Set a name in ~/.springrc.
Something like "name=myname".
The bug is fixed, but not yet released.
Search found 794 matches
- 31 Jul 2009, 03:18
- Forum: Help & Bugs
- Topic: replay crash
- Replies: 2
- Views: 528
- 25 Jul 2009, 03:52
- Forum: Lua Scripts
- Topic: req: auto capture widget for CA Arm
- Replies: 2
- Views: 305
- 22 Jul 2009, 15:34
- Forum: Balanced Annihilation
- Topic: Antinuke Rocket Autobuild
- Replies: 25
- Views: 3145
Re: Antinuke Rocket Autobuild
If you reduce it to just that, the user would need to queue the initial amount manually.Niobium wrote:Why can this widget not just be reduced to "when a missile is fired, queue 1 missile" ?
- 21 Jul 2009, 21:14
- Forum: Balanced Annihilation
- Topic: Antinuke Rocket Autobuild
- Replies: 25
- Views: 3145
Re: Antinuke Rocket Autobuild
so what is the difference between troys and bd/sirs widget? in short: every of those stockpiles 3 anti nukes. troys: stock pile up to the number defined in the widget (default 3) bd: like toys + stock pile can be changed ingame: "/luaui stockpilecount 100" (the number is saved in spring s...
- 21 Jul 2009, 21:01
- Forum: Feature Requests
- Topic: remove marks by specs (just for the spec)
- Replies: 14
- Views: 1485
Re: remove marks by specs (just for the spec)
Also, could you add a type of point that only the placer sees? Im sick and tired of noobwidgets spamming LLT! RADAR! everywhere, its ugly and it scrolls the important stuff out of console and of f3. I really would like the option to completely ignore the points placed by other peoples widgets. +1 I...
- 21 Jul 2009, 20:51
- Forum: Balanced Annihilation
- Topic: Antinuke Rocket Autobuild
- Replies: 25
- Views: 3145
Re: Antinuke Rocket Autobuild
Optimized Brain Damage's version: Uses ctr + shift to issue less commands. I'd considered that, but then decided that if you're stockpiling large amounts, you'd probably be better off using trepan's old "just add 100" widget. I mean, I think the whole point of this widget is to keep a sma...
- 21 Jul 2009, 20:35
- Forum: Balanced Annihilation
- Topic: Antinuke Rocket Autobuild
- Replies: 25
- Views: 3145
Re: Antinuke Rocket Autobuild
Spring version? I don't have any problems with 0.79.1.2 (single thread).very_bad_soldier wrote:This line makes my spring.exe freeze on "Loading LuaUI" if Stockpiler is already disabled.Code: Select all
Spring.SendCommands{"luaui disablewidget Stockpiler"} -- Disable the old stockpiler widget which could conflict
- 21 Jul 2009, 18:51
- Forum: Balanced Annihilation
- Topic: Antinuke Rocket Autobuild
- Replies: 25
- Views: 3145
Re: Antinuke Rocket Autobuild
Optimized Brain Damage's version:
Uses ctr + shift to issue less commands.
Uses "right" as command option to cancel excess.
Uses ctr + shift to issue less commands.
Uses "right" as command option to cancel excess.
- 21 Jul 2009, 16:56
- Forum: Balanced Annihilation
- Topic: Antinuke Rocket Autobuild
- Replies: 25
- Views: 3145
Re: Antinuke Rocket Autobuild
<Spring-Directory>/LuaUI/Widgets/mildarf wrote:Where this file must be placed?
- 19 Jul 2009, 18:31
- Forum: Map Creation
- Topic: Desync????
- Replies: 5
- Views: 939
Re: Desync????
Anyone who has desyncs has to delete paths.
What mod where you playing?
What mod where you playing?
