Search found 923 matches
- 24 Sep 2009, 08:37
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.01
- Replies: 89
- Views: 11619
Re: Balanced Annihilation V7.01
no transports is first... or, loaded ones. Bombers are still a more immediate threat than transports since you may have ground defenses or units that can handle the airdropped units. Bombers could blow up your base and AA is the only thing that can stop them. AA should prefer what it does bonus dam...
- 24 Sep 2009, 08:07
- Forum: General Discussion
- Topic: Tabula cut on a CNC mill
- Replies: 138
- Views: 22209
Re: Tabula cut on a CNC mill
You going to use MDF or what other kind of wood? We've found that a 1 to 1 mixture of wood glue to water (Dilute to a "chicken soup" consistency) brushed on then a coating of Zinsser primer will make painting MDF much easier.
- 24 Sep 2009, 02:58
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.01
- Replies: 89
- Views: 11619
Re: Balanced Annihilation V7.01
Every form of AA should target bombers first, gunships second, transports third, since that's really the order of danger for your base.
- 20 Sep 2009, 11:09
- Forum: Balanced Annihilation
- Topic: Best BA Gameplay Videos
- Replies: 5
- Views: 689
Best BA Gameplay Videos
I've noticed there's a severe lack of good BA gameplay videos on Youtube, or maybe I just can't find them. Does anyone have any good 720P (1280x720) or 480P (640x480) videos that haven't been resized? The shrinking process really kills video quality and makes the text unreadable. I'd love some good ...
- 19 Sep 2009, 22:45
- Forum: General Discussion
- Topic: Spring Website Background Gradient
- Replies: 19
- Views: 1472
Re: Spring Website Background Gradient
It's because of the graphics mode in firefox. Somehow yours got changed, so it is using the embedded color profiles in the images which generally results in extreme fail. I thought Firefox 3.5 used the ICM color profiles by default. Anyway, if the background image has a busted color profile it shou...
- 19 Sep 2009, 00:09
- Forum: General Discussion
- Topic: Spring Website Background Gradient
- Replies: 19
- Views: 1472
Spring Website Background Gradient
http://img197.imageshack.us/img197/624/springwebsitebackground.th.png Does the Spring website look like that for anyone else? (Arrows added for emphasis on the problem) The background gradient breaks a little down the page and the color is wrong. I'm on Firefox 3.5.3 on XP with 32 bit color. It see...
- 18 Sep 2009, 22:40
- Forum: Lua Scripts
- Topic: Ally Selected Units
- Replies: 48
- Views: 5329
Re: Ally Selected Units
Can you color code units with orders queued the same way you color code recently used units? Maybe some sort of variable transparency based on the amount of orders queued? Alternately, have the queue display when you select units. Also, it would be pretty cool to have idle construction units and fac...
- 13 Sep 2009, 21:47
- Forum: Balanced Annihilation
- Topic: switch out cegs for nanoparticles
- Replies: 9
- Views: 1100
Re: switch out cegs for nanoparticles
The FPS management widget is supposed to automatically turn down the particle count as the game gets laggy. Maybe it should be turned on by default? Also, I think it would be better if it only had the ability to turn your graphics down from the settings you have specified, instead of being able to t...
- 11 Sep 2009, 20:24
- Forum: General Discussion
- Topic: Spring is now in 3D
- Replies: 73
- Views: 13497
Re: Spring is now in 3D
I'd have to look for my pair to confirm I still have them and as it turns out the DVD / Blu-Ray set won't be out till February so never mind for now I guess.CarRepairer wrote: I can easily make it, but only if you tell me that you actually own the glasses. I won't make it if no one has it.
- 11 Sep 2009, 20:07
- Forum: General Discussion
- Topic: Spring is now in 3D
- Replies: 73
- Views: 13497
Re: Spring is now in 3D
Any possibility of a blue / orange mode that would work with the 3D glasses from last year's Chuck episode? Here's the RGB offsets http://www.tgdaily.com/content/view/41290/98/ and I think they have a pair of glasses in the DVD / Blu-Ray set which is absolutely worth a purchase.
