Search found 169 matches
- 09 Dec 2015, 07:12
- Forum: Off Topic Discussion
- Topic: So remember how we could not have mini games in our loading screens?!?!
- Replies: 23
- Views: 3284
- 08 Dec 2015, 07:22
- Forum: XTA
- Topic: XTA repository relocation
- Replies: 27
- Views: 9227
- 03 Dec 2015, 02:41
- Forum: Balanced Annihilation
- Topic: disco-colors caused by "Ally Selected Units", stuck camera
- Replies: 4
- Views: 747
disco-colors caused by "Ally Selected Units", stuck camera
BA 9.21 1) At gamestart the camera was stuck pointing parallel to ground towards horizont. Could not move camera with arrowkeys or mouse. Maybe the "remember camera" widget? Next games were normal again. Camera worked normal again after pressing ctrl+F2. 2) Flashing map: BA disco.gif win 7...
- 02 Dec 2015, 11:44
- Forum: Help & Bugs
- Topic: usePieceCollisionVolumes on features doesn't appear to work
- Replies: 8
- Views: 1256
Re: usePieceCollisionVolumes on features doesn't appear to work
and there is another user who did not look at wiki.
- 02 Dec 2015, 11:12
- Forum: Help & Bugs
- Topic: usePieceCollisionVolumes on features doesn't appear to work
- Replies: 8
- Views: 1256
Re: usePieceCollisionVolumes on features doesn't appear to work
"Ami doinitrong?" is not a question but meaningless gibberish if you do not tell what "it" is, what the expected behaviour is, and what happens instead. The wiki is unclear as to whether you can use per piece collision volumes on features Now that is almost a proper question. In ...
- 02 Dec 2015, 06:32
- Forum: Help & Bugs
- Topic: usePieceCollisionVolumes on features doesn't appear to work
- Replies: 8
- Views: 1256
Re: usePieceCollisionVolumes on features doesn't appear to work
learn to write report bugs more detailed than "it doesnt work" and learn to read the wiki.
- 01 Dec 2015, 18:36
- Forum: Lua Scripts
- Topic: Nesting tables in LUA
- Replies: 5
- Views: 1700
Re: Nesting tables in LUA
my unit type -> enemy unit type -> distance -> and then the distance table is something like { [100] = 2, [200] = 5, etc} , where indexes 100 200 are different ranges at which my unit has killed enemy unit, and values 2, 5 counts the number of kills have been made at that distance. Could do like th...
- 23 Nov 2015, 08:43
- Forum: Lua Scripts
- Topic: The 'one' bug in evolutionRTS where the game interface disappeared
- Replies: 1
- Views: 611
The 'one' bug in evolutionRTS where the game interface disappeared
Maybe interessting* insight to spring modding or about confirmation bias and wrong conclusions, using exemplary bug of disappearing interface in evolutionRTS. The game itself is fine. Evo has always been relatively bug free. Although there was one persistent one that only showed up once or twice in ...
- 23 Nov 2015, 08:25
- Forum: Evolution RTS
- Topic: The 'one' bug where the game interface disappeared
- Replies: 0
- Views: 2940
The 'one' bug where the game interface disappeared
Didn't even read it, stop trying to cause trouble. -FA
- 22 Nov 2015, 17:42
- Forum: Lua Scripts
- Topic: chat log
- Replies: 2
- Views: 560
Re: chat log
a chatlog is already included in BA, the widget name is "Red Console" (enabled by default if, not press F11) move mouse over the chat area and it shows possible hotkeys in tooltip at bottom. chat history = ctrl (+mousewheel to scroll) If you mean a really long chatlong (like some mmorpg us...
- 22 Nov 2015, 03:16
- Forum: Off Topic Discussion
- Topic: Who are these people?
- Replies: 1
- Views: 563
Who are these people?
