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by yanom
25 Mar 2012, 00:11
Forum: Conflict Terra
Topic: Drone mining needs to be fixed.
Replies: 8
Views: 9376

Drone mining needs to be fixed.

Currently, drones mine by transforming an engineer into a mining tower, which can attack nearby rocks and get money. However, this method is a headache for yours truly, the AI coder. Drone AI mining is the best it's ever been, but it's cost me many hours of Lua to get here. It may also be unbalanced...
by yanom
21 Mar 2012, 23:56
Forum: Conflict Terra
Topic: Research
Replies: 8
Views: 9402

Re: Research

I think, rather than "research", cruisers and other advanced stuff should cost TONS of energy, so that you would really have to invest in generators to make these units. That would make energy more relevent.
by yanom
21 Mar 2012, 03:39
Forum: Conflict Terra
Topic: Can we not have drones go to 50% health while cloning? Plz?
Replies: 3
Views: 7271

Can we not have drones go to 50% health while cloning? Plz?

Currently, a drone drops it's health to 50% while cloning itself, then goes back to 100% when done. I can see why this is realistic, the drone "splitting in half" and whatnot. But it's causing headaches in the AI department, because Drone Engineers are programmed to "FIGHT" inste...
by yanom
18 Mar 2012, 03:00
Forum: Conflict Terra
Topic: When a unit morphs, is it still the same unit (same UnitID)?
Replies: 3
Views: 7046

Re: When a unit morphs, is it still the same unit (same UnitID)?

When a unit like a cruiser or drone engineer morphs, is it still the same unitID afterwards, or does the morph destroy the old unit and create a new one? If you use the gadget from CA/ZK then a new unit is created, hence it has a different unitid. ok thanks. I'm debating designs for YMSAI. The curr...
by yanom
18 Mar 2012, 00:21
Forum: Conflict Terra
Topic: When a unit morphs, is it still the same unit (same UnitID)?
Replies: 3
Views: 7046

When a unit morphs, is it still the same unit (same UnitID)?

When a unit like a cruiser or drone engineer morphs, is it still the same unitID afterwards, or does the morph destroy the old unit and create a new one?
by yanom
17 Mar 2012, 17:53
Forum: Conflict Terra
Topic: Fixing Conflict Terra
Replies: 7
Views: 9198

Re: Fixing Conflict Terra

I think we need to remove energy. at the moment it's just a nuisance, not a real resource that needs planning and thought to manage.
by yanom
16 Mar 2012, 20:29
Forum: Conflict Terra
Topic: Fixing Conflict Terra
Replies: 7
Views: 9198

Re: Fixing Conflict Terra

remove them.
by yanom
11 Nov 2011, 04:45
Forum: Game Development
Topic: A Unique RTS-FPS game idea
Replies: 41
Views: 9878

Re: A Unique RTS-FPS game idea

zwzsg wrote:You will never assemble a dream team of modder by just being the idea guy.
Yes.

Any old fart can come up with good game ideas, but real talent is MAKING those games. :D
by yanom
29 Oct 2011, 17:34
Forum: Off Topic Discussion
Topic: Halloween
Replies: 16
Views: 1866

Re: Halloween

yanom wrote:I'm carving the Ubuntu logo into a jack-o-lantern...
Here it is!
Image
by yanom
29 Oct 2011, 05:40
Forum: Off Topic Discussion
Topic: Halloween
Replies: 16
Views: 1866

Re: Halloween

I'm carving the Ubuntu logo into a jack-o-lantern...
by yanom
22 Sep 2011, 00:24
Forum: General Discussion
Topic: "Save game"?
Replies: 10
Views: 2011

Re: "Save game"?

So will pure engine-side save/load ever exist?
by yanom
03 Sep 2011, 23:17
Forum: Game Releases
Topic: THIS (WIP 7 release)
Replies: 199
Views: 74703

Re: THIS (WIP 7 release)

KDR_11k wrote:I mean fighters in the Spring sense. Drones use fighter logic. There's a reason I call small ships just small ships.
ahh ok.
and, can you rename the capurable planets asteroids? It would also make sense in terms of getting resources from asteroids.
by yanom
03 Sep 2011, 17:53
Forum: Game Releases
Topic: THIS (WIP 7 release)
Replies: 199
Views: 74703

Re: THIS (WIP 7 release)

KDR_11k wrote: Fighter behavior is very hard to control by the player as the units move around on their own. Makes it hard to really get them where you want them to go.
So the fighters do use evasive maneuvers? I didn't notice that. What ships are considered "fighters"?
by yanom
31 Aug 2011, 04:45
Forum: Game Releases
Topic: THIS (WIP 7 release)
Replies: 199
Views: 74703

Re: THIS (WIP 7 release)

I played more of THIS. It reminds me not of Homeworld but of Sins of A Solar Empire - a game that was sort of like Risk in space in real time. A few suggestions: -Auto duck-and-weave (maybe the game should treat them like fighters in OTA) for small ships -Auto retreat for small ships (just giveOrder...
by yanom
30 Aug 2011, 04:15
Forum: Game Releases
Topic: THIS (WIP 7 release)
Replies: 199
Views: 74703

Re: THIS (WIP 7 release)

The trick was to back them up with Ion Cannons. Man, I really hope there will be Homeworld 3... but accept that it will never happen.
by yanom
29 Aug 2011, 01:43
Forum: Game Releases
Topic: THIS (WIP 7 release)
Replies: 199
Views: 74703

Re: THIS (WIP 7 release)

not all people share that opinion. However, for those of us who do not share your perspective, perhaps some details on WHAT precisely you feel in love with in homeworld? 1) Storyline & backstory 2) Being able to move on the Z-axis (hardly possible in a Spring mod, just pointing out that it was ...
by yanom
28 Aug 2011, 20:53
Forum: Game Development
Topic: War to Oblivion: Obileration
Replies: 30
Views: 5046

Re: War To Oblivion: Obileration

screenies please :-) :-) :-) :-) :-) ?
by yanom
28 Aug 2011, 20:47
Forum: Game Releases
Topic: THIS (WIP 7 release)
Replies: 199
Views: 74703

Re: THIS (WIP 7 release)

ok. Got it.

Wow. Nice mod! very nice! Reminds me of Homeworld.
Man, if we could get a game like Homeworld on spring, with a nice atmospheric feel to it... that would be awesome. Homeworld was, hands down, the best RTS ever made. Better than TA even.
by yanom
28 Aug 2011, 05:46
Forum: Game Releases
Topic: THIS (WIP 7 release)
Replies: 199
Views: 74703

Re: THIS (WIP 7 release)

KingRaptor wrote:Latest versions are available through rapid.

There should also be an older WIP11 on SpringFiles which may work.

rapid tag: this:latest
or use one of the GUI programs with rapid capability (Zero-K Lobby; rapid-gui in Spring/rapid; etc.)
rapid wrote:No tags matching "this:latest" found.

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