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by Redfish
09 Mar 2005, 09:34
Forum: General Discussion
Topic: Multiple Height maps :: Tunnels and caverns
Replies: 12
Views: 3752

I don't like the underground idea. My experience is that above ground battles are already hard enough to manage. Now we also have unlimited height for planes and unlimited depth for subs, so I think that's about enough. In Ota units can hide behind a statue. As a player you don't see it because you ...
by Redfish
06 Mar 2005, 23:32
Forum: General Discussion
Topic: Continuous Planet Map Continued
Replies: 38
Views: 8296

Hey man, if the unit can go through right to left, the camera can do it too, you won't see border, you're always in the middle. I didn't think about that. Good one! It does offer many problems when buidling a base though. Would be interesting to try out. But since spring has unlimited views (given ...
by Redfish
06 Mar 2005, 14:33
Forum: General Discussion
Topic: Continuous Planet Map Continued
Replies: 38
Views: 8296

How about off screen bombing??? But to go back to a spherical map. I think the idea would only be nice if maps were huge. So in effect playing a map like that is like playing a flat map without boundaries. I can only imagine how weird it would be to play something like full moon and have units move ...
by Redfish
06 Mar 2005, 14:27
Forum: General Discussion
Topic: Chosing spawn points.
Replies: 36
Views: 6062

You should have one minute to pick a spawn point, and you should also be able to use this time to que up buildings using shift. It should be on a first/first serve basis, and some areas in a map should be off-limits, such as the middle in a map like King of the Hill. Sorry but I think you're missin...
by Redfish
06 Mar 2005, 14:23
Forum: General Discussion
Topic: Off/On Stealth
Replies: 27
Views: 3415

A stealth fighter is just stealthy. It's not as if they press a button. So for realism it's not very good. I don't know maybe the unit format should allow for this option. However I don't particularly like it. Agree that you should always turn it on.
by Redfish
05 Mar 2005, 18:04
Forum: General Discussion
Topic: Chosing spawn points.
Replies: 36
Views: 6062

The demo recorder already has a commander warp feature. I don't know how extensively the recorder has been integrated, but if it is, it shouldn't be a big problem to place your comm. Maybe an option in the menu would be nice. No only random and fixed, but also select.
by Redfish
05 Mar 2005, 18:03
Forum: General Discussion
Topic: End game statistics
Replies: 42
Views: 8013

Why don't we keep it simple. Stats are nice, but I prefer playing the game instead of looking at the stats. Excess metal and excess energy are the only ones that I do look at, because it tells me how well and efficient I played. The number of units doesn't say a lot nor does the number killed. If I ...
by Redfish
05 Mar 2005, 12:26
Forum: General Discussion
Topic: Reviving the request list
Replies: 166
Views: 25006

I believe adjusting the water height is no option in spring. Sound is also complete.
by Redfish
05 Mar 2005, 12:24
Forum: News
Topic: Haxxored
Replies: 55
Views: 16052

Oh well, the forum was getting a bit full...

*spanks Fnord.

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