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by KlavoHunter
18 Jul 2006, 22:34
Forum: Game Development
Topic: New Mod/Conversion: GEAR COMMANDER
Replies: 405
Views: 57555

I love what you're doing, and I can't wait to play the mod, but...


I can't stand Imageshack. Every time I look at them, their popups attempt to run 'antivirus' programs against my will.
by KlavoHunter
18 Jul 2006, 21:21
Forum: Map Releases
Topic: New map! NuclearFalloutv2!!
Replies: 24
Views: 1919

However, the style of the hills is just lovely, IMHO. I've really yet to see big hills that KBots can easily climb, and this may fit the bill.

Hope this doesn't turn into a porc map. I'mm'a download this and play with some buddies.
by KlavoHunter
14 Jul 2006, 19:55
Forum: Game Development
Topic: Does AA need a level 2 anti air kbot?
Replies: 73
Views: 5710

I like this idea, though the PackO sucks against Gunships. :P
by KlavoHunter
13 Jul 2006, 04:14
Forum: Ingame Community
Topic: Wouldn't it be nice if Brawlers carried some sort of anti A?
Replies: 56
Views: 6080

Fanger wrote:i know meltdowns are not cool.. but Im just wondering where people got this whole when nukes are even bumped they go up in a mushroom cloud mentality?
Eco-Hippies with an agenda to stop the production of all new nuclear reactors have given us these myths and legends and fear.
by KlavoHunter
13 Jul 2006, 03:07
Forum: Ingame Community
Topic: I'm a Freaking Genius!!!
Replies: 7
Views: 1158

A swarm of Krows 100 strong can't be stopped

We had an entire line of Screamers, and TWO lines of Flak.

Still got through.
by KlavoHunter
13 Jul 2006, 00:46
Forum: Game Development
Topic: Does AA need a level 2 anti air kbot?
Replies: 73
Views: 5710

SOME sort of Level 2 AA bot would be nice.
by KlavoHunter
11 Jul 2006, 02:16
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265623

I was playing a team game earlier, and my Bertha's plasma shells were exploding against a teammate's shield. :(
by KlavoHunter
10 Jul 2006, 23:23
Forum: Ingame Community
Topic: Stop locking every thread
Replies: 15
Views: 1773

Drone pwns
by KlavoHunter
10 Jul 2006, 02:44
Forum: Off Topic Discussion
Topic: READ THE GODDAMN MANUAL
Replies: 96
Views: 14658

read what?
by KlavoHunter
10 Jul 2006, 02:42
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265623

Acidd_UK wrote:I actually don't think we should get L2 AA bots.
I support the idea of a L2 AA bot, so long as it's not as powerful as the L2 flak tank.
by KlavoHunter
07 Jul 2006, 09:04
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 105652

Dragon45 wrote:Yeah, Caydr really needs to buff up URC mortar bot!


:roll:
Damn straight! :lol:
by KlavoHunter
07 Jul 2006, 08:09
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265623

The Destroyer already sucks at hunting subs, because of its pathetically-ranged sonar. No need to nerf it more.
by KlavoHunter
07 Jul 2006, 05:55
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 105652

The error that Caydr isn't Fang? I bet they are, really. Its caydr, On a proxy, with a differant attitude. In an attempt to make his own mod unplayed. Not possible I have talked to both of them on TS and they sound nothing alike. Klavo... In Normal EE mortor bots are supposed to fire while moving. ...
by KlavoHunter
06 Jul 2006, 20:51
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 105652

*Shrug* D'uhhh. Well. Glad you knew who I meant. I believe Fang will have to release a patch or a new version of the mod, as the Level 1 URC mortar bot still fires on the move. THis is not epic discussion. It has it's own thread. Discuss epic there. I'm pretty sure the error is also in plain EE .162.
by KlavoHunter
06 Jul 2006, 09:27
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 105652

I believe Caydr will have to release a patch or a new version of the mod, as the Level 1 URC mortar bot still fires on the move.
by KlavoHunter
06 Jul 2006, 02:01
Forum: Game Releases
Topic: Expand and Exterminate Epic version 0.162 Released
Replies: 37
Views: 5409

Where *IS* it, bish?!?
by KlavoHunter
04 Jul 2006, 10:57
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 105652

Epic's unit speeds need something of a boost. Say, boost it by x1.5 . This way, though everything else is 1/3d, the speed is only cut in half. This would help with the painfully slow unit movement speed, which was a REAL gamebreaker on Centerrock, due to the fact that any offensive could be countere...
by KlavoHunter
01 Jul 2006, 00:36
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265623

I think it would be good if all Tech 1 builders could build torpedo launchers, so that getting back to the water becomes a bit easier. They're called depth charge launchers... they have a longer range than torpedo launchers, decent DPS, and cannot be attacked by subs in any way. Also great for defe...
by KlavoHunter
29 Jun 2006, 18:28
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265623

No, DON'T nerf the skeeter rush. ANY fool can counter a skeeter rush without much problem, by building a skeeter of his own. The transit time from one base to another GUARANTEES that the rush-ee will be able to build some form of defense in the time it takes to get there. With one skeeter. OR, you c...
by KlavoHunter
29 Jun 2006, 07:07
Forum: Map Creation
Topic: A FootBall Field with NORMAL METAL
Replies: 26
Views: 2553

That's not football. Where's the yard lines? :roll:

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