There are a significant portion of people around that wanted Evo to not do well. Names and their offenses against Evo: 1) 2) 3) 4) 5) Unfortunately, there are a disturbingly large group of people here that have this knorkish idea that if you don't lua, then you have nothing useful to contribute. Na...
- 20 Nov 2015, 19:43
- Forum: General Discussion
- Topic: ZK lobby server split is a disaster?
- Replies: 125
- Views: 23000
Re: ZK lobby server split is a disaster?
sorry. wrong paper. *List of people guilty of ill will against steam greenlit release of evolutionRTS* name crimethink 1) ____________________ ____________________ 2) ____________________ ____________________ 3) ____________________ ____________________ 4) ____________________ ____________________ 5...
- 20 Nov 2015, 19:27
- Forum: General Discussion
- Topic: ZK lobby server split is a disaster?
- Replies: 125
- Views: 23000
Re: ZK lobby server split is a disaster?
There are a significant portion of people around that wanted Evo to not do well. *List of people sabotaging steam greenlit release of evolutionRTS* name actions motivation 1) ____________________ ____________________ ____________________ 2) ____________________ ____________________ ________________...
- 18 Nov 2015, 19:57
- Forum: General Discussion
- Topic: ZK lobby server split is a disaster?
- Replies: 125
- Views: 23000
Re: ZK lobby server split is a disaster?
I would say the problem is we dont reach out more. There are two spring mods on steam now. Is that still not enough advertisement? We saw several times now that even if a spring-game got some exposure it did not not nessecarily help. And each time it causes strain on community and people leave. Non...
- 18 Nov 2015, 12:28
- Forum: General Discussion
- Topic: ZK lobby server split is a disaster?
- Replies: 125
- Views: 23000
Re: ZK lobby server split is a disaster?
Imo is linked, zero-K had this poll once.. I had voted: If Zero-K lobby only starts through steam with steam account... I would stop playing and so did 31% of players. Plus 16% players voted they " would play less. " Whether it is steam-client or something else, I did not like idea of havi...
- 18 Nov 2015, 11:14
- Forum: General Discussion
- Topic: ZK lobby server split is a disaster?
- Replies: 125
- Views: 23000
Re: ZK lobby server split is a disaster?
because http://zero-k.info/Forum/Thread/206091v0ry_k1ng wrote:By what criteria is the server split a disaster? ZK still works. Main spring server still works. Disaster therefore is?
- 17 Nov 2015, 21:34
- Forum: Help & Bugs
- Topic: DuetDisplay and springRTS
- Replies: 2
- Views: 417
Re: DuetDisplay and springRTS
did you try https://springrts.com/wiki/Springrc#DualScreenMode and windowed mode? I am afraid even if you figure out the iPad-specifique (?) problem then it will still not be useable. I do not know anything about DuetDisplay/iPad but I tried to run spring with more than one screen since 2010 or so: ...
- 14 Nov 2015, 22:16
- Forum: Balanced Annihilation
- Topic: Dead or alive
- Replies: 12
- Views: 2622
Re: Dead or alive
yes, but maybe that changes tonight.the above wrote:Is DSD still popularest?
- 13 Nov 2015, 01:55
- Forum: Help & Bugs
- Topic: Large delay before replay
- Replies: 11
- Views: 1229
Re: Large delay before replay
What happens pre-game IS affected by gamespeed: with increased speed the chatting, map-drawing, mouse movements and whatever else goes on is played faster. I have the same problem with the linked replay. After a while the replay DOES play, but it took about half a minute at 20x speed until players c...
- 09 Nov 2015, 14:45
- Forum: SpringLobby Client
- Topic: SpringLobby 0.271 released!
- Replies: 290
- Views: 68514
Re: SpringLobby 0.243 released!
Diar diary, After some days of playing: Spring has mostly managed to stay in its installation path G:\Spiele\SpringLobby At bit has leaked into "my documents folder:" C:\Users\otte\Documents\My Games\Spring Demos, screenshots, logfiles, archivecache and other small files are appearing ther...