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by REVENGE
29 Jun 2016, 08:35
Forum: Off Topic Discussion
Topic: Today is Knobheads's Birthday!!!!!
Replies: 4
Views: 2275

Re: Today is Knobheads's Birthday!!!!!

Wow, he's still alive?
by REVENGE
15 Dec 2015, 21:50
Forum: Balanced Annihilation
Topic: berta range-extender
Replies: 15
Views: 4202

Re: berta range-extender

Didn't we go from "repulser" true to false to true again in the course of AA/BA development? IIRC, people didn't like the change when the non "repulser" shield was first implemented in the engine.
by REVENGE
02 Dec 2015, 13:46
Forum: News
Topic: More than 10 years of spring rts!
Replies: 18
Views: 23754

Re: More than 10 years of spring rts!

Wow, time really flies by! A big thanks to everyone on the dev / game teams, past and present!
by REVENGE
27 Sep 2015, 01:48
Forum: Balanced Annihilation Reloaded
Topic: Status on BAR + repo links
Replies: 97
Views: 103891

Re: Status on BAR #2

Can you please rename the topic title to remind people this is where the repo / issue tracker location is posted?
by REVENGE
23 Sep 2015, 21:24
Forum: Balanced Annihilation
Topic: BA 9.09 released!
Replies: 3
Views: 1595

Re: BA 9.09 released!

Recluse got buffed? What are we, back to AA 2.1 days again?
by REVENGE
19 Aug 2015, 22:36
Forum: Balanced Annihilation
Topic: BA 9.05 released!
Replies: 12
Views: 2992

Re: BA 9.05 released!

Thanks Floris! :-)
by REVENGE
05 Jul 2015, 13:04
Forum: News
Topic: Spring 99.0 released!
Replies: 65
Views: 36539

Re: Spring 99.0 released!

FYI, the 'Download' page still points to Spring 98.
by REVENGE
17 Apr 2015, 10:27
Forum: Off Topic Discussion
Topic: Winning, duh.
Replies: 24
Views: 16224

Re: Winning, duh.

Happy for you guys! Congrats! :-)

Who knows, maybe the nerd rage will subside after he's married. :lol:
by REVENGE
17 Apr 2015, 10:26
Forum: Balanced Annihilation
Topic: SNiper is too god
Replies: 13
Views: 5941

Re: SNiper is too god

Fuckers complaining about Sniper in every game I play.
by REVENGE
06 Mar 2015, 05:30
Forum: Off Topic Discussion
Topic: Vulkan and SPIR
Replies: 1
Views: 1258

Vulkan and SPIR

http://www.pcper.com/reviews/General-Te ... -OpenCL-21

Thoughts? Comments?

Unreasonable demands for this shit to be ported to Spring with a $0.00 bounty?
by REVENGE
15 Dec 2014, 07:55
Forum: Map Releases
Topic: Core Platform
Replies: 27
Views: 15681

Re: Core Platform

This actually looks really really good!
by REVENGE
21 Oct 2014, 20:59
Forum: Off Topic Discussion
Topic: Meta Game Engine
Replies: 17
Views: 9303

Re: Meta Game Engine

Should Spring have a Meta-Game 3D-Engine associated with it, which allows smoth translation from 3D in Webbrowser (Shogun-like maps, Galaxymaps, whatever) to the Engine? http://springrts.com/phpbb/download/file.php?mode=view&id=8975&sid=186854cdcc901f15547f0ed94aee85f0 Also , yes i consider...
by REVENGE
21 Oct 2014, 20:48
Forum: Balanced Annihilation
Topic: BA 8.06 Released!
Replies: 9
Views: 6883

Re: BA 8.06 Released!

Any insight into the reasoning behind the sea unit/gameplay changes? They seem to be pretty random.

EDIT: Actually, most of the gameplay changes seem somewhat random. In terms of the big picture, what's the direction being taken?
by REVENGE
19 Aug 2014, 01:44
Forum: Engine
Topic: Generic Transform Class
Replies: 4
Views: 1583

Re: Generic Transform Class

Gayter are no longer popular.
by REVENGE
25 Feb 2014, 21:55
Forum: MechCommander: Legacy
Topic: Repo Available?
Replies: 4
Views: 6579

Re: Repo Available?

Thanks!
by REVENGE
19 Feb 2014, 19:39
Forum: MechCommander: Legacy
Topic: Repo Available?
Replies: 4
Views: 6579

Repo Available?

Will the repo would be made available to the public or interested parties?
by REVENGE
15 Jan 2014, 08:52
Forum: MechCommander: Legacy
Topic: UI Discussion
Replies: 54
Views: 24005

Re: UI Discussion

I am interested in helping you work on UI coding / debugging.
by REVENGE
14 Dec 2013, 16:09
Forum: Feature Requests
Topic: Remove FPS mode, open direct control interface to lua
Replies: 11
Views: 6177

Re: Remove FPS mode, open direct control interface to lua

Your biggest downfall will be latency. Either engine FPS, or gadgetized solution will both suffer from massive lag, and would be best used in single player. It's too laggy for "FPS" mode, but fpsview is shit to begin with, it is not useful. As is, directcontrol is plenty useful when used ...
by REVENGE
14 Dec 2013, 12:32
Forum: Feature Requests
Topic: Remove FPS mode, open direct control interface to lua
Replies: 11
Views: 6177

Re: Remove FPS mode, open direct control interface to lua

I used to love FPS view. Then they made it no longer work properly. IIRC there should be a tag that disables it on a per unit basis. Unless that was removed... either way. I am all in favor of luafication of it. IMO it has no place in the engine, are you volunteering to do the lua gadget? I've had ...
by REVENGE
14 Dec 2013, 04:08
Forum: Feature Requests
Topic: Remove FPS mode, open direct control interface to lua
Replies: 11
Views: 6177

Remove FPS mode, open direct control interface to lua

Let's face it, FPS mode is pretty gimmicky. The ability to micro a single unit in a very precise manner, however, is not and could be exploited to create interesting (maybe novel) game mechanics in an RTS. I propose removing the guts of hard-coded FPS mode in favor of allowing it to be implemented m...

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