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by 8611z
31 Dec 2015, 03:27
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 55583

Re: MacOS SpringRTS OSX Build

A bit alarming: knorke is complaining about having something like exactly the same problem on Windows in ZKGBAI thread on zk.info: http://pastebin.com/ZcCRnS6b interessting choice of words. If http://zero-k.info/Forum/Thread/20617?postID=148852#148852 reads like complaining to you then I better avo...
by 8611z
27 Dec 2015, 17:50
Forum: Lua Scripts
Topic: Drawing units/features
Replies: 13
Views: 1519

Re: Drawing units/features

until then it is fixable by 2 easy things: https://github.com/gajop/Scened-Core/commit/d93cad1422f9e46c07adde188752ecccff8c6070#diff-2064ab29423e00f3805f22aadead6e40L40 It is texture :0 and :1, not :1 and :2 I dont remember if/how texture2 (:1) worked, only :0 will do fine though. difference between...
by 8611z
27 Dec 2015, 06:09
Forum: Lua Scripts
Topic: Drawing units/features
Replies: 13
Views: 1519

Re: Drawing units/features

https://springrts.com/wiki/Lua_OpenGL_Api#Textures says: (:0->tex1,:1->tex2) it worked for me. https://springrts.com/phpbb/viewtopic.php?f=9&t=31367&start=260#p563013 and note following posts and linked posts. https://springrts.com/phpbb/download/file.php?mode=view&id=9780 left=engine ri...
by 8611z
26 Dec 2015, 21:30
Forum: Engine
Topic: 101.0 Lua Breaking Changes
Replies: 19
Views: 4337

Re: 101.0 Lua Breaking Changes

for example loops as posted earlier. http://imolarpg.dyndns.org/trac/balatest/browser/trunk/luarules/gadgets/unit_dynamic_collision_volume.lua#L117, http://imolarpg.dyndns.org/trac/balatest/browser/trunk/luarules/gadgets/unit_dynamic_collision_volume.lua#L131, etc. Hopefully looking at those lines m...
by 8611z
26 Dec 2015, 21:03
Forum: Lua Scripts
Topic: Drawing units/features
Replies: 13
Views: 1519

Re: Drawing units/features

in gl.Texture(1, "%-" .. featureDefID .. ":1") try "0"
by 8611z
22 Dec 2015, 19:08
Forum: Balanced Annihilation
Topic: berta range-extender
Replies: 15
Views: 2859

Re: berta range-extender

Deflector changes direction of projectile, and sometimes it goes beyond range. Sometimes it even deflects very far, off the map. Nothing new. But you make it look like as if this was a game-winning strategy that a skillful player can actually use. If you want more examples, Well, even one example wo...
by 8611z
20 Dec 2015, 16:49
Forum: Balanced Annihilation
Topic: berta range-extender
Replies: 15
Views: 2859

Re: berta range-extender

For example, the first game I play today: http://replays.springrts.com/replay/5dd47556e792ddc6636d4d844ab4ed44/ Have a look at 28'40'' nix even complain about it and ask the shield to be selfD :D You mean this? https://springrts.com/phpbb/download/file.php?id=9774 [f=0050552] Nix added point: SELF ...
by 8611z
17 Dec 2015, 10:52
Forum: Balanced Annihilation
Topic: berta range-extender
Replies: 15
Views: 2859

Re: berta range-extender

@8611z: if you are an actual player, please link you account on the replay website so we can see you don't have inactivity points. Sorry for my rudeness in advanced, but your post suggest your player experience comes from DSD-thread on that forum np. http://replays.springrts.com/player/1292/ http:/...
by 8611z
16 Dec 2015, 23:57
Forum: AI
Topic: [Java] Clear factory build queue [solved]
Replies: 4
Views: 2667

Re: [Java] Clear factory build queue

commands work same as for humans, so instead of ctrl-modifier try right mouse-button-modifier to reduce queue.
Then spam right-clicks on all buildoptions. (bit stupid, but iirc that worked)
by 8611z
16 Dec 2015, 23:29
Forum: Ludum Dare
Topic: Ludum Dare 34 - licensing sounds (split)
Replies: 10
Views: 4382

