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by Strategia
15 Jun 2009, 23:43
Forum: Off Topic Discussion
Topic: Alright which one of you is this?
Replies: 18
Views: 1540

Re: Alright which one of you is this?

KaiserJ wrote:spamming the chans doesnt that bad of an idea to pull in more players
That's like saying a mental institution is a good place to pick nuclear missile control officers.
by Strategia
15 Jun 2009, 02:10
Forum: General Discussion
Topic: Questions about commands in the UIKeys
Replies: 13
Views: 1451

Re: Questions about commands in the UIKeys

Argh wrote:
"Spring is hard to set up intentionally. It filters out the console noobs."
That's like saying, "setting myself on fire is a great way to heat the house in winter".
Give a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
by Strategia
15 Jun 2009, 02:09
Forum: Feature Requests
Topic: Update(s) to the FPSing system!
Replies: 27
Views: 3329

Re: Update(s) to the FPSing system!

Keyboard movement is something from a bad simulation from the 1990's. How would you move then? Variable throttle? I don't really understand what you're saying here, keyboard movement is the only way to move, unless you want to bind movement to a mouse key. Moreover, the arrow keys are terrible, sin...
by Strategia
15 Jun 2009, 01:53
Forum: Feature Requests
Topic: Update(s) to the FPSing system!
Replies: 27
Views: 3329

Re: Update(s) to the FPSing system!

1. Control over Units is very poorly implemented. They won't turn to follow your mouse, instead you have to control them with the keyboard. Have the weapons that can bear auto-follow the mouse, and if you spin the POV faster than the controlled Unit can turn, you'll have to wait for it to get there...
by Strategia
14 Jun 2009, 23:27
Forum: Feature Requests
Topic: Update(s) to the FPSing system!
Replies: 27
Views: 3329

Re: Update(s) to the FPSing system!

thesleepless wrote:is it at least turn offable at the mod level?
Mod level no idea, but I've seen a fair amount of "Direct control of unitname is disabled", so it can be turned off.
by Strategia
14 Jun 2009, 23:10
Forum: Feature Requests
Topic: Update(s) to the FPSing system!
Replies: 27
Views: 3329

Re: Update(s) to the FPSing system!

Chad: I know you made this thread with the intended purpose of discussing improvements to the FPS system. However, this implies that there should be improvements to the FPS system. I'm arguing against that. Therefore, your argument about my posts being spam is, as I pointed out before, a fallacy; he...
by Strategia
14 Jun 2009, 18:36
Forum: Map Creation
Topic: How To: Generate Superb Heightmaps :)
Replies: 11
Views: 1204

Re: How To: Generate Superb Heightmaps :)

hunterw wrote:dunno why its 2009 and nobody has ever made a transport sim better than ttd
Because the big money is in shooters, sports games, a handful of big-name strategy games and the occasional RPG. Oh, and in the Nintendo Wii.
by Strategia
14 Jun 2009, 18:34
Forum: Game Development
Topic: making a mod that is commercial
Replies: 51
Views: 6045

Re: making a mod that is commercial

shadow310 wrote:i dont no swhere to the SAGE engine from and dont no off any other engine that i can make a rts game with this out coding snd file i cant open
SAGE is the engine used by C&C Generals and Tiberium Wars (3).
by Strategia
14 Jun 2009, 18:05
Forum: Feature Requests
Topic: Update(s) to the FPSing system!
Replies: 27
Views: 3329

Re: Update(s) to the FPSing system!

