Search

Search found 125 matches

by Smiff
23 Jan 2008, 17:59
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 58481

Re: KAIK 0.13 Unofficial (Spring 0.76b1)

@Scientist: @Smiff: FWIW, CA r1234 doesn't crash for me with Spring SVN r5365 and KAIK built from the same revision, maybe a full reinstall will "fix" it for you? Sadly I don't really have any better ideas, without being able to reproduce your CTD there's not much else I can do. did a cle...
by Smiff
22 Jan 2008, 22:48
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 58481

Re: KAIK 0.13 Unofficial (Spring 0.76b1)

Kloot,
good question - i was letting the installer update the bots.
just tried the build at that link and that also crashes though (although it had a different checksum) :/

if someone could please try KAIK with CA so i know it's not just a config problem here please?
by Smiff
22 Jan 2008, 14:48
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 58481

Re: KAIK 0.13 Unofficial (Spring 0.76b1)

repoted here that this bot has big problems with recent SVN spring plus CA:
viewtopic.php?f=11&t=13643

shame because this was by far the best bot for CA, but now it just crashes spring. fix would be hugely appreciated!
by Smiff
22 Jan 2008, 14:46
Forum: Help & Bugs
Topic: CA + KAIK = crash
Replies: 9
Views: 1950

Re: CA + KAIK = crash

ok but it worked in 76b1 and SVN until recently.. is there a newer compile of KAIK please? this was the only bot that could play properly for us.. :(
by Smiff
22 Jan 2008, 00:34
Forum: Help & Bugs
Topic: CA + KAIK = crash
Replies: 9
Views: 1950

CA + KAIK = crash

hi, this has been happening for a week or so (of SVN and CA builds) and no one seems to have noticed it? start any game of CA with a KAIK bot and Spring crashes right after the bot loads. "there is no disk in the drive. please insert a disk into drive D" btw.. what the heck is with that er...
by Smiff
15 Jan 2008, 14:24
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 116450

Re: Spring:1944 dev and testing

the 76b1 release doesnt work properly at all on our lan, so i can't really say. i'll see if i can get some people to test 1944 021 again tonight.. if you havent got other reports i'd just ignore me and carry on please, if there is a problem with LUA in 1944 you probably won't make it any worse :p
by Smiff
15 Jan 2008, 04:38
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 116450

Re: Spring:1944 dev and testing

er, everyone else is seeing crashes too right? i'd feel really bad if you delayed the release because one person (me) was having crashes (which could be due to something else in the config)! I will have to try 1944 again with the latest SVN spring because XTA seems to be quite stable now..
by Smiff
10 Jan 2008, 17:41
Forum: Engine
Topic: Test server
Replies: 72
Views: 16646

Re: Test server

can't reach

http://buildbot.no-ip.org/~buildbot/spring/installer/

server looks like it's been wiped?!
by Smiff
09 Jan 2008, 15:25
Forum: General Discussion
Topic: Beginner AI?
Replies: 23
Views: 3530

Re: Beginner AI?

and choose start position :D
by Smiff
08 Jan 2008, 03:42
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 116450

Re: Spring:1944 dev and testing

thanks guys.. i think a lot of mods are unstable because of LUA related stuff..
i like the idea of pulling it all out and getting a game really stable :)
by Smiff
05 Jan 2008, 17:16
Forum: Game Releases
Topic: Eternal Struggle 0.53
Replies: 159
Views: 86143

Re:

@ smoth: thanks for your interest. I will finish 0.5 and maby 0.6 for spring. but i plan to switch to Supcom after i learn the LUA-stuff. well that's put me off trying this.. why not stay with the free engine? :) players don't have to buy supcom. if you need more engine features i expect you'll fin...
by Smiff
03 Jan 2008, 14:56
Forum: Help & Bugs
Topic: cant sync some mods on LAN in 076b1
Replies: 15
Views: 1454

