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by Von66341
18 Mar 2011, 04:38
Forum: Game Development
Topic: AirField/Neutral Side/Radar Icons
Replies: 15
Views: 4688

Re: AirField/Neutral Side/Radar Icons

Hey. I did some try out for the radar. I created a widget that will read the value I want for the radar icon. Different unit different value. Code here: function widget:GetInfo(0 return { name = "Radar Icon Sizing", desc = " Different Radar Icon Size for different unit", author =...
by Von66341
18 Mar 2011, 01:47
Forum: Game Development
Topic: AirField/Neutral Side/Radar Icons
Replies: 15
Views: 4688

Re: AirField/Neutral Side/Radar Icons

For the radaricon, if I would like to resize it based on the unit footprint? I should script it in icontypes.lua too? Basically there is no building of aircraft, the aircraft spawns with the airfield at the begining of the game and it will return/land to the start point at low fuel/health. Neddie, t...
by Von66341
17 Mar 2011, 08:49
Forum: Game Development
Topic: AirField/Neutral Side/Radar Icons
Replies: 15
Views: 4688

Re: AirField/Neutral Side/Radar Icons

Hey! Am looking an aircraft with its own landing field. Don't need much fancy infranstructure maybe a circle to represent. The aircraft with the landing field will spawn with individual aircraft. And when health/fuels reaches a certain level the aircraft will return to the airfield automatically to ...
by Von66341
16 Mar 2011, 07:52
Forum: Game Development
Topic: AirField/Neutral Side/Radar Icons
Replies: 15
Views: 4688

Re: AirField/Neutral Side/Radar Icons

Thanks SirMaverick! Your link to the neutral units really helped alot =) For the airfield, any idea how it is scripted? or how should I go about doing it? For RadarIcon types, say I would like to resize the size of the icon. I won't be able to do it in gamedata/icontypes.lua correct? Thanks! =D
by Von66341
16 Mar 2011, 07:49
Forum: Game Development
Topic: Weapons Selection
Replies: 21
Views: 2491

Re: Weapons Selection

Spring.SetUnitTarget??

I couldn't find anything on Spring.SetWeaponTarget

How I should go about writing the script/gadget?
by Von66341
15 Mar 2011, 11:34
Forum: Game Development
Topic: AirField/Neutral Side/Radar Icons
Replies: 15
Views: 4688

AirField/Neutral Side/Radar Icons

Hey! I was wondering if it is possible to do the following: 1. Create an airfield and have aircrafts land at the airfield when fuel/ammo low or after completing the attack mission? 2. Neutral Side Is it possible to create a neutral side that on sight of it our units won't fire at them? Basically thi...
by Von66341
15 Mar 2011, 11:29
Forum: Game Development
Topic: Weapons Selection
Replies: 21
Views: 2491

Re: Weapons Selection

Dgun doesn't seem to work as well as it meant to. Sometimes I can fire the weapon from my ship sometimes I couldn't. Anyway, I was thinking of creating a button that fires weapon 1 to where the cursor is. I know how to create a new command and draw the box etc. But how do I call the command attack f...
by Von66341
11 Mar 2011, 08:05
Forum: Game Development
Topic: Weapons Selection
Replies: 21
Views: 2491

Weapons Selection

Hi, I was wondering if it is possible to like create a button for each specific weapon of a unit so the user could choose which weapon and select which enemy to attack? For e.g. If I have a tank, and have weapon 1 and weapon 2 Is it possible for the user to select weapon 1 then the enemy 1 to use we...
by Von66341
11 Mar 2011, 04:38
Forum: Game Development
Topic: Content Error
Replies: 6
Views: 886

Re: Content Error

yup. I deleted the in /bitmaps/projectiletextures. however the errror still exist.
by Von66341
11 Mar 2011, 03:03
Forum: Game Development
Topic: Content Error
Replies: 6
Views: 886

Re: Content Error

I have deleted the thumbs.db files I can find in my spring folder. but the same error occurs. Any suggestions?

Thanks
by Von66341
11 Mar 2011, 02:22
Forum: Game Development
Topic: Content Error
Replies: 6
Views: 886

Content Error

After doing modification for a few days when I want to start a game I will receive the error:
Content Error
Could not load texture from file/bitmaps/projectiletextures/thumbs.db

However I have make no changes in the bitmaps folder.

Does any receive the same errors as well?
by Von66341
03 Mar 2011, 11:01
Forum: Game Development
Topic: Font:WrapText
Replies: 6
Views: 1237

Re: Font:WrapText

Thanks lots!

I manage to get it to work =D
by Von66341
03 Mar 2011, 01:59
Forum: Game Development
Topic: Font:WrapText
Replies: 6
Views: 1237

Re: Font:WrapText

I tried this:

wrappedText, lineCount = myFont:WrapText("text to wrapped", 30, 30, 30 )
myFont:Print(wrappedText,x,y,fontsize,"O")

My results are:
text to ...

it doesn't seem to insert \n

Any ideas?
by Von66341
03 Mar 2011, 01:13
Forum: Game Development
Topic: Font:WrapText
Replies: 6
Views: 1237

Re: Font:WrapText

if you write it with the [] brackets it doesn't work at all.
I think they are use to explain how it works.

Any ideas? thanks.
by Von66341
02 Mar 2011, 05:38
Forum: Game Development
Topic: Customise Command Bar
Replies: 3
Views: 1148

Re: Customise Command Bar

Using this command you could change the image.
Spring.EditUnitCmdDesc(u,cmdID, {name="", texture="file location",})
name="", so you remove the text and the image will be what at the file location.
by Von66341
02 Mar 2011, 05:09
Forum: Game Development
Topic: Font:WrapText
Replies: 6
Views: 1237

Font:WrapText

Hi hi,

Anyone know how does Font:WrapText work?

I wrote this line:
FontWrapText("Please press Shift and type you current plan.",15,10,15)

but nothing was printed.

Thanks.
by Von66341
28 Feb 2011, 02:18
Forum: Game Development
Topic: Customise Command Bar
Replies: 3
Views: 1148

Re: Customise Command Bar

yup! after much attempt and reserach I manage to customise the move button etc.

However, is it possible to remove the text 'MOVE' ? or 'STOP' etc?
by Von66341
25 Feb 2011, 02:18
Forum: Game Development
Topic: Customise Command Bar
Replies: 3
Views: 1148

Customise Command Bar

Hi hi!

Does anyone know if it is possible to change the default command for eg. 'ATTACK', 'MOVE' to images instead?
How should I go about it?

Thanks!
by Von66341
24 Feb 2011, 01:24
Forum: Map Tutorials & Resources
Topic: New Mapping Tool - "SpringMapEdit" - r321
Replies: 391
Views: 121540

Re: New Mapping Tool - "SpringMapEdit" - r1335

SpringLobby.

When I load the map and want to start the game that error pop out. =X
by Von66341
23 Feb 2011, 09:45
Forum: Map Tutorials & Resources
Topic: New Mapping Tool - "SpringMapEdit" - r321
Replies: 391
Views: 121540

Re: New Mapping Tool - "SpringMapEdit" - r1335

Yup, I did that.

I met with the following error
Content Error MapInfo

Thanks

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