This thread is about how to improve it, so that it is useful to the game... That's like you going to a thread about something that's broken, and how it needs to be fixed/updated, and then posting that it's broken... Not only is that spamming, it's showing that you failed to read, or understand the ...
by Strategia
14 Jun 2009, 17:57
Forum: Game Development
Topic: making a mod that is commercial
Replies: 51
Views: 6045

Re: making a mod that is commercial

i was asking if someone can code for me at the start but i bet no one read my post propaly i have moded to cnc games and it was easy for me but cant do code on this one Sorry about that, I was following the track of the discussion, not responding to your initial post. That's another thing: every ga...
by Strategia
14 Jun 2009, 17:36
Forum: Game Development
Topic: making a mod that is commercial
Replies: 51
Views: 6045

Re: making a mod that is commercial

first off my mad is for my server not the spring one im hoping to relece a basic version of the mod after this one is done and i have about 32 people whating to have my game when its build and said i will pay between 0-30 for it That's not the issue. It's just that you'll have to make your mod enti...
by Strategia
14 Jun 2009, 17:27
Forum: General Discussion
Topic: Questions about commands in the UIKeys
Replies: 13
Views: 1451

Re: Questions about commands in the UIKeys

There is a way to change weapons in FPS mode, but it's a workaround and you have to know it beforehand. Give the unit two different weaponsets, bind them to the On and Off states, then use ctrl+number to create a group for your one unit, enter FPS mode, select the group and use the X key to switch b...
by Strategia
14 Jun 2009, 17:24
Forum: Feature Requests
Topic: Update(s) to the FPSing system!
Replies: 27
Views: 3329

Re: Update(s) to the FPSing system!

It is already abuseable: you can use it to shoot over range. To support this: Back when WD was not yet lost in the mists of time, I used to play SP in that /send mode whatchamacallit just to muck about. I soon found I could use the ADATS (Air Defense Anti-Tank System, name says it all) in FPS mode,...
by Strategia
14 Jun 2009, 17:18
Forum: Game Development
Topic: making a mod that is commercial
Replies: 51
Views: 6045

Re: making a mod that is commercial

While the Spring engine is released under the GNU GPL, you don't need to release your mod under this license as the mod data is not a integral part of the engine. Still, we encourage you to do so. Please keep in mind that if you don't release your mod under the GPL you are legaly not allowed to tak...
by Strategia
14 Jun 2009, 17:13
Forum: Feature Requests
Topic: Update(s) to the FPSing system!
Replies: 27
Views: 3329

Re: Update(s) to the FPSing system!

The FPS mode is just a pointless gimmick anyway that does nothing useful. This is spam, and this shows that you've neglected to read my thread... Don't spam in my thread please... No it isn't spam, it's a refutation of the reasoning behind this thread. While I'm a big fan of FPS mode, I have to agr...
by Strategia
13 Jun 2009, 17:11
Forum: Off Topic Discussion
Topic: What sort of computer do you have?
Replies: 34
Views: 3950

Re: What sort of computer do you have?

Dell Vostro 1710, 2.1Ghz Intel Core Duo 2, 4GB RAM, GeForce 8600M, only a couple of months old.
by Strategia
13 Jun 2009, 14:19
Forum: Off Topic Discussion
Topic: WIN
Replies: 12
Views: 1873

Re: WIN

rattle wrote:wob and win
Oh yes, definitely win. :D
by Strategia
12 Jun 2009, 15:12
Forum: Off Topic Discussion
Topic: you are now breathing manually
Replies: 12
Views: 1739

Re: you are now breathing manually

Elkvis wrote:
Strategia wrote:I am orally breathing through my hands! Ha!
I'll orally breed your hands good.
No thanks, they do that enough on their own already.
by Strategia
12 Jun 2009, 01:58
Forum: Off Topic Discussion
Topic: Tuesdayall Linksalad
Replies: 13
Views: 1707

Re: Tuesdayall Linksalad

On the topic of immoral art and walls of text: I'm accidentally taking an art philosophy class at the moment, and we have to write a brief essay (500w) twice a week. Here are two of mine, considering, respectively, pornography, erotica and art and immoral art in general. I'd post only the last one, ...
by Strategia
12 Jun 2009, 01:40
Forum: Lua Scripts
Topic: Diplomacy zones
Replies: 3
Views: 656

Re: Diplomacy zones

You mean zones on maps? Hmm, could be very interesting..... You could simulate countries or control zones or something, would work nicely with S44 (and WD if it ever gets resurrected).

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