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by SirMaverick
31 Jul 2009, 03:18
Forum: Help & Bugs
Topic: replay crash
Replies: 2
Views: 528

Re: replay crash

Set a name in ~/.springrc.
Something like "name=myname".

The bug is fixed, but not yet released.
by SirMaverick
22 Jul 2009, 15:34
Forum: Balanced Annihilation
Topic: Antinuke Rocket Autobuild
Replies: 25
Views: 3145

Re: Antinuke Rocket Autobuild

Niobium wrote:Why can this widget not just be reduced to "when a missile is fired, queue 1 missile" ?
If you reduce it to just that, the user would need to queue the initial amount manually.
by SirMaverick
21 Jul 2009, 21:14
Forum: Balanced Annihilation
Topic: Antinuke Rocket Autobuild
Replies: 25
Views: 3145

Re: Antinuke Rocket Autobuild

so what is the difference between troys and bd/sirs widget? in short: every of those stockpiles 3 anti nukes. troys: stock pile up to the number defined in the widget (default 3) bd: like toys + stock pile can be changed ingame: "/luaui stockpilecount 100" (the number is saved in spring s...
by SirMaverick
21 Jul 2009, 21:01
Forum: Feature Requests
Topic: remove marks by specs (just for the spec)
Replies: 14
Views: 1485

Re: remove marks by specs (just for the spec)

Also, could you add a type of point that only the placer sees? Im sick and tired of noobwidgets spamming LLT! RADAR! everywhere, its ugly and it scrolls the important stuff out of console and of f3. I really would like the option to completely ignore the points placed by other peoples widgets. +1 I...
by SirMaverick
21 Jul 2009, 20:51
Forum: Balanced Annihilation
Topic: Antinuke Rocket Autobuild
Replies: 25
Views: 3145

Re: Antinuke Rocket Autobuild

Optimized Brain Damage's version: Uses ctr + shift to issue less commands. I'd considered that, but then decided that if you're stockpiling large amounts, you'd probably be better off using trepan's old "just add 100" widget. I mean, I think the whole point of this widget is to keep a sma...
by SirMaverick
21 Jul 2009, 20:35
Forum: Balanced Annihilation
Topic: Antinuke Rocket Autobuild
Replies: 25
Views: 3145

Re: Antinuke Rocket Autobuild

very_bad_soldier wrote:

Code: Select all

Spring.SendCommands{"luaui disablewidget Stockpiler"} -- Disable the old stockpiler widget which could conflict
This line makes my spring.exe freeze on "Loading LuaUI" if Stockpiler is already disabled.
Spring version? I don't have any problems with 0.79.1.2 (single thread).
by SirMaverick
21 Jul 2009, 18:51
Forum: Balanced Annihilation
Topic: Antinuke Rocket Autobuild
Replies: 25
Views: 3145

Re: Antinuke Rocket Autobuild

Optimized Brain Damage's version:
Uses ctr + shift to issue less commands.
Uses "right" as command option to cancel excess.
by SirMaverick
21 Jul 2009, 16:56
Forum: Balanced Annihilation
Topic: Antinuke Rocket Autobuild
Replies: 25
Views: 3145

Re: Antinuke Rocket Autobuild

mildarf wrote:Where this file must be placed?
<Spring-Directory>/LuaUI/Widgets/
by SirMaverick
19 Jul 2009, 18:31
Forum: Map Creation
Topic: Desync????
Replies: 5
Views: 939

Re: Desync????

Anyone who has desyncs has to delete paths.

What mod where you playing?
by SirMaverick
18 Jul 2009, 13:16
Forum: Feature Requests
Topic: add scroll bars
Replies: 5
Views: 756

add scroll bars

To at least: widget menu (F11), share menu, end game stats. (Maybe also to ingame map/mod selection menu)

Widget Menu can be scrolled, but you have to know it.

In bigger games (>16 players) its impossible to give units to some persons.
by SirMaverick
18 Jul 2009, 12:01
Forum: Help & Bugs
Topic: As a new user - some bugs and observations
Replies: 23
Views: 2605

Re: As a new user - some bugs and observations

NO internet connection (downloading elsewhere and transfering via USB). Online playing is more interesting! 2) Bug 3) Bug 4) Bug Try the latest SpringLobby version. These bugs are fixed. 5) I consider this a bug, others may not - why do I need two messages telling me in scary language that springlo...
by SirMaverick
18 Jul 2009, 11:14
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 173980

Re: Complete Annihilation News

moriarty wrote:Hi - The link in the first post in this thread that says "always a direct link to the latest version" gives me a 404.
Direct links are not provided any more. The link should be removed. Use Spring Downloader.
by SirMaverick
10 Jul 2009, 17:33
Forum: General Discussion
Topic: Spring Drama
Replies: 138
Views: 12279

Re: Spring Drama

if someone is a game ruiner in an autohost game, you contact the autohost owner and request they be banned if your hosting the game, boot + ban if they do the same in a game hosted by someone else, the host assumably boots them and bans them from future games. if the host thinks its AOK then dont j...
by SirMaverick
10 Jul 2009, 02:53
Forum: Zero-K
Topic: Petition to revert mex cost to 50
Replies: 59
Views: 12100

Re: Petition to revert mex cost to 50

Why do I get the feeling that a lot of this thread is based on the assumption that flash spam should cut through anything it encounters? :/ +1 Its sorta hard to raid and not run into LLT's in CA protecting single mex's or groups of them. Continue your search for unprotected mexes. Use the informati...
by SirMaverick
10 Jul 2009, 01:49
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 173980

Re: Complete Annihilation News

Argh wrote:Does said feature require IceUI?
No.
by SirMaverick
07 Jul 2009, 18:07
Forum: Ingame Community
Topic: Lobby server support for 255 ids?
Replies: 12
Views: 1077

Re: Lobby server support for 255 ids?

i have seen 32 player games going on the main server a week ago or so. i am not 100% sure it was the main server, but i can not remember a main server failure, and there would not have been so many players on an other server. and yes, they started gaming with 32 players. Yes main server. And there ...
by SirMaverick
07 Jul 2009, 02:39
Forum: General Discussion
Topic: How I got the most speed out of spring-How I tripled my FPS
Replies: 65
Views: 7499

Re: How I got the most speed out of spring-How I tripled my FPS

I get around 10 fps more than normal. The real gain is when the Sim uses nearly 100% CPU. In that case in ST my fps drops to 1. Then you basically can't do much. Selecting and giving orders takes seconds (for 1 command). Not playable. In MT under extreme load (speed drops to 0.5) the fps stays mostl...
by SirMaverick
07 Jul 2009, 02:25
Forum: Ingame Community
Topic: Lobby server support for 255 ids?
Replies: 12
Views: 1077

Re: Lobby server support for 255 ids?

aegis wrote:valid point... hey spring devs, what's wrong with just sorting the usernames in spring (so the ids are synced) and just specifying start position?
What do you gain?
...other than the lack of coop, which could be done a different way?
com sharing
by SirMaverick
29 Jun 2009, 18:11
Forum: Feature Requests
Topic: Spring.CreateUnit create units in build mode
Replies: 17
Views: 2446

Spring.CreateUnit create units in build mode

Allow Spring.CreateUnit to create units in build mode. Currently it is only possible to create a built unit. You can create a unit and set build percentage like Spring.SetUnitHealth(unitID, {build = 0}), but is is already functional. That could be to added as an optional parameter: Spring.CreateUnit...

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