absolutely, engine fixes for both command lines and water are in master.Argh wrote:Even so... you know how people are about drivers... it'd be safer to just make sure that the behavior can't happen, tbh.
Search found 3644 matches
- 19 Feb 2010, 09:21
- Forum: Lua Scripts
- Topic: ATTN: do NOT use GL_LINES and immediate mode
- Replies: 36
- Views: 7342
Re: ATTN: do NOT use GL_LINES and immediate mode
- 18 Feb 2010, 23:31
- Forum: Lua Scripts
- Topic: ATTN: do NOT use GL_LINES and immediate mode
- Replies: 36
- Views: 7342
Re: ATTN: do NOT use GL_LINES and immediate mode
it seems catalyst 10.2 fixed this problem. need independent confirmation.
- 18 Feb 2010, 11:08
- Forum: Off Topic Discussion
- Topic: Have you gone 64-bit? Impressions?
- Replies: 71
- Views: 5385
Re: Have you gone 64-bit? Impressions?
it's really simple: got more than 3GB memory on board? go 64bit.
- 18 Feb 2010, 09:15
- Forum: Help & Bugs
- Topic: crash in latest build 0.81.1.3-55
- Replies: 8
- Views: 1565
Re: crash in latest build 0.81.1.3-55
this infolog doesn't have a crash in it - looks like you've just entered the menu, or something.
- 17 Feb 2010, 17:21
- Forum: Zero-K
- Topic: pie build menu
- Replies: 41
- Views: 5650
Re: pie build menu
i was confused by "don't click on the icons". it wasn't very intuitive that they're not clickable, might want to revisit that part. maybe show a "don't click, let alt go" message or something.
- 17 Feb 2010, 17:17
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation Development
- Replies: 101
- Views: 16393
Re: Balanced Annihilation Development
2) On ALL maps, resources are scattered all over the map, and they are never really defended by chokepoints. This is imo exactly the reason why we never see T2 in 1v1 games. It would be very interesting to see how BA plays with "starcraft-esque", "chokey" maps, with snakey, long...
- 17 Feb 2010, 12:08
- Forum: Help & Bugs
- Topic: Runtime Error
- Replies: 23
- Views: 3568
Re: Runtime Error
probably because there's no address space left and/or the crash happens in the gfx driver.
- 17 Feb 2010, 09:43
- Forum: Help & Bugs
- Topic: crash in latest build 0.81.1.3-55
- Replies: 8
- Views: 1565
Re: crash in latest build 0.81.1.3-55
doesn't look like you used the version you linked.Spring 0.81.1.3 (0.81.1.3-0-g725801c{@}-cmake{MT}-mingw32MT-Sim)
- 17 Feb 2010, 09:17
- Forum: Lua Scripts
- Topic: ATTN: do NOT use GL_LINES and immediate mode
- Replies: 36
- Views: 7342
Re: ATTN: do NOT use GL_LINES and immediate mode
i think you may be onto something. haven't tried it though.
- 16 Feb 2010, 21:58
- Forum: Zero-K
- Topic: pie build menu
- Replies: 41
- Views: 5650
pie build menu
just found out about it, and it's absolutely made of pure awesome. fonts need to be prettier (all caps is ugly) but very, very well done otherwise.
- 16 Feb 2010, 21:38
- Forum: Lua Scripts
- Topic: ATTN: do NOT use GL_LINES and immediate mode
- Replies: 36
- Views: 7342
Re: ATTN: do NOT use GL_LINES and immediate mode
lemme check that out. edit: master+ca 6796 (stable) works for me.
- 16 Feb 2010, 21:01
- Forum: Lua Scripts
- Topic: ATTN: do NOT use GL_LINES and immediate mode
- Replies: 36
- Views: 7342
Re: ATTN: do NOT use GL_LINES and immediate mode
got more fixes done. turns out /water 1 and /water 3 were leaking texture memory - glBindTexture(GL_TEXTURE_2D, 0) fixed them. removed immediate mode from there for great justice. moral: clean up after yourself... edit: i guess i'll have to change the topic - from 'do not' to 'avoid if possible beca...
- 16 Feb 2010, 17:39
- Forum: Help & Bugs
- Topic: Spring jumps into windowed mode
- Replies: 1
- Views: 609
Re: Spring jumps into windowed mode
compositing on linux has a history of breaking spring in interesting ways, it's best to disable it anyway. it's also a good idea to play spring in a fullscreen window instead of native fullscreen.
- 16 Feb 2010, 14:30
- Forum: Help & Bugs
- Topic: spring crashes / can only play one map
- Replies: 4
- Views: 678
Re: spring crashes / can only play one map
try 9.7.
also, disable reflective (and/or refractive) water.
also, disable reflective (and/or refractive) water.
- 16 Feb 2010, 12:23
- Forum: Help & Bugs
- Topic: Getting some odd errors
- Replies: 3
- Views: 699
Re: Getting some odd errors
which driver version you updated to? the one from the infolog is extremely old.
- 16 Feb 2010, 10:43
- Forum: Help & Bugs
- Topic: Getting some odd errors
- Replies: 3
- Views: 699
Re: Getting some odd errors
update gfx drivers and post infolog.
- 15 Feb 2010, 23:27
- Forum: Help & Bugs
- Topic: Windowed mode system hardlock bug
- Replies: 16
- Views: 2018
Re: Windowed mode system hardlock bug
if you had a hard lock such that even the magic sysrq didn't work (don't know if you tried it), it's definitely not spring's fault.
- 15 Feb 2010, 21:45
- Forum: Help & Bugs
- Topic: I cannot join games - "Connecting to server" just rolls down
- Replies: 26
- Views: 3594
Re: I cannot join games - "Connecting to server" just rolls down
i haven't heard of a single RTS game that allows it.unimatrix wrote:Apparently you cannot connect while the game is in progress.
Why doesn't anyone bother to mention this? It's not that obvious, especially if you just want to spectate. In fact it's counter-intuitive as most games out there will allow it.
- 15 Feb 2010, 21:41
- Forum: Lua Scripts
- Topic: Universal Damage Widget (Or Gadget)
- Replies: 13
- Views: 2062
Re: Universal Damage Widget
BA has it disabled by design. Play a different mod, like XTA.
- 15 Feb 2010, 17:08
- Forum: Lua Scripts
- Topic: ATTN: do NOT use GL_LINES and immediate mode
- Replies: 36
- Views: 7342
Re: ATTN: do NOT use GL_LINES and immediate mode
btw reported this problem on that amd survey site.