voice chat program)? " where are you, like what country/timezone if your country is big(so I can have an idea when you are awake)? hi smoth, I'm Italian and now are the 19.24 PM ( use Rome time ) I'm sorry but i can't speak becouse my english spoken suck!...
by daryl
26 Dec 2010, 12:22
Forum: Map Creation
Topic: Map and Neutral Object.
Replies: 13
Views: 2080

Re: Map and Neutral Object.

I was under the impression units shouldnt target neutrals. If this is the case, then this may be an engine bug. If so, Ill file a bug report. I created i file named "start.lua" into "LuaRules\Gadgets" folder of my map contains. Start.lua have this code now (thx behe): function g...
by daryl
26 Dec 2010, 10:05
Forum: Map Creation
Topic: Map and Neutral Object.
Replies: 13
Views: 2080

Re: Map and Neutral Object.

Worldbuilder is not widely used. I can teach you how to use feature placer as an alternative. What are the needs of your map? hi smoth, i'm doing a mission on my map. Simply i would like add some dinamic capturable features. But it is not important. I know, at the moment, how to add static reclaima...
by daryl
25 Dec 2010, 20:56
Forum: Map Creation
Topic: Map and Neutral Object.
Replies: 13
Views: 2080

Re: Map and Neutral Object.

Should work: Documentation here local u local CreateUnit = Spring.CreateUnit local GetGaiaTeamID = Spring.GetGaiaTeamID local GiveOrderToUnit = Spring.GiveOrderToUnit local AddBuildOrders = Spring.AddBuildOrders local CreateFeature = Spring.CreateFeature function GameStart() u = CreateUnit("ge...
by daryl
25 Dec 2010, 13:15
Forum: Map Creation
Topic: Map and Neutral Object.
Replies: 13
Views: 2080

Re: Map and Neutral Object.

jK wrote:You have to use Spring.SetUnitNeutral, there is no neutral UnitDef tag it seems.
Can you help me please? i'm not a good scripter.
what I need to write??
by daryl
19 Sep 2010, 14:21
Forum: Map Creation
Topic: Map and Neutral Object.
Replies: 13
Views: 2080

Map and Neutral Object.

Hola, I have a little problem with neutral "dinamic" object: this objects are neutral ( see white object), but the attacker units ( blue ) continue to engage neutral object, but they don't shot. http://www.totalannihilation.it/immagini%20varie/engage001.jpg And in a large battle some units...
by daryl
18 Sep 2010, 12:17
Forum: Game Development
Topic: WorldBuilder and Your Projects
Replies: 27
Views: 5139

Re: WorldBuilder and Your Projects

Tobi said that MapInfo.lua, like ModInfo.lua, can call dependencies. Are you sure that doesn't work? I guess I'll have to test that out really thoroughly now. (how much bloat might it add to a map? any estimations?) Maybe a few hundred K for the Lua file, if it was a map dependency and a really com...
by daryl
14 Sep 2010, 07:02
Forum: Help & Bugs
Topic: Hide Waypoint?
Replies: 4
Views: 560

Re: Hide Waypoint?

knorke wrote:complete list and description for anything in spring?
haha...
uff... i understand: no :-)

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