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by el_matarife
22 Feb 2010, 01:35
Forum: Engine
Topic: Dualscreen / External Minimap
Replies: 12
Views: 2218

Re: Dualscreen / External Minimap

very_bad_soldier wrote:- Replace SDL with another library (since SDL does not seem to support Dualscreen natively)
SDL 1.3 (Aka 2.0) has multiple window support and is going to add an API for multiple monitors. http://wiki.libsdl.org/moin.cgi/Roadmap
by el_matarife
11 Feb 2010, 09:01
Forum: General Discussion
Topic: Things to do BEFORE advertise.
Replies: 31
Views: 2350

Re: Things to do BEFORE advertise.

I blame shitty playerbase. Get that fixed, then advertise I gotta say you're half right, Spring has WAY too much drama for its relatively small size. It's like some sort of bizarre transatlantic soap opera some days. I think "tragicomic" is the best term to describe it, I certainly laugh ...
by el_matarife
11 Feb 2010, 02:29
Forum: General Discussion
Topic: Things to do BEFORE advertise.
Replies: 31
Views: 2350

Re: Things to do BEFORE advertise.

I hate to keep beating this dead horse, but if you took AA 2.11 from three and a half years ago and compared it to BA 7.10, how many user facing changes would people notice? Sure, LUPS and Lua UI and just Lua in general have done a lot. However, there's been about a million back end changes that rea...
by el_matarife
03 Feb 2010, 23:46
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.11
Replies: 112
Views: 13975

Re: Balanced Annihilation V7.1

Wow, the Croc and Panther probably just became the T2 Flash and Instigator. I'm liking those Punisher / Guardian changes. Maybe it will actually be viable to use one to blow up someone's defenses then reclaim it. Pretty mind-blowing how many units didn't have a dedicated air sight distance, especial...
by el_matarife
03 Feb 2010, 20:56
Forum: General Discussion
Topic: Wikipedia
Replies: 78
Views: 7274

Re: Wikipedia

I think it would be pretty easy to beat this just by having a few people showing up and saying "Are you serious, this game has 200+ players every night?" I also don't think any people who post here or develop anything for Spring are neutral enough under their rules to edit Spring's page, b...
by el_matarife
01 Feb 2010, 07:29
Forum: Balanced Annihilation
Topic: Metal Makers
Replies: 85
Views: 7980

Re: Metal Makers

I think you'll find that Dgun is uber1337hax. Yeah it can be pretty handy, but it is essentially a one time use thing since the commander tends to die when using it against a big group or a T3 unit with a large explosion. Having a T2 construction upgrade and some other economy / building upgrades w...
by el_matarife
30 Jan 2010, 10:53
Forum: Balanced Annihilation
Topic: So I played ba the other day.
Replies: 22
Views: 3108

Re: So I played ba the other day.

Is it possible to make the FPS management script change out the nano effect for lower end computers? I know the particle system is a giant CPU eater, and if the nano laser or cloud is better I think players should be forced into it when they lag the entire game.
by el_matarife
30 Jan 2010, 10:50
Forum: Balanced Annihilation
Topic: Metal Makers
Replies: 85
Views: 7980

Re: Metal Makers

Two solutions: 1. People should stop cramming 8 players on a map like DSD where there's not enough space to run offensive attacks. There's a reason IceXuick made Delta Siege Duo and Rev, and people should play the dry equivalents. 2. Take a page from Supreme Commander and put in commander upgrades, ...
by el_matarife
28 Jan 2010, 00:32
Forum: Engine
Topic: Google Summer of Code 2010
Replies: 84
Views: 9757

Re: Google Summer of Code 2010

Short history to catch everyone up with GSoC and Spring. (I assume almost everyone knows, but I bet there's one or two newbies reading this.) It has been tried two or three times. The first time or two times were pretty half hearted attempts that basically boiled down to "We really should do th...
by el_matarife
28 Jan 2010, 00:22
Forum: General Discussion
Topic: Please disallow political discussion on this site.
Replies: 39
Views: 2683

Re: Please disallow political discussion on this site.

This is Spring, people are going to find a way to start drama over nothing. I doubt banning political discussion is going to help at all.
by el_matarife
14 Jan 2010, 23:08
Forum: Balanced Annihilation
Topic: The Guardian should be renamed
Replies: 64
Views: 6745

Re: The Guardian should be renamed

Why not just change it's mouseover description to say "Static siege artillery and shore battery"?
by el_matarife
11 Jan 2010, 20:01
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.04
Replies: 296
Views: 29500

Re: Balanced Annihilation V7.04

thats pretty trivial thing to do, also suggested by me (years ago!) to implement straight in the lobby, so you could disable/enable groups of units by clicking some buttons (like "no air" etc.), so it would add those units in the disabled units list, so it wont need any changes in the pro...
by el_matarife
30 Dec 2009, 17:10
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.04
Replies: 296
Views: 29500

Re: Balanced Annihilation V7.04

http://springrts.com/mantis/view_all_bug_page.php

You should submit your bug here. Unfortunately, its a separate account from the forums / lobby so you'll need to make a new account for it.
by el_matarife
29 Dec 2009, 20:16
Forum: General Discussion
Topic: Spring Teamspeak server replaced with Mumble
Replies: 74
Views: 19366

Re: Spring Teamspeak server replaced with Mumble

The TeamSpeak 3 Beta was released on December 19th 2009. That's not even 8 days, forget about 2 years. I mean it has been on version 2 promising version 3 for YEARS now, since 2004 at least: http://www.teamspeak.com/?page=newsarchive&ident=20040310 The first uses of version 3 were July 2008 eve...
by el_matarife
27 Dec 2009, 18:09
Forum: General Discussion
Topic: Spring Teamspeak server replaced with Mumble
Replies: 74
Views: 19366

Re: Spring Teamspeak server replaced with Mumble

Replaced with Mumble, just in time to be made obsolete by... Teamspeak. Epic. Mumble is way better than Teamspeak or Ventrilo. Use Mumble 1.2.0 for a week and you'll never want to switch to anything else. Teamspeak and Ventrilo have both had their respective "version 3" under development ...
by el_matarife
24 Nov 2009, 20:58
Forum: Engine
Topic: New server
Replies: 68
Views: 4499

Re: New server

I don't know how my last post a few minutes ago didn't show up, but I was saying that TLS should be used for login on the lobby and all the Spring websites too.
by el_matarife
24 Nov 2009, 20:57
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.04
Replies: 296
Views: 29500

Re: Balanced Annihilation V7.04

caldera wrote:idea: include idle builders lua into next release, imo its the only essential widget that is missing.
Did Idle Builders ever get all the features of Idle Builders 2? http://springrts.com/phpbb/viewtopic.php?f=23&t=9999
Timmy wrote:Does this run on Windows 7?
Yes
by el_matarife
24 Nov 2009, 20:52
Forum: Engine
Topic: New server
Replies: 68
Views: 4499

Re: New server

Transmitting the passwords over TLS would be nice too, including for all the Spring websites.
by el_matarife
23 Nov 2009, 20:11
Forum: Engine
Topic: New server
Replies: 68
Views: 4499

Re: New server

And there's nothing stopping lobby clients implementing SHA-2 as an option, then switch over with an additional protocol command to force a new password on logon. Force password change needs to be added to the lobby anyway in case password expiration is ever added to a server. I personally think ma...
by el_matarife
19 Nov 2009, 21:43
Forum: Engine
Topic: New server
Replies: 68
Views: 4499

Re: New server

How securely are our passwords stored exactly? There's been a lot of advances in hash reversal lately, how do we store/generate our password hashes?

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