- 09 Sep 2009, 08:27
- Forum: Engine
- Topic: New Functionality Neccassary- STOP SPOT STEALERS
- Replies: 30
- Views: 2440
Re: New Functionality Neccassary- STOP SPOT STEALERS
Hrmm. So, what's going on with all those WiFi cards, where they all have the same MAC address, then? Is it being assigned a fake MAC by the WiFi transmission station when the user's hardware initially signs on and creates a session? Sorry, I know that's a stupid question, if you're a network guy......
- 09 Sep 2009, 08:14
- Forum: Engine
- Topic: New Functionality Neccassary- STOP SPOT STEALERS
- Replies: 30
- Views: 2440
Re: New Functionality Neccassary- STOP SPOT STEALERS
Just bear in mind, many laptops and fair number of PCs have network cards where the MAC is a generic string given to every network card in that model series. It's certainly not foolproof ID, and of course it can be spoofed. However, I suspect that 99% of the time, MAC + IP is enough to generate a v...
- 09 Sep 2009, 08:06
- Forum: Balanced Annihilation
- Topic: We should have some mapmaking guidelines
- Replies: 43
- Views: 3496
Re: We should have some mapmaking guidelines
CarRepairer and I have settled our differences via PM on the lobby.
- 09 Sep 2009, 00:47
- Forum: Balanced Annihilation
- Topic: We should have some mapmaking guidelines
- Replies: 43
- Views: 3496
Re: We should have some mapmaking guidelines
Yet again I have to tell el-matarife that Simpsons already did it but he likes to speak as though CA doesn't exist and he is the first to come up with ideas that will cause the sky to fall. El-Matarife: It was many months ago that it was done in CA and you see that the world continues to turn and n...
- 08 Sep 2009, 06:45
- Forum: Balanced Annihilation
- Topic: We should have some mapmaking guidelines
- Replies: 43
- Views: 3496
Re: We should have some mapmaking guidelines
I built a Google spreadsheet that did the math a few years ago, I should go dust it off and make it available.
Also some gravity settings can make HLTs outrange T1 artillery which is a big balance change too.
Also some gravity settings can make HLTs outrange T1 artillery which is a big balance change too.
- 08 Sep 2009, 06:31
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.01
- Replies: 89
- Views: 11619
Re: Balanced Annihilation V7.01
Should you sticky the latest BA and BA Chicken threads? It seems like it would make this subforum easier to use.
- 08 Sep 2009, 06:29
- Forum: Balanced Annihilation
- Topic: We should have some mapmaking guidelines
- Replies: 43
- Views: 3496
Re: We should have some mapmaking guidelines
I'm still in the "there should be a mod option to override minimum and maximum wind, tidal, gravity, and yield of all metal spots" camp, though I think it would be better if you could set those values to whatever you want not just norm them to the BA "Standard". I know some peopl...
- 08 Sep 2009, 06:23
- Forum: Engine
- Topic: New Functionality Neccassary- STOP SPOT STEALERS
- Replies: 30
- Views: 2440
Re: New Functionality Neccassary- STOP SPOT STEALERS
I wanted to add the IPs (MAC is useless) to the infolog, but was defeated by bawwwing of random people concerned about "security". I don't see how MAC is useless since those are guaranteed unique unless someone changes them, and they're also long enough that they can be hashed for anonymi...
- 06 Sep 2009, 21:53
- Forum: Engine
- Topic: New Functionality Neccassary- STOP SPOT STEALERS
- Replies: 30
- Views: 2440
Re: New Functionality Neccassary- STOP SPOT STEALERS
Also I think the IP and MAC address of players should be recorded in replays, probably as some sort of hash combining both. This would let the moderators easily track said users and ban them from the lobby.
- 04 Sep 2009, 23:45
- Forum: Engine
- Topic: New Functionality Neccassary- STOP SPOT STEALERS
- Replies: 30
- Views: 2440
Re: New Functionality Neccassary- STOP SPOT STEALERS
The lobby server should pass the IP / names of the clients to the host so it can automatically assign people to slots as they connect. Why bother with something complex like unique IDs when IP addresses will work and be "unhackable"?