Search found 835 matches
- 21 Jan 2009, 18:29
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 144371
Re: Compiling spring (mingw and visual studio 7/8)
Hmm got problems with other libraries as well, would it be possible to update the vclibs package?
- 20 Jan 2009, 23:45
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 144371
Re: Compiling spring (mingw and visual studio 7/8)
Can someone compile current source with vs net 2005? For "Final release" I get 1>..\..\System\Net\UDPConnection.cpp(183) : error C2039: 'second' : is not a member of 'netcode::RawPacket' 1> e:\spiele\spring source\rts\system\net\RawPacket.h(12) : see declaration of 'netcode::RawPacket' 1>....
- 25 Dec 2008, 15:58
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 27952
Re: AAI v0.86 released - AAI v0.875 in SVN
Instead, it seems to like to build radar towers. This bug will be fixed in the next version - When it is attacking with a large group of units, both air and ground ones, all of the group retreats to base when the first to arrive air units turn 180 degrees. Hmm AAI used to retreat much too early (or...
- 18 Nov 2008, 08:01
- Forum: AI
- Topic: Why The New Interface?
- Replies: 51
- Views: 5822
Re: Why The New Interface?
1. Economy. Why make an AI to manage an economy, when that's relatively simple math, needs to run only every 10-15 seconds or so, and then results in just a few orders being issued I'm curious to hear which relatively simple math will do the job. I spent countless hours on experimenting with new ec...
- 17 Nov 2008, 21:06
- Forum: AI
- Topic: Why The New Interface?
- Replies: 51
- Views: 5822
Re: Why The New Interface?
You see, the AIs simply 'worked' for TA based games within a week or two of the first two AIs, JCAI and NTai, yet we somehow improved them and made them play better. Sure placing mexes is easy if you have a spot finding algorithm, pick an unclaimed mex and build. Or is it? Lets try to improve that....
- 13 Nov 2008, 10:45
- Forum: Feature Requests
- Topic: Mod map AI presets
- Replies: 4
- Views: 896
Re: Mod map AI presets
Imho this would not be very usefull, since none of the present AIs would support it. You cant just disable cheating for KAI to get a weaker AI, infact you would get a non working AI since it has been designed with full los in mind. On the other hand AAI would not profit from cheating very much (mayb...
- 28 Oct 2008, 10:08
- Forum: AI
- Topic: how do I install AAI?
- Replies: 4
- Views: 1506
Re: how do I install AAI?
Besides, I dont think there are any AAI binaries available to download that are compatible with Spring v0.77b5. You get latest AAI binaries with the spring installer
- 26 Oct 2008, 20:49
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 27952
Re: AAI v0.86 released - AAI v0.875 in SVN
AAI v0.875 - Current ammount of land/water within the base is taken into account when selecting factories (e.g. dont order water factories on a land map anymore) - Improved AAIs behaviour on water maps with start positions on islands/land masses - Improved metal extractor construction algorithm (spo...
- 26 Oct 2008, 20:47
- Forum: Engine
- Topic: Spring 0.77b6 testing
- Replies: 136
- Views: 13970
Re: Spring 0.77b6 testing
I have committed AAI v0.875, problem should be fixedMelTraX wrote: [*]AAI crashed on exit: stacktrace[/list]
- 26 Oct 2008, 16:49
- Forum: Engine
- Topic: Spring 0.77b6 testing
- Replies: 136
- Views: 13970
Re: Spring 0.77b6 testing
Yep thats a known bug, I already posted on AI subforum and Mantis but I havent got any response so far. There mustr have been a change to the AI interface causing AAI to crash when trying to get the path, where it may store its learning data.MelTraX wrote: [*]AAI crashed on exit: stacktrace[/list]
- 25 Oct 2008, 08:53
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 27952
Re: AAI v0.86 released (link to binaries included)
should come with the installer...
- 23 Oct 2008, 19:25
- Forum: AI
- Topic: Crash when shutting down game - AI Interface changed?
- Replies: 1
- Views: 778
Crash when shutting down game - AI Interface changed?
I noticed AAI suddenly crashes when closing the game; crash occurs in the destructor, when calling ai->cb->GetValue(AIVAL_LOCATE_FILE_W, filename); (to get the path where AAI can store its "learning" data) This has not been a problem before, so I guess there must have been some changes to ...
- 21 Oct 2008, 17:47
- Forum: Feature Requests
- Topic: Trees moving in the wind
- Replies: 14
- Views: 1494
Re: Trees moving in the wind
That's what I wanted to do...Tobi wrote: Shouldn't be too hard tho to just glRotate() every built in tree thats rendered a bit in wind direction, if someone is bored.
- 21 Oct 2008, 15:02
- Forum: Feature Requests
- Topic: Trees moving in the wind
- Replies: 14
- Views: 1494
Re: Trees moving in the wind
I'm not very familiar with all these new LUA capabilities, maybe moving trees can be done via LUA scripting but that was not what i meant. Having 1000s of trees as units is not what I was talking about, I was rather thinking about updating the orientation of trees according to current wind every few...
- 20 Oct 2008, 22:35
- Forum: Feature Requests
- Topic: Trees moving in the wind
- Replies: 14
- Views: 1494
Trees moving in the wind
I'm not sure if this has already been suggested, I did a quick search without any result so I decided to post this idea: I think trees moving in the wind would be a great way to make maps look more alive. Maybe tree movement could be linked to the current wind speed/direction to get an even more rea...
- 16 Oct 2008, 22:52
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 27952
Re: AAI v0.86 released (link to binaries included)
ah, now i know what you mean... Actually "adding water sector" means AAI is trying to add a sector to its base with a lot of water, it does not mean that AAI necessarily found one. But thx for reporting this, on a pure land map AAI should not request water based buildings, I#m gpoing to ha...
- 16 Oct 2008, 21:22
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 27952
Re: AAI v0.86 released (link to binaries included)
I cant open the linked file; I ran a test myself an got this AAI 0.872 running mod BA_Installer_Version.sd7 Mod config file loaded General config file loaded New map cache-file created Loading map type: land map detected Map: Cooper_Hill_TNM02-V1.smf Mapsize is 512 x 384 5 sectors in x direction 4 s...
Re: AI Packs
Why did you compile KAIK and AAi - Doesn't the 0.77b4 installer come with binaries of AAI and KAIK? At least I thought so, if not thx for compiling them :)
- 14 Oct 2008, 15:32
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 27952
Re: AAI v0.86 released (link to binaries included)
ok, fix has been committed.... AAI v0.872 - Refactored code for getting rally points and positions to withdraw units and made - Construction units that are member of the DONT_BUILD list will not be built anymore - Fixed two bugs that have been introduced in v0.87 and could cripple AAI's economy a lot
- 12 Oct 2008, 22:20
- Forum: Engine
- Topic: Spring SVN doesnt reed settings
- Replies: 1
- Views: 421
Spring SVN doesnt reed settings
If I build latest svn spring it will not read my settings anymore. Is this done on purpose? If yes, why?
Where do I get the corresponding springsettings binaries?
(trying to download installer from http://planetspring.free.fr but it is damn slow and the download interrupts/stops all the time)
Where do I get the corresponding springsettings binaries?
(trying to download installer from http://planetspring.free.fr but it is damn slow and the download interrupts/stops all the time)