Re: Ludum Dare 34 - licensing sounds (split)

the response was deleting account to get rid of download history.
by 8611z
16 Dec 2015, 23:20
Forum: Ludum Dare
Topic: Ludum Dare 34 - licensing sounds (split)
Replies: 10
Views: 4382

Re: Ludum Dare 34

The file you mentioned wasn't used, but its reduced version was. With this file it is even clearer that it comes from freesound.org Your 'birds.wav' is a part cut out of 'lakeside birds 2.wav' (from about 2 seconds to 6 seconds) https://www.freesound.org/people/jus/sounds/73617/ As far as I know Fo...
by 8611z
16 Dec 2015, 09:48
Forum: Ludum Dare
Topic: Ludum Dare 34 - licensing sounds (split)
Replies: 10
Views: 4382

Ludum Dare 34 - licensing sounds (split)

If you are serious about this: Licenses (...) Art should also be distributed under a liberal license. The default license is CC-BY (http://creativecommons.org/licenses/by/4.0/), any the users are suggested to avoid any licenses that might prevent further development in their absence (e.g. CC-BY-ND, ...
by 8611z
14 Dec 2015, 17:02
Forum: Balanced Annihilation
Topic: berta range-extender
Replies: 15
Views: 2859

Re: berta range-extender

Is it really exploitable beside random stray shots? Example DSD, can one reliably extand bertha range to reach enemy base area?
projectiles getting repulsed is much more fun than just getting absorded/exploding!
by 8611z
14 Dec 2015, 16:45
Forum: Ingame Community
Topic: Tacit Support for Anti-Noob Trolling by Confirmed Players
Replies: 16
Views: 2969

Re: Tacit Support for Anti-Noob Trolling by Confirmed Players

Autohosts are run by other spring users, they are not run by Spring, or Spring moderators ... Because we do not own these servers, we do not tell those that do own those servers what rules they do/don't have to enforce. Autohosts are a service provided to you for free by other spring users, and the...
by 8611z
14 Dec 2015, 16:15
Forum: Balanced Annihilation
Topic: disco-colors caused by "Ally Selected Units", stuck camera
Replies: 4
Views: 744

Re: disco-colors caused by "Ally Selected Units", stuck camera

I think the camera-bug is happening to other players, too, because sometimes I see chat messages like:

<juxydizzer> guys, how do i fix the camera mode? all i can see is sky

(no idea if it always refers to BA, but realistically it is the most played mod, so probally yes)
by 8611z
13 Dec 2015, 13:03
Forum: XTA
Topic: XTA repository relocation
Replies: 27
Views: 9205

Re: XTA repository relocation

yea, just the bugtracker does not export so nicely. It all reads:
GoogleCodeExporter opened this Issue
...
GoogleCodeExporter commented
...
For xta it is not really important because there was no really active reports/ it was not used much.
by 8611z
11 Dec 2015, 18:29
Forum: Off Topic Discussion
Topic: So remember how we could not have mini games in our loading screens?!?!
Replies: 23
Views: 3278

Re: So remember how we could not have mini games in our loading screens?!?!

Are you speculating about "hang detection spams stacktraces, unresponsive, etc etc." or did you try it? I noticed no such problems with bitcoin miner in gadget. (not in defs) It gives nice control because gadgets/widgets are loaded as one of the last steps. Yes, LoadProgress only provides ...
by 8611z
09 Dec 2015, 09:48
Forum: Help & Bugs
Topic: Delete games from SpringLobby
Replies: 16
Views: 2193

Re: Delete games from SpringLobby

How did you find, download, & start the "Absolute Annihilation" mod? New players should not be able to stumple upon it so easily. (It is years old and will not work well on current engine version.) Its successors are: Balanced Anni, NOTA, zero-K,.. Maybe problem in my 2 GPU? Possible. ...
by 8611z
09 Dec 2015, 09:20
Forum: Off Topic Discussion
Topic: So remember how we could not have mini games in our loading screens?!?!
Replies: 23
Views: 3278

Re: So remember how we could not have mini games in our loading screens?!?!

...some widget/gadget loading during the loading screen...
this happens and is one way to control loading times

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