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by Zoy64
22 Nov 2008, 15:42
Forum: Feature Requests
Topic: Adding a Outer space layer?
Replies: 29
Views: 2303

Re: Adding a Outer space layer?

fourth dimension-able combat.

it would be sweet, i just dont know how it would work...maybe all the units look distorted and fire backwards and stuff like that
by Zoy64
22 Nov 2008, 02:46
Forum: Feature Requests
Topic: command to disable shield texture/colors? or better shields?
Replies: 36
Views: 3048

Re: command to disable shield texture/colors? or better shields?

I think shields should be a part of the unit's fbi. No. Being a weapon allows me to have more than one shield, and allows me to decide when the shield should turn on or off by having the script aiming function return true or false, and that is extremely useful. i want this feature, but then why can...
by Zoy64
22 Nov 2008, 02:30
Forum: Argh's Projects
Topic: P.U.R.E. 0.8 RC3
Replies: 867
Views: 106507

Re: P.U.R.E. 0.8 RC3

there need to be death anims
by Zoy64
22 Nov 2008, 02:29
Forum: Feature Requests
Topic: Adding a Outer space layer?
Replies: 29
Views: 2303

Re: Adding a Outer space layer?

you're all wrong, we need a FOURTH DIMENSION!
by Zoy64
21 Nov 2008, 02:07
Forum: Off Topic Discussion
Topic: Supreme commander 2
Replies: 97
Views: 17330

Re: Supreme commander 2

Supcom 2? Im a huge fan of Supcom, so i would buy a sequel. I was best with the Cybran, they're cool; but as we all know Core>Cybran--Krog>Spiderbot. I worship Chris Taylor (and cookies) so i hope he doesnt disappoint me. Supcom 2 will probably have heros as mentioned before, it will also probably h...
by Zoy64
20 Nov 2008, 02:23
Forum: Game Development
Topic: round based mod
Replies: 32
Views: 3225

Re: round based mod

Use the Epic Legions models if you want. No-one's using them and no-one plays the mod, so I wouldn't mind - I'd be glad to see them used. Plus there's a few experimental melee units squirrelled away in it as well if you want to mess around with those (It's the dreadnaughts, the nurgle plague zombie...
by Zoy64
20 Nov 2008, 02:11
Forum: General Discussion
Topic: Just stumbled across this
Replies: 19
Views: 2889

Re: Just stumbled across this

ewww...there are other methods of doing things
by Zoy64
18 Nov 2008, 03:04
Forum: Feature Requests
Topic: game awards
Replies: 58
Views: 7465

Re: game awards

there could be the general ones like "Most damage done" or "first to lose" put into the engine
by Zoy64
18 Nov 2008, 03:02
Forum: Argh's Projects
Topic: P.U.R.E. 0.8 RC3
Replies: 867
Views: 106507

Re: P.U.R.E. 0.8 RC3

I did the first step already. i just want to play it with other people
by Zoy64
18 Nov 2008, 01:55
Forum: Argh's Projects
Topic: P.U.R.E. 0.8 RC3
Replies: 867
Views: 106507

Re: P.U.R.E. 0.8 RC3

argh, also look at this
viewtopic.php?f=11&t=16884

i think PURE is a great idea, so +1 for giving it to us.
i think that the Res needs a flying troop carrier or more amphib units.
by Zoy64
18 Nov 2008, 01:23
Forum: Feature Requests
Topic: Adding a Outer space layer?
Replies: 29
Views: 2303

Re: Adding a Outer space layer?

which brings us back to the idea of sphere-shaped planets
by Zoy64
18 Nov 2008, 01:17
Forum: Feature Requests
Topic: game awards
Replies: 58
Views: 7465

Re: game awards

why cant the awards be mod universal, as in for any mod?

the award system should be a part of the engine, not only for CA
by Zoy64
18 Nov 2008, 01:14
Forum: Feature Requests
Topic: Why can't Tanks go backwards?
Replies: 37
Views: 4117

Re: Why can't Tanks go backwards?

when i was playing OTA, i noticed that the construction vehicle could go backwards, if only to get out of the way of other units. so it should not be that hard to code
by Zoy64
18 Nov 2008, 01:10
Forum: Argh's Projects
Topic: P.U.R.E. 0.8 RC3
Replies: 867
Views: 106507

Re: P.U.R.E. 0.8 RC3

i got the RC3 and was unable to build the Res's air factory, but i could spawn it ingame. and where are the other buildings for the Res? such as the megafusion and the advanced defense turret.
by Zoy64
18 Nov 2008, 01:02
Forum: General Discussion
Topic: Just stumbled across this
Replies: 19
Views: 2889

Re: Just stumbled across this

i have my stash hidden away on the moon...mwahahahahahaha! :twisted:
by Zoy64
18 Nov 2008, 00:47
Forum: Help & Bugs
Topic: PURE problem
Replies: 4
Views: 820

Re: PURE problem

what do i do?
by Zoy64
17 Nov 2008, 22:47
Forum: Help & Bugs
Topic: PURE problem
Replies: 4
Views: 820

PURE problem

i downloaded P.U.R.E. RC3, did the installer, and opened up the TASclient. when it went up, i was the only one there. i re-installed Spring and nothing happened. HELP!
by Zoy64
14 Nov 2008, 02:17
Forum: Feature Requests
Topic: command to disable shield texture/colors? or better shields?
Replies: 36
Views: 3048

Re: command to disable shield texture/colors? or better shields?

i have an idea, although it may be stupid, why cant the shields be turned into yellow rings? i mean, there should be a widget that turns shields into the shield range rings. If that could be implemented, then the polys, shadows, and etc wont matter. While on the topic of shields, i have another idea...
by Zoy64
14 Nov 2008, 02:05
Forum: Game Development
Topic: TA clash?
Replies: 77
Views: 6272

Re: TA clash?

Trib hates me 'cuz, well, i dont know...

Gota, meet me on the lobby, we can talk formulas there.

and i used Speed metal for the *almost* unlimited resources; so i wont have to forage.

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