Search found 782 matches
- 02 Jun 2008, 02:47
- Forum: Game Development
- Topic: Mod structure?
- Replies: 13
- Views: 3569
Re: Mod structure?
I would rather scrap bos/cob then get rid of TDF. TDF is a thing where ANYONE can understand it, eliminating it is like eliminating the smf format, some people won't be able to learn sm3, or it will be really hard. Like me learning any programming language... I barely know bos/cob how the hell am I ...
- 02 Jun 2008, 00:43
- Forum: Ingame Community
- Topic: Out of Control Admins?
- Replies: 102
- Views: 12131
Re: Out of Control Admins?
I have been modding all day, no time to play games.
- 02 Jun 2008, 00:22
- Forum: Ingame Community
- Topic: Out of Control Admins?
- Replies: 102
- Views: 12131
Out of Control Admins?
I've gotten muted 2 times today alone. I have no clue what's going on, I do what I do normally, having gotten muted before, at most once a week, has some policy changed or have I been getting off easy? Vulgarity is this big of a deal now? [2:10:09 PM] * Williamsis has left #main (Quit) [2:10:12 PM] ...
- 01 Jun 2008, 22:52
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1218519
Re: Random WIP
http://i170.photobucket.com/albums/u246/rcdraco/th_screen014.jpg http://i170.photobucket.com/albums/u246/rcdraco/th_screen010-1.jpg http://i170.photobucket.com/albums/u246/rcdraco/th_screen005-1.jpg http://i170.photobucket.com/albums/u246/rcdraco/th_screen006-1.jpg http://i170.photobucket.com/album...
- 01 Jun 2008, 08:47
- Forum: Game Development
- Topic: Mod structure?
- Replies: 13
- Views: 3569
Re: Mod structure?
I don't have one in any of my mods, it's not required.Rubenes wrote:-- explosion_alias.tdf: Defines various explosion generators.
(Required)
- 01 Jun 2008, 02:55
- Forum: Game Development
- Topic: Kustorion Mod(Pendrokar ended developing)
- Replies: 83
- Views: 13618
Re: Kustorion Mod
Triangles will tell more then quads, triangles are what spring interprets them as, tesselate triangulate, get the number of tri's then undo it normally. 400 quads sounds like a lot for that shape though.
- 01 Jun 2008, 01:48
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1218519
Re: Random WIP
Texture them. Besides that they look great.
- 31 May 2008, 21:33
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1218519
Re: Random WIP
Yea I love my car. :D
- 31 May 2008, 19:12
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1218519
Re: Random WIP
3 New Models, a metal extractor, a mech, and a high speed scout. MineDrill Off http://i170.photobucket.com/albums/u246/rcdraco/th_MineDrill1.jpg MineDrill On http://i170.photobucket.com/albums/u246/rcdraco/th_MineDrill2.jpg Trooper Mech http://i170.photobucket.com/albums/u246/rcdraco/th_Trooper.jpg ...
- 31 May 2008, 18:33
- Forum: Help & Bugs
- Topic: Help me configure my graphics.
- Replies: 6
- Views: 757
Re: Help me configure my graphics.
You can buy a cheap nvidia 5800 video card I believe they're PCI only, if you have a pci-express slot, go up to 6800 or 7800, 8 series currently has issues, and I've seen better performance on my 6800gt then on my current graphics card. Geforce FX 5200, it's $60 including shipping, should boost your...
- 31 May 2008, 18:25
- Forum: Game Releases
- Topic: Expand and Exterminate .45 Released
- Replies: 5
- Views: 2569
Re: Expand and Exterminate .45 Released
This explains why they can chase after me no matter what. Perhaps lower their range if you're going to make it faster.Decimator wrote:URC:
-------------
increased flamer mech speed from 1.65 to 1.85
- 31 May 2008, 18:23
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1218519
Re: Random WIP
Call up Decimator, We got an NI moddeller. :D I really like it, simple, but looks great, with extra details without going high into the triangles.
- 31 May 2008, 04:30
- Forum: Art & Modelling
- Topic: MR.D's Core remakes
- Replies: 134
- Views: 28750
Re: MR.D's Core remakes
I want weasel, thanks.
- 30 May 2008, 22:33
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1218519
Re: Random WIP
6 Models of dewm and lagz. Basic Factory http://i170.photobucket.com/albums/u246/rcdraco/th_BasicFactory.jpg Behemoth Hero Tank http://i170.photobucket.com/albums/u246/rcdraco/th_Behemoth.jpg Basic Builder http://i170.photobucket.com/albums/u246/rcdraco/th_Builder-1.jpg Raider Light HoverTank http:/...
- 30 May 2008, 22:23
- Forum: Game Development
- Topic: Kustorion Mod(Pendrokar ended developing)
- Replies: 83
- Views: 13618
Re: Kustorion Mod
Your tires has side parts that barely stick out, you can reduce your pains you'd have UV mapping it, and just texture it in.
- 30 May 2008, 15:20
- Forum: Game Development
- Topic: BloX
- Replies: 119
- Views: 15708
Re: BloX
The only reason I like paint.net over anything else, it runs like fireworks, which I really liked. I like the free boxes and simple to understand UI. If I ever get around to it, I'll try to learn gimp, at least for the blurs it can make.
- 29 May 2008, 20:08
- Forum: Feature Requests
- Topic: Influence on loadpictures
- Replies: 4
- Views: 795
Re: Influence on loadpictures
Explain further.
- 29 May 2008, 20:00
- Forum: Game Development
- Topic: BloX
- Replies: 119
- Views: 15708
Re: BloX
Blok blok blok is what the texture does, since the pixels are square it says let's make it ugly, since ingame rendering is done much sharper, you'll see the straights, but you see it like steps when I try to angle it, the only other way to fix it would be for me to make ALL of my textures bend inwar...
- 29 May 2008, 19:58
- Forum: Help & Bugs
- Topic: Weird Problem - FPS crash when moving the screen
- Replies: 9
- Views: 1466
Re: Weird Problem - FPS crash when moving the screen
There is a way to get OpenGL to work in vista, ATI doesn't have a video card with nice openGL support, unless you're willing to pay $150 or more, that's why they're alway cheaper.
- 29 May 2008, 19:43
- Forum: Game Development
- Topic: BloX
- Replies: 119
- Views: 15708
Re: BloX
256x256 exists because there is no round pixels, make my pixels round and I can use 128x128 if paint.net rounded the pixels, wings3d doesn't sharpen it.