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by chillaaa
19 May 2005, 00:25
Forum: Map Releases
Topic: NEW MAP - Volcano Island
Replies: 11
Views: 2760

I can certainly try to upload it to FU aGorm... my MSN is chillaaa@hotmail.com
by chillaaa
18 May 2005, 00:21
Forum: Map Releases
Topic: Expanded River Confluence Remade!
Replies: 14
Views: 3249

NOiZE wrote:it does not hav starting points..
Having the same issue, both smd and sm2 files are in the map directory.
by chillaaa
09 May 2005, 23:42
Forum: Game Development
Topic: A mod few will recognise...
Replies: 12
Views: 4397

Conquerors are teh sex!
by chillaaa
09 May 2005, 06:35
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136169

Very nice GZ. I can't wait for a playable WD for spring! I will gladly help you test it if needs be!! any excuse to get hold of one of my favourite mods!
by chillaaa
09 May 2005, 04:04
Forum: Game Development
Topic: A mod few will recognise...
Replies: 12
Views: 4397

At present, Flozi's TA: Cold War mod has many models created (Flozi's talent in Rhino has made sure of that) but as yet only some have been textured (eg. the British Centurion tank in the bottom middle of the shot) and some (the Russian t-62) haven't. Floz need's help texxing! (i am inept at modding...
by chillaaa
06 May 2005, 04:25
Forum: Map Releases
Topic: Map: Battlefield Straya
Replies: 10
Views: 2868

Anyone else loaded it up and got purple instead of green? i did, i think i'll try it at home.
by chillaaa
05 May 2005, 00:12
Forum: General Discussion
Topic: Spring:Total War
Replies: 43
Views: 8280

In regards to using units from previous sector, could a system not be put in place that when you go on to the next sector before the map loads you are presented with a screen showing the troops you ended with. You the have a "points" total with equals say 40 - 60% of your total amount of t...
by chillaaa
04 May 2005, 05:54
Forum: General Discussion
Topic: Some thoughts and observations
Replies: 11
Views: 2317

Re: Another possible bug

I have noticed several times that if I choose my commander, selects a building to build from the build menue and then wants to return to the map without building anything, then I can´t click anywhere on the map to come back without either constructing a building (left click!) or giving my comman...
by chillaaa
04 May 2005, 03:07
Forum: Help & Bugs
Topic: Enabling Shadows Problem
Replies: 37
Views: 6304

Sounds like another driver is the issue, i just rebuilt my machine last week on a new drive not on my boards SATA controller due to Half Life 2 and other Source based games (CS:S HL:D) would crash all the time. turned out to be the driver i was using for my SATA controller was the issue. A full rebu...
by chillaaa
04 May 2005, 02:44
Forum: Help & Bugs
Topic: Read this before you report a problem
Replies: 11
Views: 2775

To add to Frog's post. That error is shadow issue generally, try turning them off and see what happens
by chillaaa
04 May 2005, 02:39
Forum: Help & Bugs
Topic: Does my card cut it?
Replies: 11
Views: 3474

im running a p3 800, 512MB RAM and a 64MB GeForce 4 MX 440 and running spring with no issues, just had to turn off 3d trees (as the card doesnt have the correct vertex program)
by chillaaa
04 May 2005, 02:33
Forum: General Discussion
Topic: Default Mod
Replies: 40
Views: 7634

OTA with Evolva models. With such a sexy engine why not use upped poly models!?!
by chillaaa
03 May 2005, 01:35
Forum: Help & Bugs
Topic: Enabling Shadows Problem
Replies: 37
Views: 6304

I've got: AMD Athlon 64 3500 939 2048MB DDR 400 RAM Radeon 9800 Pro Asus A8V Motherboard Onboard sound Psyc, i have almost exactly the same system, Athlon 64 3500 1GB DDR400 Asus A8V-E deluxe onboard sound Radeon X700 pro No issues with shadows, im running Catalyst 5.4's (no control centre though)
by chillaaa
16 Mar 2005, 01:48
Forum: General Discussion
Topic: Picture in Picture
Replies: 19
Views: 4216

PinP would rock. What's the deal with dual monitors? will spring support that? then you could have you main view on Monitor 1 and all your PinP screens on Monitor 2 (if thats your thing and you have the setup).

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