Gonna check this...
Well, downloaded latest drivers for Windows XP: 6.14.10.5303 (14.42.08.5303). Same shit!
Search found 630 matches
- 13 Dec 2010, 14:28
- Forum: Help & Bugs
- Topic: Intel HD Graphics Driver issue?
- Replies: 15
- Views: 7099
- 13 Dec 2010, 14:28
- Forum: Help & Bugs
- Topic: Lobby works but Spring Game wont start all the way
- Replies: 10
- Views: 1386
Re: Lobby works but Spring Game wont start all the way
Turn off lua shaders support. Try again. If no changes then update intel drivers to the latest version. :)
- 12 Dec 2010, 09:36
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133471
Re: Skirmish AI: E323AI 3.22.4
Here is new version: 3.24.0. Changelog: naval units support updated config files for BA only DLL is compatible with Spring 0.82.6.x. Do not use it with older versions. Known issues: * commander will try to build TIDAL generator on maps with some amount of water even if water is far away * shipyards ...
- 11 Dec 2010, 19:45
- Forum: Help & Bugs
- Topic: Lobby works but Spring Game wont start all the way
- Replies: 10
- Views: 1386
Re: Lobby works but Spring Game wont start all the way
And screenshot of SpringSettings with activated "Render quality/Video mode" tab.
- 09 Dec 2010, 12:03
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133471
Re: Skirmish AI: E323AI 3.22.4
Is there anywhere we can follow the development? Well, currently i'm changing lots of stuff and i can't upload them to "master" at github because it breaks everything. "master" branch should be always in playable state. So, before uploading i need to test AI which takes very muc...
- 08 Dec 2010, 21:43
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133471
Re: Skirmish AI: E323AI 3.22.4
Slogic, conflict terra has gone through some pretty massive changes since last time this AI worked for it. Could you show me how to write configuration files i can submit to you? After BOTA maintainers changed ALL unitdefs i understood i need to improve auto-categorizer than to update config files ...
- 02 Dec 2010, 12:22
- Forum: AI
- Topic: Can I compile AAI seperate from spring engine?
- Replies: 1
- Views: 884
Re: Can I compile AAI seperate from spring engine?
Here is project file + .def file for MSVC 2008. Put it into AI\Skirmish\AAI\build\vstudio9\ folder. You still need Spring source code which can be downloaded from Download section of this site. Also check out that you have "vclibs" folder right near "AI", "inclide", &am...
- 07 Nov 2010, 14:10
- Forum: Conflict Terra
- Topic: What to do with Energy
- Replies: 41
- Views: 7241
Re: What to do with Energy
Making ammo depend on energy is stupid because of this situation: you move your army towards the target then you understand there is not enough power to shoot with all of them. Thus any player have to try to shoot at empty place to test sufficient energy income criteria. This is idiocy & insulti...
- 03 Nov 2010, 11:31
- Forum: Help & Bugs
- Topic: openGL problem (crash)
- Replies: 11
- Views: 1509
Re: openGL problem (crash)
MAC does not have DX support and SC2 supports MAC.
- 01 Nov 2010, 18:11
- Forum: Help & Bugs
- Topic: Spring randomly minimizes its self while in-game
- Replies: 12
- Views: 1591
Re: Spring randomly minimizes its self while in-game
When W7 in trial mode then any notification popup window concerning trial period will force you to desktop. But this happens not very often.
Anyway i think author is enjoying watching his thread converting into flame wars.
What's your technical specs, dude?
Anyway i think author is enjoying watching his thread converting into flame wars.
What's your technical specs, dude?
- 01 Nov 2010, 17:29
- Forum: Help & Bugs
- Topic: Text Display Error in NOTA 1.632
- Replies: 3
- Views: 1160
Re: Text Display Error in NOTA 1.632
Tau Shiva, report your video model and driver version for more stats.
- 25 Oct 2010, 11:55
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 295984
Re: Shard
He won't cause i told about it already. I think he wanna more counter hits on his site.
- 24 Oct 2010, 13:12
- Forum: Engine
- Topic: Trying to run lobby server..
- Replies: 12
- Views: 1758
Re: Trying to run lobby server..
java -jar bla.jar is the standard way to start a java app from the command line. on Windows and Linux, you should be able to just double click the jar if Java is installed. This is how double click on .jar file behaves under Windows 7. Server is launched but no console is shown because java app was...
- 24 Oct 2010, 12:52
- Forum: General Discussion
- Topic: Can I change the control like OTA?
- Replies: 11
- Views: 1317
Re: Can I change the control like OTA?
Yeah, Spring mouse control is more effective. Also you can change mouse behaviour in OTA to conform modern RTS standards. So, you won't need to switch between two modes next time.
I do know that breaking habits is very painful but this one is REALLY worth.
I do know that breaking habits is very painful but this one is REALLY worth.
- 23 Oct 2010, 11:29
- Forum: Engine
- Topic: Trying to run lobby server..
- Replies: 12
- Views: 1758
Re: Trying to run lobby server..
You don't need python. Just execute:
Code: Select all
java -jar TASServer.jar
- 19 Oct 2010, 11:23
- Forum: Help & Bugs
- Topic: Where to find old BA Version
- Replies: 6
- Views: 863
Re: Where to find old BA Version
Oh, true. Now i see he was looking for BA. Still he needs an old engine for old BA.
Old version of BA can be downloaded via SpringDownloader (recently renamed to K-smth Lobby).
Old version of BA can be downloaded via SpringDownloader (recently renamed to K-smth Lobby).
- 19 Oct 2010, 10:07
- Forum: Help & Bugs
- Topic: Where to find old BA Version
- Replies: 6
- Views: 863
- 18 Oct 2010, 15:49
- Forum: Lua Scripts
- Topic: Setting up Lua on Windows using Visual C++
- Replies: 6
- Views: 2108
Re: Setting up Lua on Windows using Visual C++
Here is working console interpreter.
- 18 Oct 2010, 15:31
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133471
Re: Skirmish AI: E323AI 3.22.4
I will. With new features only.
- 18 Oct 2010, 11:58
- Forum: Feature Requests
- Topic: Min Builddistance is too long
- Replies: 15
- Views: 2754
Re: Min Builddistance is too long
No: (builder_width) / 2 + 8.bobthedinosaur wrote:so are you saying 1.5 x times width of builder?