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by submarine
31 Aug 2020, 21:11
Forum: Engine
Topic: What command must be given to cloak units? (for AI players)
Replies: 7
Views: 5593

Re: What command must be given to cloak units? (for AI players)

Thank you very much! I was using balanced_annihilation-v10.24 and in fact, replacing CMD_CLOAK with 37382 solved the problem. This also explains why the code used to work years ago when I initially wrote it. Out of interest: Why do mods overwrite game internal behavior like command IDs? Would the Ne...
by submarine
30 Aug 2020, 21:40
Forum: Engine
Topic: What command must be given to cloak units? (for AI players)
Replies: 7
Views: 5593

What command must be given to cloak units? (for AI players)

For some reason, I cannot get AAI to cloak units. Browsing spring source I found the following line in AIScommands.cpp: *c = Command(CMD_CLOAK, cmd->options, cmd->cloak ? 1 : 0); Thus, I concluded issuing the following command would cloak a unit. Command c(CMD_CLOAK, 0u, 1); Nothing is happening tho...
by submarine
30 Aug 2020, 21:05
Forum: AI
Topic: AI for tech annihilation.
Replies: 3
Views: 6619

Re: AI for tech annihilation.

Morphing units into other units is currently not supported by AAI and would require major internal changes. It is currently not on my urgent todo list.

If the morphed units are only "nice to have" it might still be playable.
by submarine
25 Aug 2020, 22:34
Forum: AI
Topic: AAI under development again :)
Replies: 26
Views: 29891

Re: AAI under development again :)

Just a short update: After weeks of refactoring and > 100 commits I feel that things are moving in the right direction :) I fixed many smaller and a few more severe bugs in the process. I finished a major rework/refactoring of the Unit Selection/Buildtree (the criteria which are used to select units...
by submarine
28 Jun 2020, 09:46
Forum: Off Topic Discussion
Topic: Detection of Metal Makers
Replies: 4
Views: 7334

Detection of Metal Makers

Hello together, within AAI I used to check the "metalMake" parameter of the UnitDefinition. At least with BA 10.24, this is not working anymore as the value is 0. I could not find any other hint whether a unit converts energy to metal. Does somebody know how this is handled? Currently, met...
by submarine
24 Jun 2020, 21:37
Forum: AI
Topic: AAI under development again :)
Replies: 26
Views: 29891

Re: AAI under development again :)

yes, for sure! please don't get frightened, AAI was removed from the official spring repository some time ago because it was unmaintained, but that seems to be solved soon, so when you create the pull request, i'll try to readd it. Don't worry, as it was crashing as soon as the AI finished its firs...
by submarine
21 Jun 2020, 19:16
Forum: AI
Topic: AI for tech annihilation.
Replies: 3
Views: 6619

Re: AI for tech annihilation.

I have never played Tech Annihilation - from the name I suspect it features a TA-like game style? If yes you could try the new version of AAI I will hopefully have ready in the next few weeks (or build it yourself from "my" fork)
by submarine
21 Jun 2020, 19:14
Forum: Engine
Topic: Dynamic water - hovers floating
Replies: 7
Views: 6775

Re: Dynamic water - hovers floating

Wow, this is a really cool feature. Any chance to see this in a hopefully not too far away next release of Spring engine?
by submarine
21 Jun 2020, 19:12
Forum: AI
Topic: AAI under development again :)
Replies: 26
Views: 29891

Re: AAI under development again :)

Cool, that's great to hear that Spring44 is still being worked on. As a human player I really liked the unique game mechanics (though I was really bad...) However, for an AI designed to play TA-like games S44 is very hard. My guess would be that it is easier to write an S44 specific AI from scratch....
by submarine
20 Jun 2020, 13:55
Forum: AI
Topic: AAI under development again :)
Replies: 26
Views: 29891

AAI under development again :)

Hello together, it has been quite a while since my last post/sign of life and I assume most of the people from 10 years ago are no longer active as well. Over 10 years ago, I wrote the AAI bot ("A" for the lack of creativity as my first name is Alexander and "three letter AI" nam...
by submarine
16 Dec 2014, 22:28
Forum: Spring: 1944
Topic: AI does not finish buildings
Replies: 6
Views: 8204

Re: AI does not finish buildings

Cool, thx! The AI player is finishing buildings again ;)

It seems that Soviet AI Players build units/buildings but do not use them to capture flags/attack (US worked fine though) - is this a known issue?

Edit: Soviet worked on different map (MoroRiver)
by submarine
11 Dec 2014, 21:22
Forum: Spring: 1944
Topic: AI does not finish buildings
Replies: 6
Views: 8204

Re: AI does not finish buildings

Indeed - Finishing my studies, PhD and first year of industry work took its toll... Spring1944 is looking really nice! Is this problem easy to fix (e.g. by just editing a line in a LUA script)? The technical concept behind the S44 AI seems to be quite different to the "old" AIs from my day...
by submarine
10 Dec 2014, 22:20
Forum: Spring: 1944
Topic: AI does not finish buildings
Replies: 6
Views: 8204

AI does not finish buildings

I just tried out a recent test version (dev-test 3573) and it seems that the AI players never finish the construction of any building because the builders are given new build orders. Is this a known bug? Did I do anything wrong?
by submarine
23 May 2011, 21:21
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.42
Replies: 143
Views: 20307

Re: Balanced Annihilation 7.41

Not having read the last two pages of comments, rants, etc. I just wanted to say "thank you" for your work and I greatly appreciate the changes :)
by submarine
28 Feb 2011, 16:09
Forum: Spring: 1944
Topic: Any news?
Replies: 8
Views: 8746

Re: Any news?

Cool, nice to hear :) But I dont want to hurry you...
by submarine
27 Feb 2011, 19:51
Forum: Spring: 1944
Topic: Any news?
Replies: 8
Views: 8746

Re: Any news?

Nice to hear that you are still working on S44. Based on my own AAI experience I can fully understand the problem of RL interfering with hobby projects...

Is there a possibility of a release within the next few weeks/months? If you already have an RC it seems your work has gotten pretty far.
by submarine
27 Feb 2011, 14:33
Forum: Spring: 1944
Topic: Any news?
Replies: 8
Views: 8746

Any news?

A few days ago I noticed a S44 game with some 1.52 beta version. Is 1.52 (or whatever the next version will be) still being developed? Is there any publicly available progress report?
by submarine
20 Feb 2011, 12:48
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 16348

Re: BA dynamics (gamelength, techlevel(s), costs)

BA is not made for games bigger than 5v5/6v6. There is no simpler way to put this. You can't balance an RTS game that plays well under 1v1 and 8v8 play and everything in between, it will break down at some point, and in BA's case it really breaks down past 5v5. 8V8 DSD is a combination of a porcy m...
by submarine
19 Feb 2011, 10:03
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 16348

Re: BA dynamics (gamelength, techlevel(s), costs)

To avoid confusion: I have only read the first two pages of this thread so far, so I am sorry if any of this has already been suggested/discussed. The reason I stopped playing BA ~1 year ago was mainly its IMHO flawed concept of exponential economic growth. Given a sufficient number of players in a ...
by submarine
24 Oct 2010, 10:57
Forum: Spring: 1944
Topic: Spring: 1944 v1.51 Changelog/Announcement
Replies: 4
Views: 2796

Re: Spring: 1944 v1.51 Changelog/Announcement

Could you give us an update on the current status? I'm really looking forward toplaying the next versions of S44:)

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