Search found 104 matches
- 07 Jul 2008, 08:25
- Forum: Game Releases
- Topic: Balanced Annihilation V6.31
- Replies: 330
- Views: 43402
Re: Balanced Annihilation V6.31
You know you could just do it the CA way and make comms dgun immune and their explosions fall off at range, this makes commbombing practically unviable and comm confrontations end less quickly. It would make falling back and building some defense a better idea than confrontation.
- 25 Jun 2008, 10:46
- Forum: Lua Scripts
- Topic: bloom(lua download)
- Replies: 64
- Views: 10446
Re: bloom(lua download)
Bloom is included with fine tuning in CA now, off by default tho due to some peoples compatibility issues. Personally i think this bloom shader should only affect units, water, and effects like explosions and weapons. It makes map textures look shitty, and catches the worst things to bloom in some m...
- 24 Jun 2008, 11:34
- Forum: Game Releases
- Topic: Light Side of Spring
- Replies: 23
- Views: 6880
Re: Light Side of Spring
I meant dark sides concept with light sides mirror mechanics. So the mirror difference wouldn't exist
- 24 Jun 2008, 01:02
- Forum: Game Releases
- Topic: Light Side of Spring
- Replies: 23
- Views: 6880
Re: Light Side of Spring
Personally I think both light side and dark side should be combined into one mod. Either by a mod option switch, or by making light and dark separate factions. Having a faction with the firing mechanic and a faction with the constant damage mechanic fighting each other in a balanced way would be mad...