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by Andreask
02 Feb 2006, 19:45
Forum: Ingame Community
Topic: Mars battle replay
Replies: 18
Views: 3661

The game lacked one thing on the red teams part that most games lack horribly: Scouting. From the time when the Banthas attacked the left until the very end, there was a gaping hole in the blue defenses, and that was the middle. There was no defence all the time, simply none. The Orcones could have ...
by Andreask
30 Jan 2006, 15:13
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 133174

Can you plz make it so Berthas dont hit objects that are under-water?

I find it rather annoying, that an underwater base can be taken out by a few stray hits while not being able to defend itself.
by Andreask
28 Jan 2006, 20:34
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 133174

I like the time-frame of 12-20 minutes before you have to be t2 or be in serious trouble. Well, by making the l2 plants more expensive you could push that to 25 mins or so, but that is not necessary as the simple truth is that lvl 1 has to be played in all games, but much of lvl 2 or higher doesnt g...
by Andreask
25 Jan 2006, 21:35
Forum: Game Releases
Topic: Final Frontier 1.18 (Website and first FF-map released)
Replies: 534
Views: 58182

Man, i d live to see a 0 gravity map just for kicks.
Just make a 0 Grav version of the asteroid battle and lets see how i handles. :D

I mean, all you gotta do is change one number i guess, i ccant do it though, i have no idea of these things.
by Andreask
31 Dec 2005, 12:51
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 133174

Min3mat wrote:play barebones.
Stop acting stupid.
by Andreask
30 Dec 2005, 17:38
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 133174

Dont you guys think too, that k-bots rule vehicles by a large margin? K-Bots provide you with a much better, faster, econ and are only slightly less efective in comat than vehicles, further more, only k-bots give you the option to get the lvl3 pwnage machines, that crush every vehicle. And thanks to...
by Andreask
28 Dec 2005, 16:44
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 133174

Can anyone verify for me that moho exploiters fire all their rockets from the right spot? It's not actually important or anything, but I got to thinking and I'm not sure if I included the fixed script. They do fire rocktes from all four tubes. Its all good. What disturbs me, is that their build-pic...
by Andreask
28 Dec 2005, 14:57
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 133174

You made the Goliath and Bulldog even more even with this version. Is there any reason for it? I thought the Golly is supposed to outclass arm´s tanks. And by God i loved the Radical! Cheap enough to build when time is short and more range then a HLT. Too bad its gone, fitted right between HLT an...
by Andreask
27 Dec 2005, 17:38
Forum: Off Topic Discussion
Topic: NARNIA R0x0RZ!!!
Replies: 15
Views: 1993

You are all from Disney!
by Andreask
27 Dec 2005, 17:30
Forum: AI
Topic: NTAI 0.28.10 final
Replies: 94
Views: 13041

I tried NTAI 28.10 on CometCatcher with AA 1.3-S, the first game i played vs a core Opponent, the secod game i pitted 2 Core AIs against eachother. During the first game, the AI sent units to 0,0,0, but not during the second game. During the first game, the AI never attacked me but only reacted to m...
by Andreask
27 Dec 2005, 16:44
Forum: AI
Topic: Group AI and Global AI
Replies: 104
Views: 12749

There are some "encompassing-Ais" right now, like NTAI, JCAI and the like, that are supposed to put up a challange for the single player. How come they dont win everytime, although much work has been put into them? How come many players regard AI-Opponents as no challenge? Thats because ou...
by Andreask
27 Dec 2005, 16:27
Forum: General Discussion
Topic: About Group Ais
Replies: 48
Views: 4836

Better Formations waiting on slow units and sorting them appropriately would be fine. Easier upgrades by AI from lvl 1 econ to lvl 2 econ would also be nice. A scout AI that avoids enemy detection and fire and roves the land, searching for enemies would be good, for i.e. Peepers especially. A grab a...
by Andreask
27 Dec 2005, 16:05
Forum: Art & Modelling
Topic: Galactic Empire Mod stuff
Replies: 176
Views: 17278

As long as it does not end up like SWTA it will be good.
by Andreask
26 Dec 2005, 17:25
Forum: Off Topic Discussion
Topic: New SupCom Picture
Replies: 40
Views: 4194

Peeps should just make a SupCom: Sping, so we will be able to play good old Spring on the SupCom Engine.
by Andreask
25 Dec 2005, 09:14
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 133174

In AA 1.3 there is no way in hell that a dozen or even two dozens of brawlers can kill 10 Flakkers that cover eachother. One Flakker doesnt stand a chance of course. The real problem is that ppl dont get that you SCOUT and BUILD LVL 1 FIGHTERS to combat brawlers. Just get a lvl 1 airplant after your...
by Andreask
23 Dec 2005, 21:57
Forum: Game Development
Topic: Unoffical mod, AA+TLL
Replies: 24
Views: 4511

Yeah, do this! Do it right now!
by Andreask
21 Dec 2005, 21:15
Forum: Off Topic Discussion
Topic: New SupCom Picture
Replies: 40
Views: 4194

Zoombie wrote:Well in Supcom the units will be larger and smaller.
No doubt.
by Andreask
21 Dec 2005, 21:06
Forum: Art & Modelling
Topic: FIRST MODEL I have ever made !
Replies: 35
Views: 5825

Atreides are the noble ones. They are blue. They care for humanistic values. They claim that only they fight for the just cause and won the native Fremen as allies. Harkonnen are cruel and self-righteous. They are red. They want power and find joy in abuse. They subdue others by force. The Ordos are...
by Andreask
21 Dec 2005, 18:04
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 133174

The Slinger Core AA-Hovercraft can not fire its weapons.
by Andreask
21 Dec 2005, 00:37
Forum: Game Releases
Topic: The Lost Legacy v1.04 (13 dec 2005)
Replies: 200
Views: 34649

Arm has the Zeus. Core has the Pyro. TLL should have the Claw.

The Claw would be a high hp melee k-bot, using claws to tear enemies up.

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