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by Ashnal
07 Jul 2008, 08:25
Forum: Game Releases
Topic: Balanced Annihilation V6.31
Replies: 330
Views: 43402

Re: Balanced Annihilation V6.31

You know you could just do it the CA way and make comms dgun immune and their explosions fall off at range, this makes commbombing practically unviable and comm confrontations end less quickly. It would make falling back and building some defense a better idea than confrontation.
by Ashnal
25 Jun 2008, 10:46
Forum: Lua Scripts
Topic: bloom(lua download)
Replies: 64
Views: 10446

Re: bloom(lua download)

Bloom is included with fine tuning in CA now, off by default tho due to some peoples compatibility issues. Personally i think this bloom shader should only affect units, water, and effects like explosions and weapons. It makes map textures look shitty, and catches the worst things to bloom in some m...
by Ashnal
24 Jun 2008, 11:34
Forum: Game Releases
Topic: Light Side of Spring
Replies: 23
Views: 6880

Re: Light Side of Spring

I meant dark sides concept with light sides mirror mechanics. So the mirror difference wouldn't exist
by Ashnal
24 Jun 2008, 01:02
Forum: Game Releases
Topic: Light Side of Spring
Replies: 23
Views: 6880

Re: Light Side of Spring

Personally I think both light side and dark side should be combined into one mod. Either by a mod option switch, or by making light and dark separate factions. Having a faction with the firing mechanic and a faction with the constant damage mechanic fighting each other in a balanced way would be mad...

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