Re: cant sync some mods on LAN in 076b1

can i help any further? please let me know. edit: great, i see you are doing spring_0.76b1+ builds. i will continue testing them and report any changes, although I might not have time to test every day sorry. are there any other differences between release builds and SVN builds? edit2: ok, SVN versi...
by Smiff
03 Jan 2008, 03:48
Forum: News
Topic: Spring 0.76b1 release
Replies: 86
Views: 39348

Re: Spring 0.76b1 release

the technical changes are amazing, and will no doubt stimulate even greater mod development. unfortunately, and I know this is boring; you're still plagued by newbie-defeating crash bugs. spring is so close to being the definitive, all encompassing, world ruling, RTS engine, i think, if you can just...
by Smiff
03 Jan 2008, 03:13
Forum: Help & Bugs
Topic: cant sync some mods on LAN in 076b1
Replies: 15
Views: 1454

Re: cant sync some mods on LAN in 076b1

ok, right. the only way (?) i can get CA to work, is to run 076b1 server on a slow pc, and the client on a much faster one. then the client has started first and everything seems ok (after tons of GameID msgs, is this normal?) Client connected on slot 1 Player slow_pc_server joined as 0 Player fast_...
by Smiff
03 Jan 2008, 02:39
Forum: Help & Bugs
Topic: cant sync some mods on LAN in 076b1
Replies: 15
Views: 1454

Re: cant sync some mods on LAN in 076b1

did some more testing. if i use a different PC as the slower client, it still doesn't start properly. so it's not a specific problem with one very slow PC. but, if i use two slower (not really slow, both 2Ghz ish with fast drives) PCs as server and client, then Spring still doesn't start CA properly...
by Smiff
03 Jan 2008, 01:13
Forum: Help & Bugs
Topic: cant sync some mods on LAN in 076b1
Replies: 15
Views: 1454

Re: cant sync some mods on LAN in 076b1

yer i have AVG on both PCs, it's not that. there is something wrong with that PC though that i've never figured out. the HDD benchmarks over 84MB/s - (which is a faster drive than in the server, which loads Spring really quick) yet it thrashes (pages) like crazy in real apps ... it's a mystery. anyw...
by Smiff
02 Jan 2008, 22:24
Forum: Help & Bugs
Topic: cant sync some mods on LAN in 076b1
Replies: 15
Views: 1454

Re: cant sync some mods on LAN in 076b1

thanks for all your attention guys. what's really frustrating is seeing the client sit there on finalizing, knowing it's going to time out, and wondering - what is it doing in there?! maybe, you could timestamp the logs and add some more details please because my other question is why is it so slow ...
by Smiff
02 Jan 2008, 20:44
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 116450

Re: Spring:1944 dev and testing

this game is unfortunately not stable for us on 076b1. example crash log: Using script script.txt SDL: 1.2.10 GL: 2.1.1 GL: NVIDIA Corporation GL: GeForce 7600 GS/PCI/SSE2/3DNOW! GLEW: 1.4.0 Section game\mapoptions missing in file buffer Section game\modoptions missing in file buffer Connecting to s...
by Smiff
02 Jan 2008, 20:40
Forum: Help & Bugs
Topic: cant sync some mods on LAN in 076b1
Replies: 15
Views: 1454

cant sync some mods on LAN in 076b1

first congrats and thanks on 076b1 release. unfortunately, there's some nasty network code problem that's stopping us playing several good mods, on the LAN, on the new version of Spring (mods which worked ok in 75b2). the problem has been in every SVN version also since i started testing that, about...
by Smiff
01 Jan 2008, 21:15
Forum: Help & Bugs
Topic: svn (4999) experience
Replies: 48
Views: 6235

Re: svn (4999) experience

sorry guys, but the original problem, network games not starting, is still here. svn 5195. although now there's a workaround (start it twice). first time playing a mod, slower PC times out when loading, then server crashes. 2nd time, it works ok (because the game loads faster the 2nd time?) ? please...

Go to advanced search