- 18 Jul 2009, 13:16
- Forum: Feature Requests
- Topic: add scroll bars
- Replies: 5
- Views: 756
add scroll bars
To at least: widget menu (F11), share menu, end game stats. (Maybe also to ingame map/mod selection menu)
Widget Menu can be scrolled, but you have to know it.
In bigger games (>16 players) its impossible to give units to some persons.
Widget Menu can be scrolled, but you have to know it.
In bigger games (>16 players) its impossible to give units to some persons.
- 18 Jul 2009, 12:01
- Forum: Help & Bugs
- Topic: As a new user - some bugs and observations
- Replies: 23
- Views: 2605
Re: As a new user - some bugs and observations
NO internet connection (downloading elsewhere and transfering via USB). Online playing is more interesting! 2) Bug 3) Bug 4) Bug Try the latest SpringLobby version. These bugs are fixed. 5) I consider this a bug, others may not - why do I need two messages telling me in scary language that springlo...
- 18 Jul 2009, 11:14
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173980
Re: Complete Annihilation News
Direct links are not provided any more. The link should be removed. Use Spring Downloader.moriarty wrote:Hi - The link in the first post in this thread that says "always a direct link to the latest version" gives me a 404.
- 10 Jul 2009, 17:33
- Forum: General Discussion
- Topic: Spring Drama
- Replies: 138
- Views: 12279
Re: Spring Drama
if someone is a game ruiner in an autohost game, you contact the autohost owner and request they be banned if your hosting the game, boot + ban if they do the same in a game hosted by someone else, the host assumably boots them and bans them from future games. if the host thinks its AOK then dont j...
- 10 Jul 2009, 02:53
- Forum: Zero-K
- Topic: Petition to revert mex cost to 50
- Replies: 59
- Views: 12100
Re: Petition to revert mex cost to 50
Why do I get the feeling that a lot of this thread is based on the assumption that flash spam should cut through anything it encounters? :/ +1 Its sorta hard to raid and not run into LLT's in CA protecting single mex's or groups of them. Continue your search for unprotected mexes. Use the informati...
- 10 Jul 2009, 01:49
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173980
Re: Complete Annihilation News
No.Argh wrote:Does said feature require IceUI?
- 07 Jul 2009, 18:07
- Forum: Ingame Community
- Topic: Lobby server support for 255 ids?
- Replies: 12
- Views: 1077
Re: Lobby server support for 255 ids?
i have seen 32 player games going on the main server a week ago or so. i am not 100% sure it was the main server, but i can not remember a main server failure, and there would not have been so many players on an other server. and yes, they started gaming with 32 players. Yes main server. And there ...
- 07 Jul 2009, 02:39
- Forum: General Discussion
- Topic: How I got the most speed out of spring-How I tripled my FPS
- Replies: 65
- Views: 7499
Re: How I got the most speed out of spring-How I tripled my FPS
I get around 10 fps more than normal. The real gain is when the Sim uses nearly 100% CPU. In that case in ST my fps drops to 1. Then you basically can't do much. Selecting and giving orders takes seconds (for 1 command). Not playable. In MT under extreme load (speed drops to 0.5) the fps stays mostl...
- 07 Jul 2009, 02:25
- Forum: Ingame Community
- Topic: Lobby server support for 255 ids?
- Replies: 12
- Views: 1077
Re: Lobby server support for 255 ids?
What do you gain?aegis wrote:valid point... hey spring devs, what's wrong with just sorting the usernames in spring (so the ids are synced) and just specifying start position?
com sharing...other than the lack of coop, which could be done a different way?
- 29 Jun 2009, 18:11
- Forum: Feature Requests
- Topic: Spring.CreateUnit create units in build mode
- Replies: 17
- Views: 2446
Spring.CreateUnit create units in build mode
Allow Spring.CreateUnit to create units in build mode. Currently it is only possible to create a built unit. You can create a unit and set build percentage like Spring.SetUnitHealth(unitID, {build = 0}), but is is already functional. That could be to added as an optional parameter: Spring.CreateUnit...