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by el_matarife
31 Dec 2006, 23:57
Forum: General Discussion
Topic: Sync errors
Replies: 117
Views: 7712

Does anyone even use VIA C3s for gaming? Their FPU was TERRIBLY slow last time I checked, like 1/2 the clock speed which is only like 1-1.5ghz. Any post 500 mhz CPU besides the Via and Transmeta chips should work with SSE. Look at Valve's Steam hardware survey results, 99% of people have it now. htt...
by el_matarife
30 Dec 2006, 20:21
Forum: Game Releases
Topic: Absolute Annihilation 2.3 Beta 2
Replies: 167
Views: 16083

I was hoping this version would fix the kludge range rings, no luck. Guess there's always beta 2. One question about th morty, the AOE on its shot is so tiny I'm not sure high trajectory mode will be worth anything on smaller targets like LLTs, HLLTs, even HLTs are pretty small. Given the fact it wo...
by el_matarife
24 Dec 2006, 15:26
Forum: Engine
Topic: New Range Display
Replies: 13
Views: 1165

Thank you. Your work on the Spring project has been amazing and your productivity sets a benchmark I wish I could live up to on my personal projects.

Edit: And Merry Christmas.
by el_matarife
24 Dec 2006, 13:14
Forum: Engine
Topic: New Range Display
Replies: 13
Views: 1165

Will these range rings work for anti-nukes too? That's an addition that's been long needed.
by el_matarife
21 Dec 2006, 22:10
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 104339

Couple idea/issues: 1) I think flak needs to be removed from the flagships. If you loose the water there is basically no way to kill the flagship at the moment. Assuming you can wade through the escort of OP'ed AA ships, the Flagship has so much life that nothing survives long enough to deal damage...
by el_matarife
21 Dec 2006, 15:26
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 104339

Yeah, I thought about including build time so I could figure out if certain stuff would have a faster payback period if you included the time to build the thing. The other thing I'd have calculated was production per build time, so you could find out what buildings would produce a lot of energy rela...
by el_matarife
21 Dec 2006, 14:55
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 104339

I made an Excel spreadsheet to calculate the payback period of any of the energy producing buildings. I have uploaded it to Google Spreadsheets for all of you to check out. http://spreadsheets.google.com/pub?key=p-quoU9sdozoBWja4sOWbeA Here's how it works. I take the metal cost and multiply it by th...
by el_matarife
21 Dec 2006, 13:12
Forum: Map Releases
Topic: New map - Tangerine
Replies: 75
Views: 9173

Yeah, he's probably right. The problem with leaving a lot of high metal stones around is it encourages people to rush build some air construction units and steal all the metal they can, resulting in people getting lots of AA or fighters to protect their metal. It also means if someone pulls it off s...
by el_matarife
21 Dec 2006, 12:44
Forum: Map Releases
Topic: New map - Tangerine
Replies: 75
Views: 9173

Wait, I thought the lobby client was supposed to checksum the maps to prevent this. If you have a version different from the host it's not supposed to let you click ready.
by el_matarife
21 Dec 2006, 12:42
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 104339

If you use sonar planes, the sonar passes by the subs too fast so the torpedo bombers don't have time to turn and fire by the time the subs vanish again. Even with patrolling seaplanes over an area its very difficult for the torpedo planes to get torpedoes off at subs. Try it for yourself, start a g...
by el_matarife
18 Dec 2006, 17:19
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 104339

Two comments on sea balance. 1. The Torpedo bombers and stationary torpedo launchers don't have sonar, which means they're useless at dealing with underwater units unless you bring along several sonar planes or build stationary sonars. This is very bad for the Torpedo bomber, because it makes it ver...
by el_matarife
17 Dec 2006, 07:15
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 104339

If you want to talk weird targeting choices, medium tanks and a few other turreted tanks will attempt to target and shoot at air. I think they can occasionally hit a gunship if they get very lucky, but this seems like a waste of shots if there's any ground targets around. Also the Zeus, Pyro, and I ...
by el_matarife
16 Dec 2006, 00:01
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 104339

Right, the variability is interesting. However, you are forced to build an energy storage facility quickly if you are going to use mostly wind generators. The energy storage facility can provide a good way to make sure you won't run out, and it will also provide storage if your commander dies. If yo...
by el_matarife
15 Dec 2006, 15:25
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 104339

Three quick balance change requests: Put a little energy storage on Wind plants. They're the only energy source that doesn't have even a little storage now. 20-25 would probably be a fair amount, considering the Solar has 50. This is especially important given how variable wind is, so if you build a...
by el_matarife
14 Dec 2006, 22:10
Forum: Map Releases
Topic: New map - Tangerine
Replies: 75
Views: 9173

One more question, are all the "beach" areas climbable by hovercraft and amphibious units?
by el_matarife
14 Dec 2006, 20:35
Forum: Map Releases
Topic: New map - Tangerine
Replies: 75
Views: 9173

You fixed it? What was wrong?
by el_matarife
13 Dec 2006, 07:50
Forum: General Discussion
Topic: Sync errors
Replies: 117
Views: 7712

I have a few desync replays over a meg, if you bump the max limit I can upload them if you need more. You have >15 right now, is that enough to be pretty helpful? Have you ran them through valgrind yet?
by el_matarife
13 Dec 2006, 01:47
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 104339

One of the strategies for countering crawling bomb attacks is using cheap units like Fleas or AKs patrolling to make them prematurely detonate, so I'd suggest that extending the kamikaze distance would probably make them less not more effective.
by el_matarife
12 Dec 2006, 21:04
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 104339

Speaking of crawling bombs, is there any way the Self-D explosion could be triggered on walking into units rather than the lower damage explosion? That way, you could just walk them into static defenses instead of having to use a lot more micro and self-d them, which is still sort of a pain even tho...
by el_matarife
08 Dec 2006, 10:40
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 104339

Is it possible to get range rings on antinukes in spring? It's pretty annoying to have to guess at what the range is and what will be protected by it when you are building them.

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